Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Convert between two units
A value in one unit as a value in another unit of the same kind.
result = v × (n₁ × d₂) ÷ (d₁ × n₂)
Unit conversion unit-table.js Every appExact -
Typed text to a unit
What was typed, with its unit, as a value in the unit the field wants.
3 yd typed into a feet field = convert(3, yd, ft) = 9
Unit conversion unit-table.js Every appExact -
A value to the base unit
A number in any unit as meters, square meters, cubic meters, radians or rise over run.
base = v × n ÷ d (v × π × n ÷ d for degrees and gons)
Unit conversion unit-table.js Every app64-bit -
A base value to a unit
A stored base value as a number in the unit shown.
value = base × d ÷ n (base ÷ π × d ÷ n for degrees and gons)
Unit conversion unit-table.js Every app64-bit -
Which side of an edge
Whether three points turn counter-clockwise, clockwise, or lie on one line.
sign of (b − a) × (c − a)
Surface triangulation tin.jsExact- BimCraft
- CivilCraft
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Is an edge Delaunay
Whether the point across an edge lies inside the circle through the triangle on this side.
sign of the in-circle determinant of a, b, c, d
Surface triangulation tin.jsExact- BimCraft
- CivilCraft
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Triangle under a point
The triangle a point falls in and its three barycentric weights.
w₁ = ((y_b − y_c)(x − x_c) + (x_c − x_b)(y − y_c)) ÷ d, w₃ = 1 − w₁ − w₂
Surface triangulation tin.js64-bit- BimCraft
- CivilCraft
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Elevation at a point
The surface elevation at an easting and northing.
z = w₁·z₁ + w₂·z₂ + w₃·z₃
Surface triangulation tin.js64-bit- BimCraft
- CivilCraft
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Slope of a triangle
Rise over run and the downhill direction of one triangle.
n = u × v; slope = √((n_x ÷ n_z)² + (n_y ÷ n_z)²)
Surface triangulation tin.js64-bit- BimCraft
- CivilCraft
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Plan and surface area
The surface's area in plan and along the slope, with its elevation range.
area in plan = Σ |n_z| ÷ 2; surface area = Σ |u × v| ÷ 2
Surface triangulation tin.js64-bit- BimCraft
- CivilCraft
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Add, subtract, multiply, divide
The four operations on values that carry units.
a + b and a − b need the same dimensions; a × b and a ÷ b combine them
Calc sheets calc.js Every app64-bit -
Comparisons
Pass or fail checks such as M <= 40 kN m.
a ≤ b is true when a ≤ b + 1e-12 × max(1, |a|, |b|)
Calc sheets calc.js Every app64-bit -
Number shown
A result as text in the sheet.
6 significant digits; exponent form from 1e9 up and below 1e-4
Calc sheets calc.js Every app64-bit -
Reproject points
Every point of a file from one coordinate system to another.
(x, y) in the source system → (x, y) in the target system, point by point
Map coordinate reprojection reproject-batch.js64-bit- BimCraft
- CivilCraft
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Map origin from latitude and longitude
Eastings and northings of a typed latitude and longitude.
(lon, lat) → (E, N), rounded to 0.000001 of the map unit
Map coordinate reprojection crs-georef.js64-bit- BimCraft
- CivilCraft
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Model to map conversion
Where a model sits on the map: origin, rotation and scale.
X axis = (cos a, sin a) rounded to 1e-12; scale = model unit ÷ map unit
Map coordinate reprojection crs-georef.js64-bit- BimCraft
- CivilCraft
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Normal of a tilted plane
The unit normal of a plane from its tilt and compass bearing.
n = (h_x·sin β, h_y·sin β, cos β), h = north·cos az + east·sin az
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Tilt and azimuth of a normal
The tilt from horizontal and the compass bearing a plane faces.
tilt = acos(clamp(n_z, −1, 1)); azimuth = (atan2(n·east, n·north) + 360) mod 360
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Axes of a plane from its normal
The along-eave and up-slope directions of a roof face.
u = (−n_y, nₓ, 0) ÷ √(nₓ² + n_y²); v = n × u
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Roof faces from triangles
Groups upward triangles into planes and gives each plane's normal, tilt, azimuth, area and centroid.
n = (B − A) × (C − A) ÷ |…|; area = |…| ÷ 2; face normal = unit(Σ area·n); centroid = Σ area·mid ÷ Σ area
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Point inside the face's triangles
Tests whether a point in the face's own axes lies in any of its triangles.
barycentric l₁, l₂, l₃ ≥ −eps ÷ √|d|
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Modules fitted in a roof face
The positions and corners of the modules that fit inside a face with a setback.
position = (s₀ + col × (across + gap), t₀ + row × (along + gap)); corner = centroid + s·u + t·v
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Row spacing without winter shade
The distance between ground rows that leaves no shade at the winter solstice.
h = slant × sin β; shadow = h ÷ tan α × max(0, cos Δaz); pitch = slant × cos β + shadow
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Ground rows of tables
The tables and modules of a ground array with their corners, the pitch and the ground cover ratio.
table width = n × across + (n − 1) × gap; row origin = origin − facing × pitch × r; GCR = slant ÷ pitch
Solar array layout on roofs and ground pv.js64-bit- BimCraft
- CivilCraft
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Compass frame of the site
The north and east unit vectors in the model's plan.
north = n ÷ |n|; east = (north_y, −northₓ)
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Clock hour for a solar hour
The clock time at which the sun's time is a given hour.
clock = solar − (equation of time + 4 × longitude − 60 × time zone) ÷ 60
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Sun direction in model axes
The sun's altitude, azimuth and direction for a solar hour, turned to the model's north.
dir = east × dₓ + north × d_y, with d_z unchanged; ω = 15° × (solar hour − 12)
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Daily extraterrestrial radiation
The energy on a horizontal plane above the atmosphere in one day.
δ = 23.45° × sin(2π(284 + n) ÷ 365); ω_s = acos(−tan φ · tan δ); H₀ = 24 ÷ π × G_on ÷ 1000 × (cos φ cos δ sin ω_s + ω_s sin φ sin δ)
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Monthly diffuse fraction
The share of a month's daily light that is diffuse, from the clearness index.
ω_s ≤ 81.4°: 1.391 − 3.56 k + 4.189 k² − 2.137 k³; else 1.311 − 3.022 k + 3.427 k² − 1.821 k³
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Hourly share of the day's light
The share of a day's total and diffuse light that falls in one hour.
r_d = π ÷ 24 × (cos ω − cos ω_s) ÷ (sin ω_s − ω_s cos ω_s); r_t = (a + b cos ω) × r_d
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Hourly light from a typed monthly total
Spreads a typed daily total over the hours and splits it into diffuse and direct light.
I = H × r_t ÷ Σ r_t; I_d = min(I, H_d × r_d ÷ Σ r_d); DNI = min((GHI − DHI) ÷ cos z, 0.8 × G_on)
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Light on a tilted plane
The direct, sky and ground-reflected light on a module plane in one hour.
beam = DNI × cos θ; sky = DHI × (1 + cos β) ÷ 2; ground = GHI × ρ × (1 − cos β) ÷ 2; IAM = max(0, 1 − b₀(1 ÷ cos θ − 1))
Sun position and light on a tilted plane for solar pv-sun.js64-bit- BimCraft
- CivilCraft
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Grid position from GeoTIFF tags
The transform from cell column and row to map coordinates.
x₀ = tie_X − tie_I × scale_X; y₀ = tie_Y + tie_J × scale_Y; pixel-is-point: x₀ −= ½(a + b), y₀ −= ½(d + e)
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Cell size
The single cell size of a square, north-up grid.
cell = a when b = d = 0 and |a + e| < 1e-9 × |a|
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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ASCII grid header
The size, cell size and lower-left corner of an ASCII grid.
corner = center − cell ÷ 2 when the header gives cell centers
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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ASCII grid position
The transform of an ASCII grid, with its origin at the top-left corner.
top = yll + rows × dy
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Elevation from a stored sample
Turns one stored sample into an elevation, or into no value.
z = v × scale + offset
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Reading a window of cells
Reads part of the grid, optionally every step-th cell, into an array of elevations.
columns = ceil((c₁ − c₀) ÷ step); rows = ceil((r₁ − r₀) ÷ step)
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Lowest and highest elevation
The minimum and maximum elevation shown for a grid.
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Position of a georeferenced picture
The transform and bounding box of a picture read at a reduced size.
sₓ = width ÷ w, s_y = height ÷ h; affine = [x₀, a·sₓ, b·s_y, y₀, d·sₓ, e·s_y]
Elevation grids read from GeoTIFF and ASCII files raster.js64-bit- BimCraft
- CivilCraft
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Longitude and latitude to local meters
The position of a point in meters east and north of the address point.
x = (lon − lon₀) × 111320 × cos(lat₀); y = (lat − lat₀) × 111320
Site surroundings in local meters site-context.js64-bit- BimCraft
- ModelCraft
- CivilCraft
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Local meters back to longitude and latitude
The longitude and latitude of a local point.
lon = lon₀ + x ÷ (111320 × cos(lat₀)); lat = lat₀ + y ÷ 111320
Site surroundings in local meters site-context.js64-bit- BimCraft
- ModelCraft
- CivilCraft
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Outlines and heights kept in the site file
Converts each outline to local meters, thins and rounds it, and sets the item's height.
ring = round(x × 100) ÷ 100, round(y × 100) ÷ 100; height = source height, else levels × 3
Site surroundings in local meters site-context.js64-bit- BimCraft
- ModelCraft
- CivilCraft
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Thinning a long outline
Reduces an outline of more than 400 points by keeping every n-th point.
step = ⌈points ÷ 400⌉; keep indexes divisible by step
Site surroundings in local meters site-context.js64-bit- BimCraft
- ModelCraft
- CivilCraft
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Local origin and merging of points
Moves every point to a local origin and makes points that fall on the same spot one vertex.
origin = ⌊min x⌋, ⌊min y⌋; key = round(x ÷ 1e-4), round(y ÷ 1e-4)
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
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Coordinates handed to the triangulator
Packs the local coordinates for Delaunator and runs the Delaunay triangulation.
coords = (x, −y) per vertex
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
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Boundary clipped to the data and given elevations
Clips the outer boundary to the convex hull of the data and takes each corner's elevation from a first surface built without it.
z_corner = elevationAt(x, y) with a 1e-6 edge tolerance
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
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Triangles kept inside the boundary
Drops the triangles whose center lies outside the boundary.
keep when the centroid (Σx ÷ 3, Σy ÷ 3) is inside the boundary polygon
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
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Surface from given triangles
Builds a surface from vertices and faces read from a file, keeping every triangle counter-clockwise.
o = (x_b − x_a)(y_c − y_a) − (y_b − y_a)(x_c − x_a); swap b, c when o < 0
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
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Crossing of two breakline segments
Finds where two segments properly cross, as a fraction along each.
t = cross(c − a, s) ÷ cross(r, s); u = cross(c − a, r) ÷ cross(r, s)
Ground surface triangulation and contours tin.js64-bit- BimCraft
- CivilCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.