Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Mesh volume

    The volume enclosed by a closed triangle mesh.

    V = Σ p · (q × r) ÷ 6

    Hazardous area extents and zone geometry process/safety/zones.js
    • CadCraft
    • BimCraft
    64-bit
  • Release sources from the diagram

    Release sources with position, pressure and temperature taken from the equipment on a process diagram.

    P₀ = 101325 + dp × 10⁵; T = dt + 273.15; position = drawing coordinate × factor, rounded to 6 decimals

    Hazardous area extents and zone geometry process/safety/zones.js
    • CadCraft
    • BimCraft
    64-bit
  • Mitigated event frequency

    The frequency of a scenario after its protection layers, against the target.

    f = Σ f_IE × Π p_modifier × Π PFD_IPL; required PFD = target ÷ f

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • Required PFD of a new layer

    The probability of failure a safety function must reach to close the gap.

    required PFD = target ÷ (frequency without that layer)

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • SIL band of a PFD

    The safety integrity level a probability of failure on demand falls in.

    SIL n when 10^−(n+1) ≤ PFD < 10^−n

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • Unavailability of one channel

    The probability that one channel has failed dangerously at a time since new.

    u(t) = 1 − exp(−λ_t·(t mod TI) − λ_n·t)

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • PFDavg by the simplified equations

    The average probability of failure on demand for each voting architecture.

    1oo1: λ·TI ÷ 2; 1oo2: ((1 − β)λ·TI)² ÷ 3 + β·λ·TI ÷ 2; 2oo3: ((1 − β)λ·TI)² + β·λ·TI ÷ 2

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • PFDavg by averaging over the life

    The average probability of failure on demand with imperfect proof tests, by numerical averaging.

    PFDavg = (1 ÷ life) × ∫₀^life [P(at least N − K + 1 channels failed) + common cause] dt

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • Safety function total

    The PFDavg of each subsystem, their total and the SIL of the total.

    PFDavg = Σ subsystem PFDavg

    Layer of protection and SIL arithmetic process/safety/lopa.js
    • CadCraft
    • BimCraft
    64-bit
  • Line fit

    The best straight line through a run of center-line pixels, and how far the worst pixel lies from it.

    θ = ½ × atan2(2·Sxy, Sxx − Syy); ends = feet of the first and last points on the line through the centroid

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Circle fit

    The best circle through a run of center-line pixels, its sweep and the angles of an arc.

    Kåsa: solve the 2 × 2 system for the center about the centroid, r = √(uc² + vc² + (Suu + Svv) ÷ n); then Gauss-Newton on d − r

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Corner detection

    Where a chain of pixels turns sharply, so it can be cut there before fitting.

    turn = |atan2(r − q) − atan2(q − p)| over ± w steps; corner when turn ≥ 0.6 rad and largest nearby

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Splitting a chain into lines and arcs

    Fits a line, else an arc, else splits the chain at the point farthest from its chord, and joins neighbors that fit as one.

    distance to chord = |(P − A) × (B − A)| ÷ |B − A|

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Joining collinear lines

    Merges two lines that lie on the same straight line and nearly touch.

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Squaring level and plumb lines

    Makes nearly horizontal and vertical lines exactly so, and gives lines of one wall the same coordinate.

    y = (y₁ + y₂) ÷ 2; shared coordinate = Σ(coordinate × length) ÷ Σ length

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Closing corners

    Moves a line end to the point where its line meets a nearby line.

    s = ((B₁ − E) × v) ÷ (u × v); new end = E + s·u

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Lines and arcs in image coordinates

    The traced lines and arcs with the window offset added and the arc end points worked out.

    start = (cx + r·cos a₀, cy + r·sin a₀); end = (cx + r·cos a₁, cy + r·sin a₁)

    Tracing a scan into lines and arcs raster/trace.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Crossing of two traced lines

    The point where two traced line segments cross.

    d = (a₂ − a₁) × (b₂ − b₁); t = ((b₁ − a₁) × (b₂ − b₁)) ÷ d; point = a₁ + t·(a₂ − a₁)

    Tracing a scan into lines and arcs raster/snap.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Snap points of a trace

    The ends, middles, arc centers, corners and crossings offered for snapping.

    middle = (p₁ + p₂) ÷ 2; arc middle at angle (a₀ + a₁) ÷ 2; corner = mean of the ends within 3 px

    Tracing a scan into lines and arcs raster/snap.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Black-and-white level (Otsu)

    The grey level that best separates ink from paper for the whole sheet.

    maximize w_B × w_F × (m_B − m_F)² over the 256 levels

    Scan clean-up and JPEG decoding raster/image.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Local threshold (Sauvola)

    Decides ink or paper for each pixel from the mean and spread of the pixels around it.

    ink when v ≤ mean × (1 + k × (sd ÷ 128 − 1)); sd = √(Σv² ÷ n − mean²)

    Scan clean-up and JPEG decoding raster/image.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Sheet skew angle

    The angle by which the long lines of a scanned sheet are rotated.

    score(angle) = Σ rows² + Σ columns² of the ink projected at that angle; best angle on a 0.25° then 0.02° grid

    Scan clean-up and JPEG decoding raster/image.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Rotating the image

    Turns a grey image by an angle about its middle.

    source = c + R(angle) × (pixel − c); value = bilinear mix of the 4 nearest source pixels

    Scan clean-up and JPEG decoding raster/image.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • JPEG inverse cosine transform

    Turns the stored frequency coefficients of an 8 × 8 block back into pixel values.

    pixel = round(Σ_u Σ_v C(x,u)·C(y,v)·coef(u,v) + 128), clamped to 0–255

    Scan clean-up and JPEG decoding raster/jpeg.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • JPEG color conversion

    Converts the decoded luminance and color-difference values to red, green and blue.

    R = Y + 1.402·Cr; G = Y − 0.344136·Cb − 0.714136·Cr; B = Y + 1.772·Cb

    Scan clean-up and JPEG decoding raster/jpeg.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • CivilCraft
    • PartCraft
    64-bit
  • Table values in millimeters

    Converts each published row to millimeters, mm² and kg/m.

    mm = in × 25.4; mm² = in² × 25.4 × 25.4; kg/m = lb/ft × 1.48816394; r = (k_des − t_f) × 25.4

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Exact section area

    The cross-section area worked out from the dimensions, with fillets and rounded corners included.

    I: 2·b_f·t_f + (d − 2t_f)·t_w + (4 − π)·r²; RHS: 2t(h + b − 2t) − (4 − π)(r_o² − r_i²); CHS: π(D − t)·t

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Section outline

    The outline of a section as loops of points, centered on its bounding box.

    arc point = (cx + r·cos a, cy + r·sin a), a = a₀ + (a₁ − a₀)·i ÷ n

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Rounded rectangle loop

    The outer or inner loop of a rectangular hollow section with rounded corners.

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Loop area

    The signed area of an outline loop.

    A = ½ × Σ (xᵢ·yᵢ₊₁ − xᵢ₊₁·yᵢ)

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Loop perimeter

    The length around an outline loop.

    L = Σ √(Δx² + Δy²)

    Steel section dimensions, areas and outlines shapes/sections.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Parameter levels

    The evenly spaced values of a parameter between its two bounds.

    vᵢ = from + (to − from) × i ÷ (steps − 1)

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Rounding of parameter values

    Rounds a parameter value before it is put in a variant.

    v → v to 12 significant digits

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Variant list

    Every combination of parameter levels, or a seeded random sample between the bounds.

    random: v = from + (to − from) × u, u = 32-bit integer ÷ 2³²

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Meeting the limits

    Whether a variant's results meet every limit of the study.

    min goal: value ≤ limit; max goal: value ≥ limit

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Trade-off front

    The variants that no other variant beats on every goal at once.

    a dominates b when a is no worse on every goal and better on at least one

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Weighted ranking

    A score for each feasible variant from its goals and the weights a person gives.

    x = (value − lo) ÷ (hi − lo); score = Σ w × (x for max goals, 1 − x for min goals)

    Design study variants and ranking study/study.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Load factor to the limit

    The factor by which every load can be multiplied before the design's utilization reaches 1.

    find λ with util(λ) = 1: double λ until util ≥ 1, then bisect with mid = √(lo × hi) until hi − lo ≤ 10⁻⁴ × hi

    Load reserve and escape route checks study/breakit.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Escape route widths

    For each room, the route out whose narrowest door is widest, and its margin against the required width.

    width of a route = min of its door widths; margin = width − required

    Load reserve and escape route checks study/breakit.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Part reserve from a stress study

    The load factor to first yield and to buckling of a solved part.

    λ = minimum safety factor ÷ wanted safety factor; utilization = 1 ÷ λ

    Load reserve and escape route checks study/breakit.js
    • CadCraft
    • BimCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Matrix product

    Combines two transforms into one.

    o[c][r] = Σₖ a[k][r] × b[c][k]

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Matrix inverse

    The transform that undoes another.

    inverse = cofactor matrix ÷ determinant

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Transforming a point

    Applies a transform to a point.

    p′ = (M × [x, y, z, 1]) ÷ w

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Rotation about an axis

    The matrix of a rotation by an angle in degrees about X, Y or Z.

    a = deg × π ÷ 180; entries cos a, ± sin a

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Quaternion to rotation matrix

    The rotation matrix of an orientation stored as a quaternion.

    q ÷ |q|; R₀₀ = 1 − 2(y² + z²), R₀₁ = 2(xy + wz), …

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Value at a time

    An animated value at a given time, between its stored samples.

    v = a + (b − a) × (t − t₀) ÷ (t₁ − t₀)

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • An object's own transform

    Builds the transform of one object from its list of translate, rotate, scale and matrix operations.

    M = op₁ × op₂ × … in the listed order; an inverted operation uses its inverse

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • World transform

    The transform of an object in the scene, through all its parents.

    W = M_root × … × M_parent × M_own

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Scene units and up axis

    The transform from the scene's own units and up axis to meters with Z up.

    scale by metersPerUnit; Y-up scenes: rotate 90° about X

    USD transforms and placement usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Placement of instanced copies

    The transform of each copy of a point instancer from its position, orientation and scale.

    M = translate(p) × rotate(q) × scale(s)

    USD transforms and placement usd/scene.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.