Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Convert between two units
A value in one unit as a value in another unit of the same kind.
result = v × (n₁ × d₂) ÷ (d₁ × n₂)
Unit conversion unit-table.js Every appExact -
Typed text to a unit
What was typed, with its unit, as a value in the unit the field wants.
3 yd typed into a feet field = convert(3, yd, ft) = 9
Unit conversion unit-table.js Every appExact -
A value to the base unit
A number in any unit as meters, square meters, cubic meters, radians or rise over run.
base = v × n ÷ d (v × π × n ÷ d for degrees and gons)
Unit conversion unit-table.js Every app64-bit -
A base value to a unit
A stored base value as a number in the unit shown.
value = base × d ÷ n (base ÷ π × d ÷ n for degrees and gons)
Unit conversion unit-table.js Every app64-bit -
Add, subtract, multiply, divide
The four operations on values that carry units.
a + b and a − b need the same dimensions; a × b and a ÷ b combine them
Calc sheets calc.js Every app64-bit -
Comparisons
Pass or fail checks such as M <= 40 kN m.
a ≤ b is true when a ≤ b + 1e-12 × max(1, |a|, |b|)
Calc sheets calc.js Every app64-bit -
Number shown
A result as text in the sheet.
6 significant digits; exponent form from 1e9 up and below 1e-4
Calc sheets calc.js Every app64-bit -
Knot span
Which span of the knot vector a parameter falls in.
i such that U[i] ≤ u < U[i + 1], by bisection
B-spline basis functions nurbs/basis.js64-bit- ModelCraft
- PartCraft
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Basis functions
The p + 1 basis functions that are not zero at a parameter.
N(i, p)(u) by the Cox-de Boor recurrence (A2.2)
B-spline basis functions nurbs/basis.js64-bit- ModelCraft
- PartCraft
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Basis function derivatives
The basis functions and their derivatives up to a chosen order.
N⁽ᵏ⁾(i, p)(u) for k = 0 … d (A2.3)
B-spline basis functions nurbs/basis.js64-bit- ModelCraft
- PartCraft
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Conjugate gradient solve
The displacement of every node under the loads.
repeat until ‖r‖ ÷ ‖b‖ < 1e-8
Stress analysis fea.js64-bit- PartCraft
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Von Mises stress
One equivalent stress from the six stress components.
σᵥ = √(½[(σ_x − σ_y)² + (σ_y − σ_z)² + (σ_z − σ_x)²] + 3(τ_xy² + τ_yz² + τ_zx²))
Stress analysis fea.js64-bit- PartCraft
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Stress and displacement at each node, and their maximum
The values the plot colors by, and the maximum the report states.
σ at a node = mean of its corners; |u| = √(u_x² + u_y² + u_z²); maximum over the nodes
Stress analysis fea.js32-bit in part- PartCraft
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Volume, surface area and bounding box
The measured properties of the finished body.
volume, area, genus and bounding box, asked of the kernel
Solid modeling kernel.js64-bit- PartCraft
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Vertex positions of the body
The mesh that faces, edges and the display are built from.
positions = 32-bit copy of the kernel's vertices
Solid modeling kernel.js32-bit in part- PartCraft
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Key times to one millisecond
The rounding applied to every key time, clip start and the animation length.
t = round(t × 1000) ÷ 1000
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Stretching an animation to a new length
Every key time and clip start when the animation is made longer or shorter.
k = new length ÷ old length; t′ = round₀.₀₀₁(t × k)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Spreading chosen keys about a time
The new times of selected keys scaled away from or toward a pivot time.
t′ = round₀.₀₀₁(pivot + (t − pivot) × f)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Frame count and frame times
The number of frames a render of the animation has, and the time of each frame.
frames = max(1, round(length × fps) + 1); time of frame i = i ÷ fps
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Position between two keys
Which pair of keys a time falls between and how far along that stretch it is.
s = (t − tᵢ) ÷ (tᵢ₊₁ − tᵢ)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Time on a repeating track
The time inside the keys' span that a repeating, ping-pong or offset track plays at.
x = (t − t₀) ÷ P; k = floor(x); f = x − k
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Speed through a key
The rate of change of a value at a key, from its two neighbors.
m = (pᵢ₊₁ − pᵢ₋₁) ÷ (tᵢ₊₁ − tᵢ₋₁)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Value between two keys
A position or other value between two keys: held, straight, or on a smooth curve.
p = h₀₀ p₀ + h₀₁ p₁ + h₁₀ Δt m₀ + h₁₁ Δt m₁
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Bézier handles of a property key
The two handle points of a key on a property curve.
automatic: handle = key ± (Δt ÷ 3, m × Δt ÷ 3)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Property value on a Bézier curve
The value of an animated property at a time between two keys with Bézier handles.
solve x(u) = t by bisection; v = B(v₀, p₁, p₂, v₃; u)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Property value at a time
A property track's value at any time, with its cycles followed.
offset cycle: v + n × (last key − first key)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Camera at a time
The camera's eye, target, view angle and view height between camera keys.
eye, target, fov on the curve; height = exp(curve of ln height)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Matrix to position, rotation and scale
A placement matrix split into its position, a unit quaternion and three scale factors.
s = column lengths; q from the rotation matrix (Shepperd)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Position, rotation and scale to matrix
The placement matrix built from a position, a quaternion and a scale.
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Blend of two rotations
The rotation part of a pose between two keys.
q = (sin((1 − k)θ) a + sin(kθ) b) ÷ sin θ, θ = acos(a · b)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Angles to quaternion
XYZ rotation angles in degrees turned into a unit quaternion.
q = q_z × q_y × q_x, each from sin and cos of half the angle
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Quaternion to angles
XYZ rotation angles in degrees from a unit quaternion, chosen close to the key before.
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Object placement at a time
A moving object's placement matrix between two matrix keys.
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Time inside a clip
The time of a saved action that a clip plays at a given timeline time.
x = (t − start) ÷ scale; local = from + (x mod span)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Mixing a clip into a pose
An object's placement when a clip is blended in at less than full influence or added on top.
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Driver expression
The value of a property worked out from other properties by a typed expression.
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Camera keys from saved scenes
The key times of a walkthrough built from saved scenes with a move time and a hold time.
t accumulates move and hold; key time = round₀.₀₀₁(t)
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Default gravity for rigid bodies
The gravity a physics bake starts from when the file sets none.
g = (0, 0, −9.81) m/s²
Animation keys, curves and poses render/anim.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Axis placement
The origin and three unit axes of an AXIS2_PLACEMENT_3D.
z = axis ÷ |axis|; x = (ref − z (ref·z)) ÷ |…|; y = z × x
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Circle
The point at an angle on a circle, and the angle of a point.
P(t) = o + r cos t · x + r sin t · y; t = atan2(l_y, l_x)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Polyline
The point at a parameter along a polyline, and the parameter nearest a point.
P(t) = (1 − f) Pᵢ + f Pᵢ₊₁, i = ⌊t⌋, f = t − i
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Knot span
Which knot interval a B-spline parameter falls in.
STEP curves and surfaces: points from parameters step/geom.jsExact- BimCraft
- ModelCraft
- PartCraft
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B-spline basis functions
The p + 1 basis functions that are not zero at a parameter.
N_{i,0} = 1; N_{i,j} built from (t − u) ÷ (u_b − u_a) terms in the Cox–de Boor triangular table
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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B-spline curve point
The point on a B-spline or rational B-spline curve at a parameter.
C(t) = Σ Nᵢ wᵢ Pᵢ ÷ Σ Nᵢ wᵢ
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Is a B-spline curve closed
Decides whether a B-spline curve's two ends meet, so it can be treated as periodic.
|C(t₀) − C(t₁)| < 1e-9 × max(1, max |Pᵢ|)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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B-spline surface point
The point on a B-spline or rational B-spline surface at (u, v).
S(u, v) = Σ Σ Nᵢ(u) Nⱼ(v) wᵢⱼ Pᵢⱼ ÷ Σ Σ Nᵢ(u) Nⱼ(v) wᵢⱼ
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Seams and poles of a B-spline surface
Decides which direction of a B-spline surface closes on itself and which boundary rows collapse to a point.
two points are the same when |a − b| < 1e-7 × max(1, |a|)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Cylinder
The point at (angle, height) on a cylinder, and the angle and height of a point.
S(u, v) = o + r cos u · x + r sin u · y + v · z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Cone
The point at (angle, distance along the axis) on a cone, and the inverse.
r(v) = R + v tan α; v = ((ρ − R) tan α + l_z) ÷ (tan² α + 1)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Sphere
The point at (longitude, latitude) on a sphere, and the inverse.
S(u, v) = o + r cos v cos u · x + r cos v sin u · y + r sin v · z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.