Resources Numerical accuracy
Equality comparisons
Where the code asks whether two decimal numbers are exactly equal. A floating-point result can differ from another in the last digit after a few transformations, so a mesh run through several of them can change the length of an edge, or miss a match. Compare with < or > where a range is meant, and with a documented epsilon where equality is.
Equality comparisons
These are places worth checking, not confirmed bugs. The scan reads how the code is written, not what it is meant to do, so some entries are fine as they are: a test against exactly 0 is often a deliberate guard against dividing by zero. It skips text, counts and indexes, and any comparison it cannot be sure involves decimal numbers, so there are likely more in the code than are listed here.
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Against 0 addons/trusscraft/lib/design.js:130 in designTruss CadCraft, BimCraft, ModelCraft, PartCraft
const closed = g.profile ? g.nodes.find((n) => n.x === 0 && n.z === 0) : true;=== in
n.x === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Truss member forces and timber checks. -
Against 0 addons/trusscraft/lib/design.js:130 in designTruss CadCraft, BimCraft, ModelCraft, PartCraft
const closed = g.profile ? g.nodes.find((n) => n.x === 0 && n.z === 0) : true;=== in
n.z === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Truss member forces and timber checks. -
Against 0 usd/earcut.js:52 in filterPoints CadCraft, BimCraft, ModelCraft, TakeoffCraft, CivilCraft, DetailCraft, PartCraft
if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {=== in
area(p.prev, p, p.next) === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Polygon triangulation (ear clipping). -
Against 0 usd/usda-read.js:476 in component CadCraft, BimCraft, ModelCraft, TakeoffCraft, CivilCraft, DetailCraft, PartCraft
if (c.k === 'num') { this.i++; return c.v !== 0; }!== in
c.v !== 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Floats read from USD files. -
Against 0 nurbs/construct.js:86 in revolve ModelCraft, PartCraft
if (V.len(Z) === 0) fail('nurbs.err.axis');=== in
V.len(Z) === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Surfaces from curves: extrude, ruled, revolve and loft, Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions. -
Against 0 3dm/earcut.js:52 in filterPoints PartCraft
if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {=== in
area(p.prev, p, p.next) === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Not in the register. -
Against 0 3dm/geom.js:155 in rec PartCraft
if (chordDev(pm, pa, pb) > tol || chordDev(q1, pa, pb) > tol || chordDev(q3, pa, pb) > tol || (depth < 2 && dist(pa, pb) === 0 && dist(pm, pa) > tol)) {=== in
dist(pa, pb) === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Not in the register. -
Against 0 3dm/tess.js:245 in emit PartCraft
if (ar === 0) { const n = cross(sub(pos(c), pos(a)), sub(pos(d), pos(a))); if (len(n) === 0) return; }=== in
len(n) === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Not in the register. -
Against 0 cs-lib-linalg.js:536 in symEigen PartCraft
if (scale === 0) {=== in
scale === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: CraftScript dense linear algebra, CraftScript sparse matrices and direct factorization, CraftScript iterative solvers and sparse eigenvalues. -
Against 0 cs-tensor.js:181 in unop PartCraft
if (!A.d) return op === 'neg' ? -A.x : op === 'not' ? A.x === 0 : A.x;=== in
A.x === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: CraftScript array arithmetic. -
Against 0 hydrostatics.js:136 in rightingArms PartCraft
const M = ang === 0 ? mesh : heeled(mesh, ang);=== in
ang === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Hull hydrostatics and righting arms. -
Against 0 magnet-study.js:172 in buildJob PartCraft
const sources = sp.filter((s, i) => (s.role === 'magnet' && clamp(s.br, 0, 99, 0) > 0) || (s.role === 'coil' && Number(s.current) !== 0));!== in
Number(s.current) !== 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Magnet study: 2D field, force and torque. -
Against 0 tetmesh.js:574 in stuffOnce PartCraft
if (c.t === 0) continue;=== in
c.t === 0. Usually fine as a guard against dividing by zero; check it is not meant to catch a near-zero value too. Reviewed: Tetrahedral mesh of a part.