Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Mesh volume
The volume enclosed by a closed triangle mesh.
V = Σ p · (q × r) ÷ 6
Hazardous area extents and zone geometry process/safety/zones.js64-bit- CadCraft
- BimCraft
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Release sources from the diagram
Release sources with position, pressure and temperature taken from the equipment on a process diagram.
P₀ = 101325 + dp × 10⁵; T = dt + 273.15; position = drawing coordinate × factor, rounded to 6 decimals
Hazardous area extents and zone geometry process/safety/zones.js64-bit- CadCraft
- BimCraft
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Mitigated event frequency
The frequency of a scenario after its protection layers, against the target.
f = Σ f_IE × Π p_modifier × Π PFD_IPL; required PFD = target ÷ f
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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Required PFD of a new layer
The probability of failure a safety function must reach to close the gap.
required PFD = target ÷ (frequency without that layer)
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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SIL band of a PFD
The safety integrity level a probability of failure on demand falls in.
SIL n when 10^−(n+1) ≤ PFD < 10^−n
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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Unavailability of one channel
The probability that one channel has failed dangerously at a time since new.
u(t) = 1 − exp(−λ_t·(t mod TI) − λ_n·t)
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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PFDavg by the simplified equations
The average probability of failure on demand for each voting architecture.
1oo1: λ·TI ÷ 2; 1oo2: ((1 − β)λ·TI)² ÷ 3 + β·λ·TI ÷ 2; 2oo3: ((1 − β)λ·TI)² + β·λ·TI ÷ 2
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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PFDavg by averaging over the life
The average probability of failure on demand with imperfect proof tests, by numerical averaging.
PFDavg = (1 ÷ life) × ∫₀^life [P(at least N − K + 1 channels failed) + common cause] dt
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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Safety function total
The PFDavg of each subsystem, their total and the SIL of the total.
PFDavg = Σ subsystem PFDavg
Layer of protection and SIL arithmetic process/safety/lopa.js64-bit- CadCraft
- BimCraft
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Line fit
The best straight line through a run of center-line pixels, and how far the worst pixel lies from it.
θ = ½ × atan2(2·Sxy, Sxx − Syy); ends = feet of the first and last points on the line through the centroid
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Circle fit
The best circle through a run of center-line pixels, its sweep and the angles of an arc.
Kåsa: solve the 2 × 2 system for the center about the centroid, r = √(uc² + vc² + (Suu + Svv) ÷ n); then Gauss-Newton on d − r
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
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- CivilCraft
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Corner detection
Where a chain of pixels turns sharply, so it can be cut there before fitting.
turn = |atan2(r − q) − atan2(q − p)| over ± w steps; corner when turn ≥ 0.6 rad and largest nearby
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
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- CivilCraft
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Splitting a chain into lines and arcs
Fits a line, else an arc, else splits the chain at the point farthest from its chord, and joins neighbors that fit as one.
distance to chord = |(P − A) × (B − A)| ÷ |B − A|
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
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- CivilCraft
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Joining collinear lines
Merges two lines that lie on the same straight line and nearly touch.
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
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- CivilCraft
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Squaring level and plumb lines
Makes nearly horizontal and vertical lines exactly so, and gives lines of one wall the same coordinate.
y = (y₁ + y₂) ÷ 2; shared coordinate = Σ(coordinate × length) ÷ Σ length
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
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- CivilCraft
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Closing corners
Moves a line end to the point where its line meets a nearby line.
s = ((B₁ − E) × v) ÷ (u × v); new end = E + s·u
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
- BimCraft
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Lines and arcs in image coordinates
The traced lines and arcs with the window offset added and the arc end points worked out.
start = (cx + r·cos a₀, cy + r·sin a₀); end = (cx + r·cos a₁, cy + r·sin a₁)
Tracing a scan into lines and arcs raster/trace.js64-bit- CadCraft
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Crossing of two traced lines
The point where two traced line segments cross.
d = (a₂ − a₁) × (b₂ − b₁); t = ((b₁ − a₁) × (b₂ − b₁)) ÷ d; point = a₁ + t·(a₂ − a₁)
Tracing a scan into lines and arcs raster/snap.js64-bit- CadCraft
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Snap points of a trace
The ends, middles, arc centers, corners and crossings offered for snapping.
middle = (p₁ + p₂) ÷ 2; arc middle at angle (a₀ + a₁) ÷ 2; corner = mean of the ends within 3 px
Tracing a scan into lines and arcs raster/snap.js64-bit- CadCraft
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Black-and-white level (Otsu)
The grey level that best separates ink from paper for the whole sheet.
maximize w_B × w_F × (m_B − m_F)² over the 256 levels
Scan clean-up and JPEG decoding raster/image.js64-bit- CadCraft
- BimCraft
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Local threshold (Sauvola)
Decides ink or paper for each pixel from the mean and spread of the pixels around it.
ink when v ≤ mean × (1 + k × (sd ÷ 128 − 1)); sd = √(Σv² ÷ n − mean²)
Scan clean-up and JPEG decoding raster/image.js64-bit- CadCraft
- BimCraft
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Sheet skew angle
The angle by which the long lines of a scanned sheet are rotated.
score(angle) = Σ rows² + Σ columns² of the ink projected at that angle; best angle on a 0.25° then 0.02° grid
Scan clean-up and JPEG decoding raster/image.js64-bit- CadCraft
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Rotating the image
Turns a grey image by an angle about its middle.
source = c + R(angle) × (pixel − c); value = bilinear mix of the 4 nearest source pixels
Scan clean-up and JPEG decoding raster/image.js64-bit- CadCraft
- BimCraft
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JPEG inverse cosine transform
Turns the stored frequency coefficients of an 8 × 8 block back into pixel values.
pixel = round(Σ_u Σ_v C(x,u)·C(y,v)·coef(u,v) + 128), clamped to 0–255
Scan clean-up and JPEG decoding raster/jpeg.js64-bit- CadCraft
- BimCraft
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JPEG color conversion
Converts the decoded luminance and color-difference values to red, green and blue.
R = Y + 1.402·Cr; G = Y − 0.344136·Cb − 0.714136·Cr; B = Y + 1.772·Cb
Scan clean-up and JPEG decoding raster/jpeg.js64-bit- CadCraft
- BimCraft
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Table values in millimeters
Converts each published row to millimeters, mm² and kg/m.
mm = in × 25.4; mm² = in² × 25.4 × 25.4; kg/m = lb/ft × 1.48816394; r = (k_des − t_f) × 25.4
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Exact section area
The cross-section area worked out from the dimensions, with fillets and rounded corners included.
I: 2·b_f·t_f + (d − 2t_f)·t_w + (4 − π)·r²; RHS: 2t(h + b − 2t) − (4 − π)(r_o² − r_i²); CHS: π(D − t)·t
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Section outline
The outline of a section as loops of points, centered on its bounding box.
arc point = (cx + r·cos a, cy + r·sin a), a = a₀ + (a₁ − a₀)·i ÷ n
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
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Rounded rectangle loop
The outer or inner loop of a rectangular hollow section with rounded corners.
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Loop area
The signed area of an outline loop.
A = ½ × Σ (xᵢ·yᵢ₊₁ − xᵢ₊₁·yᵢ)
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Loop perimeter
The length around an outline loop.
L = Σ √(Δx² + Δy²)
Steel section dimensions, areas and outlines shapes/sections.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Parameter levels
The evenly spaced values of a parameter between its two bounds.
vᵢ = from + (to − from) × i ÷ (steps − 1)
Design study variants and ranking study/study.js64-bit- CadCraft
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Rounding of parameter values
Rounds a parameter value before it is put in a variant.
v → v to 12 significant digits
Design study variants and ranking study/study.js64-bit- CadCraft
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Variant list
Every combination of parameter levels, or a seeded random sample between the bounds.
random: v = from + (to − from) × u, u = 32-bit integer ÷ 2³²
Design study variants and ranking study/study.js64-bit- CadCraft
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Meeting the limits
Whether a variant's results meet every limit of the study.
min goal: value ≤ limit; max goal: value ≥ limit
Design study variants and ranking study/study.js64-bit- CadCraft
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Trade-off front
The variants that no other variant beats on every goal at once.
a dominates b when a is no worse on every goal and better on at least one
Design study variants and ranking study/study.js64-bit- CadCraft
- BimCraft
- DetailCraft
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Weighted ranking
A score for each feasible variant from its goals and the weights a person gives.
x = (value − lo) ÷ (hi − lo); score = Σ w × (x for max goals, 1 − x for min goals)
Design study variants and ranking study/study.js64-bit- CadCraft
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Load factor to the limit
The factor by which every load can be multiplied before the design's utilization reaches 1.
find λ with util(λ) = 1: double λ until util ≥ 1, then bisect with mid = √(lo × hi) until hi − lo ≤ 10⁻⁴ × hi
Load reserve and escape route checks study/breakit.js64-bit- CadCraft
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Escape route widths
For each room, the route out whose narrowest door is widest, and its margin against the required width.
width of a route = min of its door widths; margin = width − required
Load reserve and escape route checks study/breakit.js64-bit- CadCraft
- BimCraft
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Part reserve from a stress study
The load factor to first yield and to buckling of a solved part.
λ = minimum safety factor ÷ wanted safety factor; utilization = 1 ÷ λ
Load reserve and escape route checks study/breakit.js64-bit- CadCraft
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Matrix product
Combines two transforms into one.
o[c][r] = Σₖ a[k][r] × b[c][k]
USD transforms and placement usd/geom.js64-bit- CadCraft
- BimCraft
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- TakeoffCraft
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Matrix inverse
The transform that undoes another.
inverse = cofactor matrix ÷ determinant
USD transforms and placement usd/geom.js64-bit- CadCraft
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Transforming a point
Applies a transform to a point.
p′ = (M × [x, y, z, 1]) ÷ w
USD transforms and placement usd/geom.js64-bit- CadCraft
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Rotation about an axis
The matrix of a rotation by an angle in degrees about X, Y or Z.
a = deg × π ÷ 180; entries cos a, ± sin a
USD transforms and placement usd/geom.js64-bit- CadCraft
- BimCraft
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- TakeoffCraft
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Quaternion to rotation matrix
The rotation matrix of an orientation stored as a quaternion.
q ÷ |q|; R₀₀ = 1 − 2(y² + z²), R₀₁ = 2(xy + wz), …
USD transforms and placement usd/geom.js64-bit- CadCraft
- BimCraft
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Value at a time
An animated value at a given time, between its stored samples.
v = a + (b − a) × (t − t₀) ÷ (t₁ − t₀)
USD transforms and placement usd/geom.js64-bit- CadCraft
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An object's own transform
Builds the transform of one object from its list of translate, rotate, scale and matrix operations.
M = op₁ × op₂ × … in the listed order; an inverted operation uses its inverse
USD transforms and placement usd/geom.js64-bit- CadCraft
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World transform
The transform of an object in the scene, through all its parents.
W = M_root × … × M_parent × M_own
USD transforms and placement usd/geom.js64-bit- CadCraft
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Scene units and up axis
The transform from the scene's own units and up axis to meters with Z up.
scale by metersPerUnit; Y-up scenes: rotate 90° about X
USD transforms and placement usd/geom.js64-bit- CadCraft
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Placement of instanced copies
The transform of each copy of a point instancer from its position, orientation and scale.
M = translate(p) × rotate(q) × scale(s)
USD transforms and placement usd/scene.js64-bit- CadCraft
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A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.