Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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DXF insert record
The numbers of one block placement in the DXF text.
rotation in degrees = rot × 180 ÷ π
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
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Numbers handed to the DWG writer
The same faces, lines and inserts as objects for the DWG writer.
Export of the 3D model to DXF and DWG m3d/io.js64-bit- CadCraft
- ModelCraft
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IFC number format
How every coordinate, direction component and elevation is written.
text = x rounded to 9 decimals
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Shared points
The corner points of the faces, each written once.
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Is a placement rigid
Decides whether a group is exported in its own coordinates with a placement, or in world coordinates.
|column| = 1 ± 1e-9; columns square within 1e-9; determinant > 0
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Placement of an element
Where each exported element sits relative to its level.
location = (t_x, t_y, t_z − level elevation); axis = third column; ref direction = first column
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Level of an element
Which level an element is listed under.
the highest level with elevation ≤ z_min + 1e-6
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Precision stated in the file
The precision value the IFC file declares for its geometry.
Export to IFC m3d/io.js64-bit- CadCraft
- ModelCraft
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Drawing unit factors
The factor from the drawing's unit ($INSUNITS) to meters.
in 0.0254; ft 0.3048; mi 1609.344; mm 0.001; cm 0.01; m 1; km 1000; yd 0.9144
Import of DXF and DWG drawings into the 3D model m3d/io.jsExact- CadCraft
- ModelCraft
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Which unit factor is used
Picks the factor for a drawing.
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Mirrored entities
How an entity drawn in a flipped coordinate system is read.
x → −x when the extrusion direction's z is negative
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Arc angles
The start and end angles of a DXF arc.
radians = degrees × π ÷ 180; mirrored: (a₀, a₁) → (π − a₁, π − a₀)
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Placing and scaling a segment
Moves each line segment by the block placements above it and converts it to meters.
x′ = a·x + c·y + e; y′ = b·x + d·y + f; then × k
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Arcs, circles and bulges as segments
The points that stand for an arc, a circle or a polyline bulge.
n = max(2, ⌈|sweep| ÷ (2π ÷ 48)⌉); pⱼ = c + r (cos aⱼ, sin aⱼ), aⱼ = a₀ + sweep × j ÷ n; bulge: sweep = 4 atan b
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Ellipse as segments
The points that stand for an ellipse or an elliptical arc.
p = c + major × cos t + minor × sin t, minor = major turned 90° × ratio
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Spline (NURBS) as segments
The points that stand for a spline with control points.
de Boor on homogeneous points (x·w, y·w, w); 12 samples per knot span
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Spline stored with fit points only
The points that stand for a spline that carries fit points and no control points.
centripetal Catmull–Rom, 12 samples per span
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Bulge arcs in hatch boundaries
The points of a curved side of a hatch boundary given as a polyline bulge.
center = chord midpoint + ((1 ÷ b − b) ÷ 2) × (chord turned 90°) ÷ 2; sweep = 4 atan b
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Block insert transform
The transform that places a block, with its scale, rotation and array spacing.
M = T(x, y) · R(rot) · S(s_x, s_y) · T(−base); array offset = R(rot) · (col × d_c, row × d_r)
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Hatch holes
Which loops of a hatch are outlines and which are holes.
area = ½ |Σ (xᵢ·yᵢ₊₁ − xᵢ₊₁·yᵢ)|; a loop inside an odd number of larger loops is a hole
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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3D face corners
The corners of 3D faces and solids, which keep their heights.
(x, y) placed by the block transform; all three × k
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Text line pitch
The distance between lines of imported multi-line text, which is drawn as edges.
pitch = height × 1.667 × spacing factor
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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Edges of imported solids
How the edges of an imported solid are matched to decide which ones show.
key = round(x × 1e5), round(y × 1e5), round(z × 1e5)
Import of DXF and DWG drawings into the 3D model m3d/io.js64-bit- CadCraft
- ModelCraft
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OBJ vertex
A vertex line of an OBJ file.
(x, y, z) → (x, −z, y)
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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glTF accessor values
The numbers of a glTF buffer, such as vertex positions.
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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glTF node transform
The matrix of a glTF node from its matrix, or from its translation, rotation and scale.
M = T · R(q) · S
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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glTF vertex in the model
A glTF vertex moved by its node transforms and turned to Z up.
p′ = M · p, then (x, y, z) → (x, −z, y)
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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Collada numbers
How lists of numbers in a Collada file are read.
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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Collada unit and up axis
The change from the file's unit and up axis to Z-up meters.
C = R_up · S(meter); node matrix → C · M · C⁻¹; point → C · p
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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Collada node transforms
The matrix of a Collada node from its matrix, translate, rotate and scale elements.
rotate: angle in radians = degrees × π ÷ 180
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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Collada vertex in the model
A Collada vertex turned to Z-up meters.
p′ = C · p
Import of OBJ, glTF and Collada models m3d/io.js64-bit- CadCraft
- ModelCraft
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Arc of a glyph
The points of the round parts of letters.
n = max(2, ⌈|a₁ − a₀| ÷ 15⌉); p = (c_x + r_x cos a, c_y + r_y sin a)
Text from drawings as stroked edges m3d/strokefont.js64-bit- CadCraft
- ModelCraft
- PartCraft
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Width of a string
The advance of a string in drawing units, used to align and wrap text.
width = (Σ (glyph width + 2) − 2) × h ÷ 9 × width factor
Text from drawings as stroked edges m3d/strokefont.js64-bit- CadCraft
- ModelCraft
- PartCraft
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Strokes of a string
The polylines of a string at a given height, width factor and slant.
x = x₀ + p_x × s_x + p_y × s × tan(oblique); y = p_y × s; s = h ÷ 9
Text from drawings as stroked edges m3d/strokefont.js64-bit- CadCraft
- ModelCraft
- PartCraft
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Day of the year
The day number of a date.
N = days before the month + day (+1 after February in a leap year)
Sun position for shadows m3d/sun.jsExact- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Equation of time and declination
How far sun time runs ahead of clock time, and the sun's angle above the equator, for the date.
γ = 2π ÷ (365 or 366) × (N − 1 + (hour − 12) ÷ 24); eqtime = 229.18 × (0.000075 + 0.001868 cos γ − 0.032077 sin γ − 0.014615 cos 2γ − 0.040849 sin 2γ)
Sun position for shadows m3d/sun.js64-bit- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Hour angle and altitude
The sun's height above the horizon.
tst = hour × 60 + eqtime + 4 × lon − 60 × tz; H = tst ÷ 4 − 180°; cos Z = sin φ sin δ + cos φ cos δ cos H; altitude = 90° − Z
Sun position for shadows m3d/sun.js64-bit- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Azimuth
The sun's compass direction, in degrees clockwise from north.
azimuth = atan2(sin H, cos H sin φ − tan δ cos φ) + 180°, wrapped to 0…360
Sun position for shadows m3d/sun.js64-bit- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Direction toward the sun
The unit vector shadows are cast from, in model axes (north is +Y, east is +X).
dir = (sin a cos alt, cos a cos alt, sin alt)
Sun position for shadows m3d/sun.js64-bit- CadCraft
- BimCraft
- ModelCraft
- CivilCraft
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Unit vector
A vector scaled to length 1.
n = a ÷ |a|; [0, 0, 0] when |a| ≤ 1e-15
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Polygon normal
The unit normal of a polygon given by its corner points.
N = Σ (pᵢ − pᵢ₊₁) × (pᵢ + pᵢ₊₁) taken per axis, then normalized
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Polygon area in 3D
The area of a flat polygon in space.
area = |Σ (pᵢ − pᵢ₊₁) × (pᵢ + pᵢ₊₁)| ÷ 2
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Plane through a point
A plane as a unit normal and an offset, with the normal's sign made canonical.
n·p = d; first component of n with |n| > 1e-9 is made positive
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Same plane test
Whether two planes are the same plane.
|n₁·n₂| > 1 − 1e-9 and |d₁ × sign(n₁·n₂) − d₂| ≤ 1e-6
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Closest points of a line and a segment
The nearest points between a ray's line and an edge.
den = (d·d)(u·u) − (d·u)²; t = (B·E − C·D) ÷ den; s = (A·E − B·D) ÷ den, clamped to [0, 1]
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Closest points of two lines
The nearest points between two infinite lines, or nothing when they are parallel.
den = A·C − B²; parallel when |den| < 1e-14 × A × C
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Ray and plane
The point where a ray's line meets a plane.
t = (d_plane − n·o) ÷ (n·dir); p = o + t × dir
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Ray and triangle
The distance along a ray to a triangle, or nothing when it misses.
Möller–Trumbore: det = e₁·(d × e₂); u, v, t from three scalar triple products ÷ det
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Rotation about an axis through a point
The 4×4 matrix that turns geometry by an angle about an axis through a given point.
M = T(about) × R(axis, θ) × T(−about), R from Rodrigues' formula
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
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Transform a point
A point moved by a 4×4 matrix.
p′ = (M × [x, y, z, 1]) ÷ w
3D vectors, planes and transforms m3d/vec.js64-bit- CadCraft
- BimCraft
- ModelCraft
- TakeoffCraft
- CivilCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.