Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Learned symbol saved and read back

    Stores an accepted symbol in the file and reads it back for a later search.

    byte = round(ink × 255); ink′ = byte ÷ 255

    Automatic count by symbol matching learn.js
    • TakeoffCraft
    32-bit in part
  • Same symbol as one already learned

    The normalized correlation of two symbols over their common area.

    ncc = Σ(a − ā)(b − b̄) ÷ √(Σ(a − ā)² · Σ(b − b̄)²)

    Automatic count by symbol matching learn.js
    • TakeoffCraft
    64-bit
  • Find placed on the sheet

    Maps a find's pixel box back to sheet coordinates and takes its middle as the count mark's point.

    p = T⁻¹·((x + w ÷ 2) ÷ wt, (y + h ÷ 2) ÷ wt)

    Automatic count by symbol matching takeoffcraft.js
    • TakeoffCraft
    64-bit
  • Similarity from two point pairs

    The move, turn and uniform scale that take two points of the old sheet to two points of the new one.

    c + i·s = (b₂ − b₁) ÷ (a₂ − a₁); t = b₁ − (c + i·s)·a₁

    Revision overlay: lining up two sheets and moving the takeoff overlay.js
    • TakeoffCraft
    64-bit
  • Scale of an alignment

    How much longer a length becomes under the alignment.

    scale = √(m₀² + m₁²)

    Revision overlay: lining up two sheets and moving the takeoff overlay.js
    • TakeoffCraft
    64-bit
  • Marks moved onto the new sheet

    Applies the alignment to every point of a mark.

    p′ = A·p; b′ = b

    Revision overlay: lining up two sheets and moving the takeoff overlay.js
    • TakeoffCraft
    64-bit
  • Old sheet's pixels under the new sheet

    The matrix from a pixel of the new sheet's raster to a pixel of the old one.

    Revision overlay: lining up two sheets and moving the takeoff overlay.js
    • TakeoffCraft
    64-bit
  • Applying, multiplying and inverting a transform

    The 2 × 3 matrix operations behind sheet transforms.

    det = m₀·m₃ − m₁·m₂; M⁻¹ = adj(M) ÷ det

    Revision overlay: lining up two sheets and moving the takeoff geom.js
    • TakeoffCraft
    64-bit
  • Alignment from four picks

    Collects two points on the old sheet and two on the new one and fits the alignment.

    Revision overlay: lining up two sheets and moving the takeoff takeoffcraft.js
    • TakeoffCraft
    64-bit
  • Scale carried to the new sheet

    The scale the moved marks are measured with on the new sheet.

    ftPerUnit′ = ftPerUnit ÷ scale(A)

    Revision overlay: lining up two sheets and moving the takeoff takeoffcraft.js
    • TakeoffCraft
    64-bit
  • Where the two sheets differ

    Marks each pixel as removed, added or unchanged, and counts both kinds.

    removed: old ≥ 0.35 and max(new within r) < 0.2; added: the reverse

    Revision overlay: what changed under a mark overlay.js
    • TakeoffCraft
    64-bit
  • How much changed along a mark

    The share of a mark's path with changed ink beside it, whether a corner changed, and the changed pixels near it.

    share = samples with changed ink within the buffer ÷ samples

    Revision overlay: what changed under a mark overlay.js
    • TakeoffCraft
    64-bit
  • Changed pixels in a box

    How many changed pixels lie in a rectangle of the mask.

    n = S[y₁+1][x₁+1] − S[y₀][x₁+1] − S[y₁+1][x₀] + S[y₀][x₀]

    Revision overlay: what changed under a mark overlay.js
    • TakeoffCraft
    Exact
  • Raster sizes and the mark test

    Chooses the two raster scales, builds the pixel map between them and tests every mark of the old sheet.

    px = min(2, √(12,000,000 ÷ (W × H)))

    Revision overlay: what changed under a mark takeoffcraft.js
    • TakeoffCraft
    64-bit
  • Sheet coordinates to feet on the ground

    Maps a point of the sheet to feet in the 3D view.

    k = ftPerUnit ÷ √|det T|; (x, y) → (dx·k, (height − dy)·k)

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Wall area of a run

    The area of the wall a run with a height stands for.

    wall area = L × H

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Net area and volume of a slab

    An area's net square feet after back-outs, and its volume when it has a depth.

    net = max(0, A − cut); V = net × D

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Totals over stacked sheets

    Adds the totals of each sheet when several sheets are stacked as floors.

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Outline of a wall with a thickness

    Offsets a run half the thickness to each side, with mitred corners, into one closed outline.

    offset = min(half ÷ max(cos, 1e-6), 4 × half) along the bisector

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Solid from an outline and its cut-outs

    Triangulates the top and bottom faces and builds the side faces of a slab or wall.

    3D check view: walls, slabs and their quantities scene3d.js
    • TakeoffCraft
    64-bit
  • Feet to meters, Z up to Y up

    Converts one vertex from the view's feet to glTF's meters and axes.

    (x, y, z) ft → (0.3048·x, 0.3048·z, −0.3048·y) m

    3D check view exported as glTF glb.js
    • TakeoffCraft
    64-bit
  • Vertex positions and normals written

    Fills the position and normal buffers of an object.

    n = (b − a) × (c − a) ÷ |…|

    3D check view exported as glTF glb.js
    • TakeoffCraft
    32-bit in part
  • Bounds of each position buffer

    The minimum and maximum of a position buffer, written beside it.

    3D check view exported as glTF glb.js
    • TakeoffCraft
    32-bit in part
  • Quantities carried with each object

    Attaches each object's mark, item, kind and measured values to its node.

    3D check view exported as glTF glb.js
    • TakeoffCraft
    64-bit
  • Arcs as Bézier curves for drawing

    Turns a run or an outline into move, line and curve commands.

    k = 4 ÷ 3 × tan(φ ÷ 4); c₁ = p₀ + k·r·tangent₀; c₂ = p₃ − k·r·tangent₁

    Marks and sheets written to PDF geom.js
    • TakeoffCraft
    64-bit
  • A mark's path written to the page

    Writes a mark's commands as PDF path operators.

    Marks and sheets written to PDF pdfmarks.js
    • TakeoffCraft
    64-bit
  • Quantities printed in the legend

    The quantity of each item on that sheet, as text in the page's legend.

    Marks and sheets written to PDF pdfmarks.js
    • TakeoffCraft
    64-bit
  • A drawing's lines written as vector paths

    Writes each batch of the drawing's lines to the PDF page under the sheet's matrix.

    width = max(0.25, lw × 72 ÷ 25.4 [× 0.5]) ÷ scale

    Marks and sheets written to PDF cadpdf.js
    • TakeoffCraft
    64-bit
  • Unit conversions to the factor table's basis

    How many meters, square meters, cubic meters or items one of each takeoff unit is.

    CY → m³: × 0.764554858 (exact: 0.9144³ = 0.764554857984)

    Embodied carbon from quantities carbon.js
    • TakeoffCraft
    64-bit
  • Quantity in the factor's basis

    Converts a line's quantity with waste into the unit its carbon factor is given in.

    qty = qtyW × factor; kg basis: qtyW × factor × density

    Embodied carbon from quantities carbon.js
    • TakeoffCraft
    64-bit
  • Kilograms per line and the total

    The carbon of each line for the chosen modules, and their sum.

    kg = qty × (A1–A3 + A4 + A5); total = Σ kg

    Embodied carbon from quantities carbon.js
    • TakeoffCraft
    64-bit
  • Carbon lines written to a file

    Writes each line's quantity and kilograms to a CSV file.

    written = round(v × 100) ÷ 100

    Embodied carbon from quantities carbon.js
    • TakeoffCraft
    64-bit
  • Unit conversions for the price table

    The table unit and factor for each takeoff unit.

    Rates exported as a price table carbon.js
    • TakeoffCraft
    Exact
  • Rates converted and rounded

    One table row per priced item, with its material rate, labor rate and waste.

    rate = round(rate4 ÷ 10000 × factor × 10⁶) ÷ 10⁶

    Rates exported as a price table carbon.js
    • TakeoffCraft
    64-bit
  • Quantity rounded for the package

    Rounds a quantity to 4 decimals before it is sent.

    qty = round(v × 10000) ÷ 10000

    Quantities sent in a bid package bidsend.js
    • TakeoffCraft
    64-bit
  • Scope lines of a package

    Builds the lines of a bid package: item, quantity, unit and sheets.

    Quantities sent in a bid package bidsend.js
    • TakeoffCraft
    64-bit
  • Vertex buffers for the 3D view

    Copies an object's triangles into a buffer for the graphics card.

    Drawing the 3D check view and CAD sheets on screen view3d.js
    • TakeoffCraft
    32-bit, display only
  • Canvas paths for a CAD sheet

    Builds the canvas paths of one batch of lines and fills.

    Drawing the 3D check view and CAD sheets on screen cadset.js
    • TakeoffCraft
    32-bit, display only

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.