Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Interpolating many lists at once

    Control points for several point lists that share parameters, used for the columns of a loft or a curve network.

    Curves through points nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Linear solve

    Solves A·x = B for several right-hand sides.

    Gaussian elimination with partial pivoting, then back-substitution

    Curves through points nurbs/vec.js
    • ModelCraft
    • PartCraft
    64-bit
  • Least-squares curve with given knots

    The curve with given knots that is closest to a set of points, with its ends on the first and last point.

    (NᵀN)·P = NᵀR, R = Q − N₀·Q₀ − Nₙ·Q(last)

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Least squares for many lists

    The same fit for several point lists that share parameters and knots.

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Fitting a curve to a function

    A curve within a tolerance of a parametric function, with as few control points as the refinement finds.

    deviation = max |C(s) − f(s)| at the midpoints between fitting samples; count ← ceil(1.5·count) + 1 until deviation ≤ tol

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Fitting a surface to a function

    A surface within a tolerance of a function of (u, v).

    deviation = max of three sampled sets (between samples along u, along v, and at cell middles); the direction with the larger error gets ceil(1.5·n) + 1 control points

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Rebuilding a curve

    A curve with a chosen number of control points and uniform knots that follows the original, with the deviation measured.

    samples = max(4·count, 32); deviation = closest-point distance of the points midway between samples

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Deviation of points from a curve

    The largest and mean distance of a set of points from a curve.

    dᵢ = closest-point distance; max; mean = Σ dᵢ ÷ n

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/fit.js
    • ModelCraft
    • PartCraft
    64-bit
  • Frames along a rail

    A frame (origin, tangent and two cross directions) at each requested parameter of a rail, turning as little as possible.

    double reflection: r reflected in the chord, then in the difference of tangents; then made square to the tangent

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Placing a profile in a frame

    The profile's control points carried from the start frame to another frame, turned and scaled.

    (a, b, z) = (d·r₀, d·s₀, d·t₀); (a, b) rotated by the twist; P′ = o + r·a·scale + s·b·scale + t·z·scale

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Sweep refinement

    Lofts through placed sections and adds sections until the surface matches the true placement between them.

    deviation = max |S(u, v_mid) − section(u)| at 13 points on each middle section; sections doubled until deviation ≤ tol

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Frame between two rails

    The frame and the gap between two rails at a parameter, which place and scale the profile of a two-rail sweep.

    X = (B − A) ÷ d, d = |B − A|; Z = unit(T₁ + T₂ − X·((T₁ + T₂)·X)); scale = d ÷ d₀

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Where two curves come closest

    The parameters on two curves where they are nearest each other, and the distance there.

    f = (A − B)·A′, g = −(A − B)·B′; Newton on the 2 × 2 system

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Monotone cubic interpolation

    A smooth increasing map between a curve's own crossing parameters and the shared ones of a network.

    interior slope = (w₁ + w₂) ÷ (w₁ ÷ δ₁ + w₂ ÷ δ₂), 0 where δ changes sign; cubic Hermite between nodes

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Surface through a network of curves

    A Gordon surface through a grid of profile and guide curves.

    S = L_u + L_v − T

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Coons patch

    A surface filling four boundary curves that meet at their corners.

    S = ruled(a, b) + ruled(l, r) − bilinear(corners)

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Offset surface

    A surface at a distance from another along its normals.

    target(u, v) = S(u, v) + n(u, v)·d, fitted within tol

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Rebuilding a surface

    A surface with a chosen number of control points and uniform knots that follows the original, with the deviation measured.

    samples = max(4·n, 16) each way; deviation = max |S′ − S| at the cell middles

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Extending a surface

    Carries a surface on past an edge by a length measured across the edge at its middle.

    the last span's polynomial evaluated by de Casteljau at t = (1 + du − last) ÷ (1 − last) > 1; du by secant steps until |length found − length| ≤ 1e-10·length

    Fitted curves and surfaces: sweeps, networks, Coons patches, offsets, rebuilds and extensions nurbs/construct.js
    • ModelCraft
    • PartCraft
    64-bit
  • Continuity class

    Turns the measured gap, angle and curvature difference into G2, G1, G0 or none.

    gap ≤ g0 → G0; and angle ≤ g1 → G1; and (dk ≤ g2 or rel ≤ g2rel) → G2

    Continuity between curves and between surfaces nurbs/continuity.js
    • ModelCraft
    • PartCraft
    64-bit
  • Join of two curves

    The gap, the angle between tangents and the curvature difference where two curve ends meet.

    gap = |P_a − P_b|; angle = atan2(|t_a × t_b|, t_a·t_b)·180 ÷ π; dk = |κN_a − κN_b|; rel = dk ÷ max(κ_a, κ_b)

    Continuity between curves and between surfaces nurbs/continuity.js
    • ModelCraft
    • PartCraft
    64-bit
  • Shared edge of two surfaces

    Gap, normal angle and curvature difference at sample points along a shared edge, with the largest of each.

    per sample: gap = |p_A − p_B|; angle between n_A and n_B; dk = |κ_A − κ_B| in the direction n_A × edge tangent

    Continuity between curves and between surfaces nurbs/continuity.js
    • ModelCraft
    • PartCraft
    64-bit
  • Finding shared edges

    Finds pairs of surface edges that lie on each other.

    |L_A − L_B| ≤ max(10·tol, 0.05·max(L_A, L_B)); 7 points of A within tol of B

    Continuity between curves and between surfaces nurbs/continuity.js
    • ModelCraft
    • PartCraft
    64-bit
  • Values written into a problem

    Rounds the measured gap, angle or curvature difference for a problem's found value and its text.

    r4(x) = x rounded to 4 significant digits

    Continuity between curves and between surfaces nurbs/continuity.js
    • ModelCraft
    • PartCraft
    64-bit
  • Signed area of a loop

    The signed area of a loop in the (u, v) plane; its sign tells which way the loop runs.

    a = Σ (uᵢ·vᵢ₊₁ − uᵢ₊₁·vᵢ) ÷ 2

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Point inside a loop

    Decides whether a (u, v) point is inside a loop.

    count edges with (v_a > v) ≠ (v_b > v) and u < (u_b − u_a)·(v − v_a) ÷ (v_b − v_a) + u_a

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Do two segments cross

    Decides whether two loop segments properly cross.

    t, u = cross products ÷ d; crossing when 1e-12 < t < 1 − 1e-12 and 1e-12 < u < 1 − 1e-12

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Cleaning a loop

    Checks a loop's points, clamps them to the patch and drops repeats.

    refused when |area| < 1e-14·(u range)·(v range)

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Circle loop

    A circular trim loop given by a center and radius as shares of the parameter range.

    pointᵢ = [u_a + (u_b − u_a)·(u + r·cos aᵢ), v_a + (v_b − v_a)·(v + r·sin aᵢ)], aᵢ = 2π·i ÷ n

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Loop from a curve on the surface

    Projects a closed 3D curve into the surface's (u, v) plane as a trim loop.

    256 points of the curve, each → closest point (u, v) on the surface

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Moving loop points off grid lines

    Shifts loop points that fall on a tessellation grid line, and keeps all of them inside the patch.

    d = 1e-6 × parameter range; a point within d ÷ 2 of a grid line moves to line + d; every point is clamped to [start + d, end − d]

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Where a loop crosses the grid

    The points where a loop segment crosses the tessellation's parameter lines.

    t = (line − p) ÷ (q − p); point = p + t·(q − p)

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Triangulating a cut cell

    Triangles for a polygon left in a grid cell after cutting.

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Area of the shown part

    The area of a trimmed surface.

    A = Σ |(b − a) × (c − a)| ÷ 2 over the triangles of the cut tessellation

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Area in the parameter plane

    The area of the shown part in (u, v).

    outer loop's area (or the whole domain) + Σ holes' signed areas

    Trimmed surfaces: loops, cut tessellation and area nurbs/trim.js
    • ModelCraft
    • PartCraft
    64-bit
  • Line buffer

    The positions of a polyline in the host's units, for drawing.

    Drawing NURBS curves and surfaces nurbs-ui/display.js
    • ModelCraft
    • PartCraft
    32-bit, display only
  • Surface mesh buffers

    The positions, normals, parameters and colors of a surface's triangles, for drawing.

    Drawing NURBS curves and surfaces nurbs-ui/display.js
    • ModelCraft
    • PartCraft
    32-bit, display only
  • Finding the sheet

    The four corners of the paper in the photo.

    corners = the pixels of the largest bright region with the smallest and largest x + y and x − y; photo position = (pixel + 0.5) × reduction factor

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Perspective transform from four points

    The 3 × 3 matrix that takes four points to four others.

    8 equations in h₁…h₈ with h₉ = 1, solved by Gauss–Jordan elimination

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Applying the perspective transform

    A point taken through the 3 × 3 matrix.

    w = h₆x + h₇y + h₈; x′ = (h₀x + h₁y + h₂) ÷ w; y′ = (h₃x + h₄y + h₅) ÷ w

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Sheet proportions

    The long-to-short ratio of the straightened sheet.

    w = mean of top and bottom lengths, h = mean of left and right; r = max ÷ min; replaced by the named paper's ratio, or by the nearest standard ratio within 8 %

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Drawing units per pixel

    The size of one pixel of the straightened sheet in drawing units, and the mapping from pixels to drawing coordinates.

    mm per px = long side in mm ÷ long side in px; units per px = mm per px × scale ÷ unit in mm; x = origin_x + px·k, y = origin_y + (height − py)·k

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Arcs and circles into the drawing

    Converts each traced arc to drawing units as a circle or as an arc through its start, middle and end.

    r = r_px × units per px; circle when a₁ − a₀ ≥ 2π − 1e-6; else arc through start, middle (at (a₀ + a₁) ÷ 2) and end

    Sketch photo to drawing: sheet, perspective and scale photosketch/photosketch.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Arc through three points

    The center, radius and end angles of the arc through three points.

    d = 2·(a_x(b_y − c_y) + b_x(c_y − a_y) + c_x(a_y − b_y)); center from the sums of |p|²·(differences) ÷ d; r = |a − center|

    Sketch photo to drawing: sheet, perspective and scale photosketch/paper.js
    • ModelCraft
    • CivilCraft
    64-bit
  • Placement matrix (classic files)

    A component's placement as a 4 × 4 matrix from the file's 13 doubles.

    rows of the 3 × 3 become columns; when w ≠ 1 every entry ÷ w

    SKP import: placements, texture coordinates and face loops skp/legacy.js
    • ModelCraft
    64-bit
  • Texture coordinates (classic files)

    The texture coordinates of each loop point of a textured face.

    x_r = (−n_y, n_x, 0) ÷ |(n_x, n_y)|, y_r = n × x_r; (p_x, p_y) = (p·x_r, p·y_r); uv = (p_x, p_y, 1)·M⁻¹ ÷ q ÷ tile size

    SKP import: placements, texture coordinates and face loops skp/legacy.js
    • ModelCraft
    64-bit
  • Loop normal

    The Newell normal of a face loop, used to check which way round the loop runs.

    n = Σ [(y_a − y_b)(z_a + z_b), (z_a − z_b)(x_a + x_b), (x_a − x_b)(y_a + y_b)]

    SKP import: placements, texture coordinates and face loops skp/legacy.js
    • ModelCraft
    64-bit
  • Placement matrix (2021 and later files)

    A component's placement as a 4 × 4 matrix from the file's 13 doubles.

    k = 1 ÷ w; every rotation and translation entry × k

    SKP import: placements, texture coordinates and face loops skp/vff.js
    • ModelCraft
    64-bit
  • Texture coordinates (2021 and later files)

    The texture coordinates of a point on a textured face.

    (p_x, p_y) = (p·x_r, p·y_r); without a placement: uv = (p_x ÷ tile width, p_y ÷ tile height); with one: (p_x, p_y, 1)·M⁻¹ ÷ q ÷ tile size

    SKP import: placements, texture coordinates and face loops skp/vff.js
    • ModelCraft
    64-bit
  • Outer loop and loop direction

    Chooses a face's outer loop and turns loops so that the outer runs counter-clockwise about the normal and holes clockwise.

    area(loop) = Newell(loop)·unit normal ÷ 2; outer = loop with the largest |area|

    SKP import: placements, texture coordinates and face loops skp/vff.js
    • ModelCraft
    64-bit

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.