Release planning

CadCraft 0.7 impact map

What is left from 0.6 and what comes next: every item that was not finished when 0.6 shipped moved here with its status, plus new requests. 0.6 itself keeps what was built.

ProjectCadCraft
Sheet0.7 impact
Items148
Date2026-10-21
6Fix
71Feature
2Spike
7Platform
5Site ops
18Sanity check
39Decision
≈ 21days in the planned and moved items
  • Planned 31 0.6 part 1 or part 2 list
  • Built 1 built and working in /lab (the dev builds); ships with 0.6
  • Partly built 19 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 2 the live site already says 0.6
  • Moved 1 moved from the 0.5 wishlist
  • Found 0 bug found after 0.5 shipped; 0.5.1 or 0.6
  • Candidate 47 recommended for 0.6 in a spike or session log; owner to choose
  • Community please test 14 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 33 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Sheet 1 · impact areas

Where 0.7 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 4 37 1 – – 6 14 62
BimCraft – 24 – – – 5 10 39
ModelCraft – 14 1 – – 6 5 26
MarkupCraft – 7 – – – 2 1 10
TakeoffCraft – 5 – – – 3 3 11
CivilCraft – 8 – – – 2 3 13
DetailCraft – 5 – – – 2 2 9
PartCraft – 14 1 – – 8 8 31
Studio 2 12 – 7 1 7 8 37
SuperCadCraft – – – – – – – 0
Layers
Site and services – 9 – 3 2 – 21 35
Desktop host – 4 – 6 – 4 3 17
App shell – 3 – – – 1 1 5
App code – 28 – – – 2 9 39
Our engines – 5 1 – – 1 1 8
Vendor engines – 4 – – – – 2 6
Drawing surface – 5 – – – 1 – 6
Help and words – 4 1 – – 1 2 8
Tests and tooling – 2 1 – – – 3 6

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Oct 21, 2026 8:20 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
One lineup (consolidation) 19
FeatureLC.1 Link to LC.1 Site concept

Covers Forma Site Design and InfraWorks. Masses on a real site from CivilCraft’s GIS and terrain; sun hours and shadows, facade daylight, zoning envelope, street view; masses handed to BimCraft. Spike first.

BimCraftCivilCraft App codeDrawing surface Candidate 1 + 6–8 – From: owner (Owner) 0.6-PART3 LC.1
FeatureLC.6 Link to LC.6 Scanned drawings

Covers Raster Design. Insert, scale, deskew and clean a scanned sheet, erase raster areas, snap to raster lines; a lines-and-arcs auto trace with no learning.

CadCraft App codeDrawing surface Candidate 3 Owner: yes to the auto trace From: owner (Owner) 0.6-PART3 LC.6
Recommended for 0.6, owner to choose 4
FeaturePT-GPU Link to PT-GPU WebGPU path tracer

The WebGL path tracer is deprecated upstream; moving needs WebGPU everywhere we run plus three’s WebGPU build.

BimCraftModelCraft Vendor enginesDrawing surface Candidate – – From: render session (Session) render log
FeatureWALK Link to WALK Rendered walkthrough video

Frame-by-frame video from a saved walkthrough. ModelCraft has it. BimCraft’s shared parts are in, but the button belongs in BimCraft’s Views files: about 0.3 d once you give the go.

BimCraftModelCraft App codeDrawing surface Partly built – BimCraft button: waits on your go (about 0.3 d) From: owner (Owner) 0.5-PART4 RC.11
BimCraft drawing (Discord, second batch) 2
FeatureBIM-MLWALL Link to BIM-MLWALL Walls that run through several levels

People on Discord can't find multi-level walls in BimCraft. Today a wall's top is either "Up to the level above" or a fixed height. A fixed height can be taller than one floor, but the upper levels' plans don't show the wall (each plan draws only its own level's walls, model-plan.js planCut skips other storeys), rooms up there don't close against it, and it doesn't follow level height changes. Build: (1) wall Top = any level above (Level 3, Roof…) + offset, in the wall panel and the Draw bar (CadCraft_Wall TopLevel already takes any level's GlobalId; wallHeight already measures to it); (2) every plan the wall passes through shows it cut, and rooms on those levels close against it; (3) doors and windows can be placed in the part of the wall on an upper level.

BimCraft App codeDrawing surface Planned – – From: Discord community (Discord) Owner, 2026-10-21: "people are saying they don't see multilevel walls on BimCraft"; "put it on 0.7"
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