Tutorials ModelCraft help Walkthroughs

Sculpt a mesh

Shape a mesh like clay with brushes — draw, clay, smooth, grab, inflate, crease, pinch, flatten — protect parts with a mask, mirror across X, and add detail where you sculpt.

Written for ModelCraft 0.7.1. The same help is inside the app: press F1.

The Sculpt workspace shapes a mesh with brushes, as with clay: drag across the surface and it rises, sinks, smooths or follows the pointer under a round brush, strongest in the middle and fading to nothing at its rim.

Start

Select a mesh and pick Sculpt in the Workspace list. A group or component becomes a mesh first, as in the Mesh workspace. Brushes work on the mesh's vertices, so a mesh with more of them takes finer shapes: subdivide it first (the Mesh workspace's Subdivide, or a Subdivision surface modifier you Apply), or turn Detail on.

Brushes

BrushKeyWhat it does
DrawDDRaises the surface under the brush
ClayCCBuilds up flat layers, filling dips first
SmoothSSEvens out bumps; hold ⇧Shift to smooth with any brush
GrabGGPulls the surface along with the pointer
InflateIISwells the surface out along its own direction
Crease⇧CShift+CCuts a sharp groove
PinchPPDraws the surface towards the brush's middle
FlattenTTPresses the surface towards its average plane
MaskMMPaints a mask that protects the surface from the other brushes

Hold ⌃Ctrl while stroking to work the other way (lower instead of raise, a ridge instead of a groove, remove the mask), or turn Take away on.

Size and strength

The brush's size is in pixels on the screen, so it feels the same however far you zoom: [[ and ]] make it smaller and bigger, ⇧[Shift+[ and ⇧]Shift+] change its strength. The panel shows both.

With a pen on a tablet, pressing harder makes the brush bigger and stronger; the panel turns either off.

Mirror, mask and detail

  • Mirror X (XX) sculpts both sides across red at once, for faces and figures.
  • The mask shows darker while you sculpt. Clear mask (⌥MAlt+M) takes it off, Invert mask (⌃ICtrl+I) masks what was free and frees what was masked. The mask is kept with the mesh.
  • Detail adds triangles where you sculpt: edges longer than the size set in the panel (pixels on the screen) are split under the brush. It needs a mesh of triangles, and asks to make one first.

Each stroke is one undo step.

See also Edit a mesh, Meshes and Modifiers on a mesh.