Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
-
Numbers written to the model file
The vertices, placement matrices and curve points as they go into the file.
Groups, placements and the model file m3d/model.js64-bit- CadCraft
- ModelCraft
-
Vertices read from a file
The check each vertex passes when a file is opened.
finite and |x| < 1e7
Groups, placements and the model file m3d/model.js64-bit- CadCraft
- ModelCraft
-
Level elevations
The list of named levels and their heights.
Groups, placements and the model file m3d/model.js64-bit- CadCraft
- ModelCraft
-
Light values as stored
The brightness, cone angle, size and position kept for a lamp used in rendered pictures.
lumens = round(clamp(x, 1, 200000)); angle = round(clamp(x, 5, 170)); size clamped to 0.02…20 m
Groups, placements and the model file m3d/model.js64-bit- CadCraft
- ModelCraft
-
Drawing axes
The frame set when the drawing axes are placed by three picks.
X = x ÷ |x|; Y = (y − X (y · X)) normalized; Z = X × Y
Groups, placements and the model file m3d/model.js64-bit- CadCraft
- ModelCraft
-
Faces from imported polygons
Builds faces from the polygons of an imported file, sharing vertices between them.
key = round(x × 1e5), round(y × 1e5), round(z × 1e5)
Welding of imported geometry m3d/model.js64-bit- CadCraft
- ModelCraft
-
Edges from imported segments
Builds plain edges from the line segments of an imported drawing.
key = round(x × 1e5), round(y × 1e5), round(z × 1e5)
Welding of imported geometry m3d/model.js64-bit- CadCraft
- ModelCraft
-
Smooth shading normals
The normal at each corner of faces joined by soft edges.
n = normalize(Σ n_f × area_f) over the joined faces that meet at the corner
Smooth shading and texture placement m3d/model.js32-bit, display only- CadCraft
- ModelCraft
-
Fitting a texture to a face
The map from a point on a face to its place on an imported image.
u = U · p + u₀, v = V · p + v₀, with U · n = 0 and V · n = 0
Smooth shading and texture placement m3d/model.js32-bit, display only- CadCraft
- ModelCraft
-
Texture coefficients as stored
The eight numbers of a texture's placement as they are kept in the face's paint.
text = x rounded to 7 significant digits
Smooth shading and texture placement m3d/model.js32-bit, display only- CadCraft
- ModelCraft
-
Ray and triangle
Where the cursor's ray meets one triangle of a face.
det = e₁ · (d × e₂); u, v barycentric; t = e₂ · (s × e₁) ÷ det
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Point on the face under the cursor
The nearest face the cursor's ray meets and the 3D point on it.
o_L = M⁻¹ · o; d_L = M⁻¹ · d; p = o + d × t
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
World plane of a placed face
The triangles, normal and plane of a face in model coordinates, used to draw on that face.
n = normalize(M · n_local); d = n · (M · P)
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Center of a face
The center point offered as a snap on the face under the cursor.
c = Σ (a + b + d) × w ÷ 3 ÷ Σ w, w = |(b − a) × (d − a)|
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Is a point on a face
Whether a snapped point lies on the face under the cursor, so a shape started there takes the face's plane.
|n · p − d| ≤ tol and distance to a triangle ≤ tol, tol = 1e-6 × max(1, |x|, |y|, |z|)
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Distance from a point to a triangle
The distance used to decide whether a point is inside a face's outline or on it.
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Midpoint of an edge
The middle of an edge, offered as a snap point.
m = (a + b) × 0.5
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Point on an edge
The point of an edge nearest the cursor, offered when no end or midpoint is in reach.
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Point along an axis from the start point
The point on a red, green or blue line (or one parallel or square to an edge) through the start point.
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Where an axis line meets an edge
The point where the line from the start point along an axis meets the edge or guide under the cursor.
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Point on a locked direction
The point kept on a line when a direction is locked with Shift or an arrow key.
p = from + d × ((q − from) · d) ÷ (d · d)
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Distance along a line under the cursor
The point on a line nearest the cursor and how far along it lies, used by push/pull and moves along an axis.
Snap points picked in the 3D view m3d/infer.js64-bit- CadCraft
- ModelCraft
-
Newell normal of a mesh face
The normal of a face with any number of corners; its length is twice the face's area.
N = Σ ((y_a − y_b)(z_a + z_b), (z_a − z_b)(x_a + x_b), (x_a − x_b)(y_a + y_b))
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Unit normal of a mesh face
The direction a mesh face points.
n = N ÷ |N|
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Area of a mesh face
The area of one mesh face.
area = |N| ÷ 2
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Center of a mesh face
The point used as a face's middle.
c = Σ pᵢ ÷ n
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Is a mesh face flat
Whether every corner of a face lies in one plane, which decides if it stays one face or becomes triangles.
|(p − c) · n| ≤ tol, tol = 1e-6 m by default
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Triangles of a mesh
The triangles every face is cut into for area, volume, ray tests and drawing.
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Area and volume of a mesh
The surface area of a mesh and, when it is closed, the volume it encloses.
A = Σ |u × v| ÷ 2; V = Σ a · (b × c) ÷ 6
Polygon mesh: normals, areas, triangles and volume m3d/mesh.js64-bit- CadCraft
- ModelCraft
-
Adding a layer
Creates a layer of 1 to 16 numbers per element.
Polygon mesh: attribute layers (UV, color, crease, weights) m3d/mesh.js32-bit in part- CadCraft
- ModelCraft
-
Storing a value in a layer
Writes the values of one element of a layer.
Polygon mesh: attribute layers (UV, color, crease, weights) m3d/mesh.js32-bit in part- CadCraft
- ModelCraft
-
Blending corner values onto new faces
The values new face corners get when faces are cut or joined, as a weighted mix of old corners.
out = Σ wᵢ × valueᵢ
Polygon mesh: attribute layers (UV, color, crease, weights) m3d/mesh.js32-bit in part- CadCraft
- ModelCraft
-
Layers in the mesh file
The layer data as it is written into the file.
Polygon mesh: attribute layers (UV, color, crease, weights) m3d/mesh.js32-bit in part- CadCraft
- ModelCraft
-
Normal per corner
A unit normal for every corner of every face.
n = normalize(Σ N_f) over the faces of a smooth group
Polygon mesh: shading normals m3d/mesh.js32-bit, display only- CadCraft
- ModelCraft
-
World triangles for export
Every triangle of the model in world coordinates, with its normal.
p_world = M · p; n = normalize((p₁ − p₀) × (p₂ − p₀))
Export to glTF and STL m3d/io.js64-bit- CadCraft
- ModelCraft
-
glTF vertex positions
The vertex coordinates and normals stored in the binary part of a .glb file.
Export to glTF and STL m3d/io.js32-bit in part- CadCraft
- ModelCraft
-
glTF placement matrix
The matrix that places each group or component in the .glb file.
Export to glTF and STL m3d/io.js64-bit- CadCraft
- ModelCraft
-
STL triangles in millimeters
The triangles of a binary STL file.
x_mm = x × 1000, stored as a 32-bit float
Export to glTF and STL m3d/io.js32-bit in part- CadCraft
- ModelCraft
-
OBJ number format
How every coordinate and normal component is written in an OBJ file.
text = x rounded to 6 decimals
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
OBJ vertex
A vertex of the model as it goes into the OBJ file.
(x, y, z) → M · p → (x, z, −y)
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
OBJ face normal
The flat normal written for a face.
N = Σ pᵢ × pᵢ₊₁, normalized
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
OBJ vertex and normal lines
The lines that carry the numbers.
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
Collada number format
How every number is written in a Collada file.
text = x rounded to 12 significant digits
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
Collada positions and normals
The vertex positions and face normals of each definition in the Collada file.
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
Collada placement matrix
The 4×4 matrix of each placement, written row by row.
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
Is a face convex
Decides whether a face is written as one polygon or as triangles in Collada.
every turn (b − a) × (c − b) ≥ −1e-12 × size²
Export to OBJ and Collada m3d/io.js64-bit- CadCraft
- ModelCraft
-
Unit factor for DXF and DWG
The factor that turns the model's meters into the drawing unit of the export.
inches: 1 ÷ 0.0254; mm: 1000; cm: 100; m: 1
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
-
Exported point
A vertex of the model in the export's unit.
p′ = (M · p) × k
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
-
Placement as a block insert
The insertion point, scale, rotation and extrusion direction that stand for a placement matrix.
scale = column lengths; n = third unit column; rot = atan2(r₀ · a_y, r₀ · a_x); insertion = (T · a_x, T · a_y, T · n)
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
-
DXF number format
How every coordinate, scale and angle is written in the DXF text.
text = x rounded to 15 significant digits
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.