Resources

Numerical accuracy

The calculations in our apps: the policy each one is under, the precision it runs at, and the code itself.

This device: processor, memory, graphics The standard Precision is not robustness

  • 941 calculation policies
  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • 437 open items
  • Last reviewed

Calculation policies

A policy says how one family of calculations keeps its precision. Open one to see its calculations, by source file, and their code.

  • Threaded solver kernels and conjugate gradients

    Runs the matrix products, dot products and vector updates of the simulation solvers on several threads, and the conjugate-gradient solves built on them.

    • PartCraft
    64-bit, stated limit
    12 calculations
    64-bit
  • Three-phase flash

    Splits a mixture into a vapor and two liquids at a temperature and pressure with an activity-coefficient model.

    • CadCraft
    • BimCraft
    64-bit, stated limit
    4 calculations
    64-bit
  • TIFF scan resolution

    Reads the resolution of a scanned drawing from a TIFF file as dots per inch.

    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit, direct
    2 calculations
    64-bit
  • Time of day, date and exposure from plain words

    Works out the clock hour for a named time of day (dawn, noon, golden hour, dusk and so on), the date for a season, and the exposure for the weather.

    • ModelCraft
    64-bit, stated limit
    3 calculations
    64-bit
  • Tolerance stack-ups

    Adds up a chain of dimensions and their tolerances across an assembly: the nominal and mean gap, the worst-case and statistical spread, each link's share, and the share of assemblies expected outside the limits.

    • PartCraft
    64-bit, stated limit
    10 calculations
    64-bit Open item
  • Traced sketch into model edges

    Turns the lines, arcs and circles traced from a photo of a hand sketch into straight edges on the ground.

    • ModelCraft
    64-bit, stated limit
    1 calculation
    64-bit
  • Tracing a scan into lines and arcs

    Turns the black-and-white pixels of a scanned drawing into lines and arcs, cleans them up, and offers their ends, middles, centers and crossings as snap points.

    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit, stated limit
    10 calculations in 2 files
    64-bit Open item
  • Transition curves and sampled alignment geometry

    Evaluates the six kinds of transition curve (clothoid, cubic parabola, Bloss, Helmert, sine half-wave, sine), finds the nearest point on one, and cuts curves into straight pieces for linework.

    • CivilCraft
    64-bit, stated limit
    12 calculations
    64-bit
  • Traverse closure and compass adjustment

    Runs a survey traverse from field angles or bearings and distances, reports its angular and linear misclosure and precision, and adjusts the stations by the compass rule.

    • CivilCraft
    64-bit, direct
    4 calculations
    64-bit
  • Trees, people and cars from numbers

    Generates the mesh and plan symbol of each starter tree, shrub, rock, person and car from a size and a seed.

    • ModelCraft
    64-bit, stated limit
    7 calculations
    64-bit
  • Triangle mesh built from IFC geometry

    Holds every shape read from an IFC file as triangles, moves and joins them, and hands the result to the app.

    • BimCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    32-bit step, flagged
    5 calculations
    32-bit in part Open item
  • Triangles inside a trimmed face

    Adds points inside a triangulated face and keeps the triangles well shaped, for curved faces read from a .3dm file.

    • ModelCraft
    • PartCraft
    64-bit, direct
    6 calculations
    64-bit Open item
  • Triangulation of faces with holes

    Splits a flat face, with any holes, into triangles.

    • CadCraft
    • ModelCraft
    • TakeoffCraft
    64-bit, direct
    9 calculations
    64-bit
  • Triangulation of solid faces

    Splits a face of an imported 3D solid, with its holes, into triangles; the triangles are what the solid's mesh is built from.

    • CadCraft
    • ModelCraft
    64-bit, direct
    6 calculations
    64-bit
  • Trim

    Cuts a line, arc, circle, polyline or construction line at the objects that cross it and keeps or removes the pieces.

    • CadCraft
    64-bit, stated limit
    4 calculations
    64-bit Open item
  • Trim, extend and corner walls

    Finds where two wall center lines meet and the new ends of a wall trimmed or extended to another.

    • BimCraft
    64-bit, direct
    5 calculations
    64-bit
  • Trimmed surfaces: loops, cut tessellation and area

    Keeps the part of a surface inside trim loops drawn in its (u, v) plane, cuts the tessellation along them and reports the area of the part shown.

    • ModelCraft
    • PartCraft
    64-bit, stated limit
    11 calculations
    64-bit Open item
  • Truss geometry, cut list and shop outputs

    Builds the centerline frame of a truss from its type or from the roof's section, and produces the cut list, joint schedule, jig drawing, stock plan, 3D members and CAD drawings.

    • CadCraft
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit, stated limit
    26 calculations in 7 files
    64-bit Open item
  • Truss layout 3D picture

    Draws the truss layout as a wireframe picture seen from an angle.

    • CadCraft
    • BimCraft
    • ModelCraft
    • PartCraft
    Display only
    3 calculations
    32-bit, display only
  • Truss layout over a roof

    Sets out the trusses along a roof: where each one stands, its span, and which trusses share a design, including hip-end girders and jacks and valley sets.

    • CadCraft
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit, stated limit
    9 calculations in 2 files
    64-bit Open item
  • Truss member forces and timber checks

    Works out the force in every member of a roof truss for each load case and combination, checks each member in tension or compression with bending, picks sizes, and estimates deflection and bearing reactions.

    • CadCraft
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit, direct
    20 calculations in 3 files
    64-bit Open item
  • Turning a face mesh back into an extrusion

    Recognizes a closed triangle mesh that is a straight prism and rewrites it in the IFC file as an outline pulled along a depth, so it stays editable.

    • BimCraft
    64-bit, stated limit
    6 calculations
    64-bit Open item
  • Typed distances and coordinates while drawing

    Places the next point of a run or outline from a typed distance, a distance and angle, or a pair of coordinates, and reads a typed spot elevation.

    • TakeoffCraft
    64-bit, direct
    5 calculations in 2 files
    64-bit
  • Typed lengths and item units

    Reads a typed length (feet-inches with fractions, decimal feet, inches, meters, centimeters, millimeters) into feet, and converts feet and square feet into an item's unit.

    • TakeoffCraft
    Exact values
    7 calculations
    64-bit
  • Typed lengths and length readouts in 3D

    Reads a length typed in feet, inches, fractions or metric units into meters, and writes lengths, areas and volumes in the model's unit.

    • CadCraft
    • ModelCraft
    64-bit, direct
    8 calculations
    64-bit
  • Typed lengths, angles and pitches

    Turns what a person types (feet and inches, fractions, metric, a point or a polar step, a roof pitch) into millimeters and degrees, and formats areas, angles and pitches for display.

    • BimCraft
    64-bit, direct
    6 calculations
    64-bit Open item
  • Typed lengths, stations and unit text

    Reads lengths and stations as typed, and writes stations, areas, volumes and bearings as text.

    • CivilCraft
    64-bit, direct
    8 calculations
    64-bit Open item
  • Typed points and door or window positions

    Turns a typed length, step, polar entry or distance into the next wall point, and places a door or window along a wall from the pointer or a typed distance.

    • BimCraft
    64-bit, direct
    2 calculations
    64-bit
  • Typed points, distances and angles

    Turns what is typed or clicked at a prompt (x,y, @dx,dy, distance<angle, a distance along the cursor direction, an angle in degrees) into the point, length or angle a command uses.

    • CadCraft
    64-bit, direct
    5 calculations
    64-bit Open item
  • Typed scale factors and shrinkage allowance

    Reads a scale factor a person types, and gives the pattern factor for a casting that shrinks as it cools.

    • ModelCraft
    • PartCraft
    Exact values
    2 calculations
    64-bit
  • Underground cable routes: cover, crossings, joints and trench quantities

    Works out a cable route's length, its cover under the surface, its vertical separation from pipes and other routes it crosses, the joints it needs and the trench quantities.

    • CivilCraft
    64-bit, direct
    10 calculations
    64-bit
  • Unit conversion

    Converts lengths, areas, volumes, angles and slopes between 57 units.

    Every app Exact values
    4 calculations
    64-bit
  • Unit table: reading and writing values

    Holds every unit's size as an exact fraction, reads typed values such as 12'6 1/2", 45°30'15" or 3:1, and writes values as feet and inches, degrees-minutes-seconds or decimals.

    Every app Exact values
    8 calculations
    64-bit
  • Units and tolerance read from a 3DM file

    The size of one file unit in meters and the modeling tolerance of an opened 3DM file.

    • ModelCraft
    • PartCraft
    64-bit, stated limit
    2 calculations
    64-bit
  • Unsteady flow routing down a river

    Routes a flood hydrograph down the cross-sections of a river model and reports water levels, flows, their peaks and a volume balance over time.

    • CivilCraft
    64-bit, stated limit
    6 calculations
    64-bit Open item
  • USD export and render hand-off

    Writes the open IFC models as an OpenUSD file and works out the transform that places the cameras, sun and lamps of a render hand-off in that file's world.

    • BimCraft
    32-bit step, flagged
    6 calculations in 2 files
    32-bit in part Open item
  • USD export of a part or assembly

    Writes the part's mesh, its placement in an assembly, and its volume and mass to an OpenUSD file in meters with Z up.

    • PartCraft
    64-bit, stated limit
    3 calculations
    64-bit
  • USD export of the steel model

    Writes each steel part as an extruded section in an OpenUSD file in meters, with its length and weight.

    • DetailCraft
    64-bit, stated limit
    3 calculations
    64-bit
  • USD mesh coordinates in saved and exported files

    Writes the points of every mesh into a USD file and reads them back when a USD file is opened.

    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    32-bit step, flagged
    7 calculations in 3 files
    32-bit in part Open item
  • USD save, open and import

    Opens ModelCraft's own USD files back to the exact model, takes in changes another program made, and imports any other USD scene in meters with Z up.

    • ModelCraft
    64-bit, stated limit
    6 calculations
    64-bit
  • USD transforms and placement

    Works out where every object of a USD scene sits: each object's own transform, its place in the world, the change to meters with Z up, and the placement of instanced copies.

    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit, direct
    11 calculations in 3 files
    64-bit Open item
  • User coordinate system set by command

    Works out the origin and angle of the user coordinate system that UCS and the quarter-turn commands set, and what they print.

    • CadCraft
    64-bit, direct
    4 calculations
    64-bit Open item
  • User coordinate systems

    Converts points, directions and angles between a user coordinate system and world coordinates, and sets a coordinate system from points or from an object.

    • CadCraft
    64-bit, direct
    5 calculations
    64-bit
  • UV coordinates: unwrap result, projections, packing, stretch and editing

    Writes texture coordinates for each face corner from an unwrap, a box, cylinder, sphere or view projection, packs UV islands into the unit square, measures stretch and moves UVs in the UV editor.

    • ModelCraft
    32-bit step, flagged
    12 calculations in 3 files
    32-bit in part Open item
  • UV unwrap solvers

    Flattens a piece of a mesh into the UV plane with as little distortion of angles as the method allows.

    • ModelCraft
    64-bit, stated limit
    8 calculations
    64-bit
  • Values changed when a DWG is written

    The few places where the DWG writer changes a number on its way into the file: lineweights, ellipse axes, ray directions, the drawing extents and the defaults of a light.

    • CadCraft
    • ModelCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit, stated limit
    5 calculations in 2 files
    64-bit Open item
  • Values given to assistants and scripts

    Rounds and reports the coordinates, lengths, areas and sheet sizes that an assistant or a script reads from a drawing, and writes a plot as SVG.

    • CadCraft
    64-bit, stated limit
    12 calculations
    64-bit Open item
  • Values stored from picks in the workspace

    Turns a picked flat face, a click on a drawing view or a new section into the plane, point or offset that is saved in the part or assembly.

    • PartCraft
    64-bit, direct
    4 calculations
    64-bit
  • Values typed in the Properties panel

    Reads what is typed into a number field: plain numbers, lengths with units, angles, and expressions such as =3'6"/2.

    • CadCraft
    64-bit, stated limit
    6 calculations
    64-bit Open item
  • Values typed or picked in the main window

    Takes what is typed in a property box or picked in the plan and profile views and stores it in the model: lengths, coordinates, profile points, pad elevations and default curve radii.

    • CivilCraft
    64-bit, stated limit
    8 calculations
    64-bit Open item

A policy is added only after its source was read. Each statement can be checked in the code shown on its page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.

The standard

  • 64-bit everywhere

    Every calculation runs in 64-bit floating point (IEEE 754 double precision), from the number you type to the number you read.

  • 15 digits, always

    A 64-bit number keeps any 15-digit value intact and takes 17 digits to write out in full. Our rule for every calculation: carry all 17 between steps, and order the arithmetic so that avoidable rounding never costs one of the first 15.

  • 32-bit gets a warning

    A 32-bit number keeps about 7 digits. Where a 32-bit step can reach a number you read, the calculation is flagged in the lists below, and the app will warn that the result can have less mathematical precision.

This device

The apps calculate in 64-bit on every device. Work handed to the graphics processor is the exception: browsers expose graphics processors as 32-bit calculators, which can provide less mathematical precision.

A browser reports a rounded or capped view of the machine, never a full inventory: it gives the number of processor threads (not the model), memory rounded down and capped at 8 GB (Chromium only), and one graphics adapter even when a machine has several. What the browser reports about graphics is a capability, not a measurement of the card. The size of a graphics card's memory bus (a 192-bit bus, for example) says how fast data moves, not how precisely it calculates. Most graphics cards can calculate in 64-bit natively, slowly, but WebGL and WebGPU do not offer it to web pages.

Approaches

Every policy takes one of five approaches to keeping its precision.

Exact values 8 policies
Constants and factors are held as exact fractions from their definitions. The arithmetic is ordered so that no rounded factor is ever used.
Exact predicates 1 policy
Coordinates are 64-bit. The yes-or-no decisions that shape the geometry (which side of a line, inside or outside a circle) are computed exactly, so rounding cannot flip one.
64-bit, direct 337 policies
Every value is a 64-bit number from input to result. Formulas are closed form or a direct solve, and every comparison uses a stated tolerance.
64-bit, stated limit 428 policies
The arithmetic is 64-bit, but the method or the data sets the accuracy: a solver tolerance, a mesh, a step size, a datum shift, a table. The limit is stated where the result is shown.
Display only 49 policies
Computed to draw the screen, often in 32-bit on the graphics processor. No number a person reads, saves or exports comes from it.
32-bit step, flagged 118 policies
One step stores or exchanges 32-bit values that reach a number a person reads. It is listed here with its open item, and the step is either moved to 64-bit or the app will warn where the number is read.

Precision is not robustness

Mathematical precision is how many digits a number keeps. Geometric robustness is whether a shape stays valid: every intersection found, every solid closed, every face joined to its neighbors. They are different properties, and a CAD system can have the first without the second.

Every geometric algorithm rests on yes-or-no questions. Is this point left or right of that line? Do these two edges cross? Is this point inside that circle? Each answer is the sign of a small expression. When three points are almost in line, the true value of that expression can be smaller than the rounding error of the arithmetic that computes it, and the sign comes out wrong. That happens at 15 digits as readily as at 7.

One wrong sign is not a small error in the last digit. It is a different decision: an intersection that is missed, two triangles that overlap, a face that points the wrong way, a solid with a gap in it. Every coordinate can be correct to 15 digits while the shape they describe is invalid.

A point C almost on the line from A to B. Magnified, C is a tiny distance to one side of the line. A B C C left or right?
C lies a rounding error away from the line through A and B. Which side it is on decides how the geometry is built.

What makes geometry robust

  • Exact predicates

    The yes-or-no questions are answered exactly. The fast 64-bit answer is used when it is safely away from zero. When it is not, the sign is computed again with as many digits as it takes.

  • Decide once

    A decision about a shape is recorded as topology, and every later step agrees with it. The same question is never asked twice with a chance of two answers.

  • Stated tolerances

    Where a tolerance is used it is written down, scaled to the size of the geometry and applied the same way everywhere.

  • Local origins

    Coordinates far from zero are moved to a local origin before the work, so the digits are spent on the geometry and not on the distance to the origin.

  • Valid by construction

    Algorithms whose result is guaranteed to be a closed solid, whatever the input, in place of ones that repair the result afterwards.

  • More than the language

    These choices matter more than the programming language. JavaScript, C++ and Rust all compute with the same 64-bit numbers: the same algorithm is as robust, or as fragile, in each.

Where our apps stand

The list on this page records both properties. Surface triangulation in CivilCraft and BimCraft uses exact predicates. Solid modeling in PartCraft runs on a kernel whose result is a closed solid by construction. The intersections in the CadCraft app use stated tolerances today, and exact tests for the near-parallel and near-tangent cases are an open item. Each policy says which approach it takes.