Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Light group gains
The color and brightness factor of each light group in a light mix.
gain = color (linear AP1) × 2^stops
Rendered picture: mixing, post and color render/pt-mix.js64-bit- BimCraft
- ModelCraft
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Mixed picture
The linear picture made by adding the light groups with their gains.
pixel = Σ over groups of (group sum × gain) ÷ samples
Rendered picture: mixing, post and color render/pt-mix.js32-bit in part- BimCraft
- ModelCraft
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Picture or lighting element from the sums
The linear picture, light mix or one lighting element as a mean per pixel, handed to the post step.
mean = Σ samples ÷ sample count
Rendered picture: mixing, post and color render/pt-mix.js32-bit in part- BimCraft
- ModelCraft
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ACES filmic curve
The default tone curve.
f(x) = (x (x + 0.0245786) − 0.000090537) ÷ (x (0.983729 x + 0.4329510) + 0.238081)
Rendered picture: mixing, post and color render/pt-spec.js64-bit- BimCraft
- ModelCraft
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sRGB encoding
The curve from display-linear values to stored sRGB values.
c ≤ 0.0031308: 12.92 c; else 1.055 c^(1 ÷ 2.4) − 0.055
Rendered picture: mixing, post and color render/pt-spec.js64-bit- BimCraft
- ModelCraft
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One pixel to 8 bits
A pixel's mean color turned into display bytes with the default settings.
byte = round(sRGB(ACES(Rec.709(AP1 × wb))) × 255)
Rendered picture: mixing, post and color render/pt-spec.js64-bit- BimCraft
- ModelCraft
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Sample sums on the graphics card
The running sum of every sample's color for a pixel when the render runs on the graphics card.
ACC[pixel] += max(sample, 0)
Rendered picture: mixing, post and color render/pt-wgsl.js32-bit in part- BimCraft
- ModelCraft
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Denoiser exposure scale
The scale that brings the picture to the brightness the denoising network expects.
scale = 0.18 ÷ 2^(mean of log₂ L over 16 × 16-pixel bins)
Rendered picture: mixing, post and color render/pt-denoise.js64-bit- BimCraft
- ModelCraft
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Denoiser input
The color, albedo and normal values given to the denoising network.
Rendered picture: mixing, post and color render/pt-denoise.js32-bit in part- BimCraft
- ModelCraft
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Denoiser output
The denoised picture taken back to linear values.
linear = inverse curve(x ÷ norm) ÷ scale
Rendered picture: mixing, post and color render/pt-denoise.js32-bit in part- BimCraft
- ModelCraft
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Triangles in world space
Every mesh triangle moved by its placement, cut by the section planes and stored for the kernels.
Path tracer scene, light and sky buffers render/pt-pack.js32-bit, display only- BimCraft
- ModelCraft
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Derived material values
The relative refractive index, coat Fresnel average, extinction and dispersion term of a material record.
μt = −ln(color) ÷ depth; B = (η − 1) ÷ ((abbe ÷ scale) × (1 ÷ 0.4861² − 1 ÷ 0.6563²))
Path tracer scene, light and sky buffers render/pt-pack.js32-bit, display only- BimCraft
- ModelCraft
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Physical sky color
The sky's color in a direction for a sun position and haze.
Path tracer scene, light and sky buffers render/pt-sky.js32-bit, display only- BimCraft
- ModelCraft
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Light profile grid
A lamp's IES light distribution as a grid of direction multipliers.
multiplier = candela(θ, φ) × 4π ÷ flux
Path tracer scene, light and sky buffers render/pt-ies.js32-bit, display only- BimCraft
- ModelCraft
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Adding samples to a pixel
The sum of sample colors and the sample count of every pixel in the reference tracer.
Path tracer kernels render/pt-ref.js32-bit, display only- BimCraft
- ModelCraft
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Fresnel reflectance of glass
The share of light a clear surface reflects at an angle.
F = (r∥² + r⊥²) ÷ 2
Path tracer kernels render/pt-ggx.js32-bit, display only- BimCraft
- ModelCraft
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Sample position
The random-like number in [0, 1) used for one dimension of one sample of one pixel.
Path tracer kernels render/pt-sampler.js32-bit, display only- BimCraft
- ModelCraft
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Adaptive sampling test
Decides when a pixel has had enough samples.
v = max(0, (S₂ − S₁² ÷ J) ÷ (J − 1)); stop when √(v ÷ J) ≤ noise × (μ + 0.02)
Path tracer kernels render/pt-adapt.js32-bit, display only- BimCraft
- ModelCraft
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Lamp strength
A lamp's lumens turned into the strength the renderers use.
point or spot: Φ ÷ 4π × 0.02; panel: Φ ÷ π × 0.02
Fast render lights and texture placement render/looks.js32-bit, display only- BimCraft
- ModelCraft
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Sun direction for a pass
A direction inside a small cone around the sun, one per render pass, for soft shadow edges.
r = √h₅ × tan(degrees × π ÷ 180); a = 2π h₇
Fast render lights and texture placement render/looks.js32-bit, display only- BimCraft
- ModelCraft
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Texture coordinates of a point
Where a point of a surface falls on its material's texture, in meters along and up the surface.
u = p · (up × n) ÷ |up × n|; v = p · (n × u axis)
Fast render lights and texture placement render/materials.js32-bit, display only- BimCraft
- ModelCraft
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Axis placement
The origin and three unit axes of an AXIS2_PLACEMENT_3D.
z = axis ÷ |axis|; x = (ref − z (ref·z)) ÷ |…|; y = z × x
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Circle
The point at an angle on a circle, and the angle of a point.
P(t) = o + r cos t · x + r sin t · y; t = atan2(l_y, l_x)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Polyline
The point at a parameter along a polyline, and the parameter nearest a point.
P(t) = (1 − f) Pᵢ + f Pᵢ₊₁, i = ⌊t⌋, f = t − i
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Knot span
Which knot interval a B-spline parameter falls in.
STEP curves and surfaces: points from parameters step/geom.jsExact- BimCraft
- ModelCraft
- PartCraft
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B-spline basis functions
The p + 1 basis functions that are not zero at a parameter.
N_{i,0} = 1; N_{i,j} built from (t − u) ÷ (u_b − u_a) terms in the Cox–de Boor triangular table
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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B-spline curve point
The point on a B-spline or rational B-spline curve at a parameter.
C(t) = Σ Nᵢ wᵢ Pᵢ ÷ Σ Nᵢ wᵢ
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Is a B-spline curve closed
Decides whether a B-spline curve's two ends meet, so it can be treated as periodic.
|C(t₀) − C(t₁)| < 1e-9 × max(1, max |Pᵢ|)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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B-spline surface point
The point on a B-spline or rational B-spline surface at (u, v).
S(u, v) = Σ Σ Nᵢ(u) Nⱼ(v) wᵢⱼ Pᵢⱼ ÷ Σ Σ Nᵢ(u) Nⱼ(v) wᵢⱼ
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Seams and poles of a B-spline surface
Decides which direction of a B-spline surface closes on itself and which boundary rows collapse to a point.
two points are the same when |a − b| < 1e-7 × max(1, |a|)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Cylinder
The point at (angle, height) on a cylinder, and the angle and height of a point.
S(u, v) = o + r cos u · x + r sin u · y + v · z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Cone
The point at (angle, distance along the axis) on a cone, and the inverse.
r(v) = R + v tan α; v = ((ρ − R) tan α + l_z) ÷ (tan² α + 1)
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Sphere
The point at (longitude, latitude) on a sphere, and the inverse.
S(u, v) = o + r cos v cos u · x + r cos v sin u · y + r sin v · z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Torus
The point at two angles on a torus, and the inverse.
c = R + r cos v; S(u, v) = o + c cos u · x + c sin u · y + r sin v · z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Surface of revolution
The point of a profile curve turned about an axis by an angle, and the inverse.
S(u, v) = o + h z + rr cos u + (z × rr) sin u, h = (C(v) − o)·z, rr = (C(v) − o) − h z
STEP curves and surfaces: points from parameters step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Angle of a point on an ellipse
The ellipse parameter of the point on the ellipse nearest a given point.
f(t) = (E(t) − q)·E′(t) = 0, solved by t ← t − f ÷ f′
STEP curves and surfaces: parameters from points step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Parameter of a point on a B-spline curve
The curve parameter nearest a given point.
STEP curves and surfaces: parameters from points step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Parameters of a point on a B-spline surface
The (u, v) of the surface point nearest a given point.
[S_u·S_u S_u·S_v; S_u·S_v S_v·S_v] d = −[r·S_u; r·S_v], r = S(u, v) − q
STEP curves and surfaces: parameters from points step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Surface of linear extrusion
The point of a curve swept along a vector, and the (u, v) of a point.
S(u, v) = C(u) + v · vec; v = (q − C(u))·d ÷ |vec|, u = project(q − v · vec)
STEP curves and surfaces: parameters from points step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Offset surface
The point of a surface moved a distance along its normal.
S_off(u, v) = S(u, v) + d · n, n = (ΔS_u × ΔS_v) ÷ |…|
STEP curves and surfaces: parameters from points step/geom.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Length and angle units
The file's length unit in millimeters and its plane-angle unit in radians.
mm = prefix × 1000 for a meter; a conversion-based unit = its value × its base unit
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Point coordinates
A CARTESIAN_POINT in millimeters.
(x, y, z) × unit in mm
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Radii and cone angles
The radius of a cylinder, cone, sphere or torus in millimeters and a cone's half angle in radians.
r × unit in mm; α × angle unit, accepted when 0 < |α| < π ÷ 2
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Knot vectors
The full knot vector of a B-spline from the file's knots and multiplicities, or the one a uniform, quasi-uniform or Bézier form implies.
STEP import: units, points and assembly placement step/read.jsExact- BimCraft
- ModelCraft
- PartCraft
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Model size and chord tolerance
The size of the model and the distance a triangle may stray from a curved face.
size = diagonal of the box around every point; tol = max(4e-4 × size, 1e-4 mm)
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Closing a loop of edges
Drops the last point of an edge loop when it repeats the first.
|first − last| ≤ 0.01 × tol
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Placement matrices
A placement as a 4 × 4 matrix, the product of two and the inverse of one.
M⁻¹ = [Rᵀ, −Rᵀ t]
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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A component placed in its assembly
The transform that carries a component's coordinates into the assembly that uses it.
T = M(A₂) × M(A₁)⁻¹
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Placed vertex positions
Every vertex of a solid moved to its place and stored for the app.
p′ = R p + t
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
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Faceted faces
Triangles for a flat face given as loops of points.
n = Σ ((yᵢ − yⱼ)(zᵢ + zⱼ), (zᵢ − zⱼ)(xᵢ + xⱼ), (xᵢ − xⱼ)(yᵢ + yⱼ))
STEP import: units, points and assembly placement step/read.js64-bit- BimCraft
- ModelCraft
- PartCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.