Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Even cuts along an edge
The new vertices that divide an edge into cuts + 1 parts, shared by both faces on the edge.
s = k ÷ (cuts + 1); with slide: s = clamp(s + slide ÷ (cuts + 1), 0.001, 0.999); p = A + (B − A)·s
Subdivide, loop cut, bisect, knife and grid fill mesh/ops.js64-bit- ModelCraft
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Subdivide: interior points of a quad
The points inside a quad whose four edges are all cut, placed so they follow the four sides.
u = i ÷ N, w = j ÷ N; p = (1 − w)·S₀ + w·S₂ + (1 − u)·S₃ + u·S₁ − [(1 − u)(1 − w)·c₀₀ + u(1 − w)·c₁₀ + uw·c₁₁ + (1 − u)w·c₀₁]
Subdivide, loop cut, bisect, knife and grid fill mesh/ops.js64-bit- ModelCraft
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Bisect by a plane
Cuts every listed face's edges where the plane crosses them and splits the faces along the cut.
dist(v) = P(v)·n − p·n; s = dₐ ÷ (dₐ − d_b); point = A + (B − A)·s
Subdivide, loop cut, bisect, knife and grid fill mesh/ops.js64-bit- ModelCraft
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Knife: where the cut crosses an edge
For each edge of the faces round the current point, whether the cutting plane crosses it and where.
dₐ = (a − A)·n, d_b = (b − A)·n; s = dₐ ÷ (dₐ − d_b); X = a + (b − a)·s
Subdivide, loop cut, bisect, knife and grid fill mesh/ops.js64-bit- ModelCraft
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Grid fill: interior points
The points inside an open loop filled with a grid of quads, following the loop's four sides.
u = i ÷ a, w = j ÷ b; p = ruled blend of the four side points − bilinear blend of the four corners
Subdivide, loop cut, bisect, knife and grid fill mesh/ops.js64-bit- ModelCraft
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Merge at center
Joins vertices into one at their mean position, at the first or last of them, or at a given point.
p = (Σ pᵢ) × (1 ÷ n)
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Merge by distance
Merges every vertex that lies within the given distance of a vertex already kept.
cell = max(dist, 1e-9); merge v into w when |P(w) − P(v)| ≤ dist
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Spin
Extrudes a region or open edges round an axis in a number of steps over a total angle.
aᵢ = angle·i ÷ n; pᵢ = c + q·cos aᵢ + (k × q)·sin aᵢ + k·(k·q)·(1 − cos aᵢ), q = p₀ − c
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Source of a copied vertex
Finds the vertex a fresh copy was made from, so spin can rotate from the starting position.
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Bridge: pairing two loops
Chooses the rotation and direction that pair the vertices of two loops with the shortest total distance.
d(r, dir) = Σᵢ |P(Aᵢ) − P(B₍r + dir·i₎)|; choose the smallest
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Slide along rails
Puts each slid vertex a fraction t of the way from its starting place toward the far end of its rail.
p′ = p + (P(w) − p)·|t|, w = rail end a for t ≥ 0, b for t < 0
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Smooth vertices
Moves each vertex part of the way to the average of its neighbors, a number of times.
c = (Σ neighbors) × (1 ÷ n); p′ = p + (c − p)·factor
Merge, spin, bridge, slide and smooth mesh/ops.js64-bit- ModelCraft
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Scale
Scales the mesh about its own origin by a factor for each axis.
p′ = [x·f_x, y·f_y, z·f_z]
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Mirror
Adds a mirrored copy across the x, y or z plane through the origin and merges the seam.
copy: coordinate k → −k; seam: vertices with |coordinate k| ≤ dist merged within max(2·dist, 1e-12)
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Radial array
Places copies turned round an axis through the origin.
step = (angle·π ÷ 180) ÷ (n for a full circle, else n − 1); aᵢ = step·i; [u′, v′] = [u·cos aᵢ − v·sin aᵢ, u·sin aᵢ + v·cos aᵢ]
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Linear array
Places copies at a step made of a fraction of the mesh's box size plus a fixed offset.
d = size ∘ rel + abs; copy i: p′ = p + d·i
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Frames along a polyline
The point, tangent and two cross directions at a given length along a polyline; used by the curve modifier and the array along a curve.
Lᵢ = Lᵢ₋₁ + |ptsᵢ − ptsᵢ₋₁|; f = (s − Lᵢ₋₁) ÷ (Lᵢ − Lᵢ₋₁); p = ptsᵢ₋₁ + (ptsᵢ − ptsᵢ₋₁)·f; b = unit(t × up), n = b × t
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Curve modifier
Bends the mesh along a curve: each vertex's coordinate on the chosen axis becomes a length along the curve.
frame = F.at(q_k); p′ = frame.p − b·q_i1 + n·q_i2
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Solidify
Gives a surface thickness by making two copies moved along the vertex normals.
o₁ = t·(offset + 1) ÷ 2, o₂ = t·(offset − 1) ÷ 2; p′ = p + N(v)·o
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Displace noise
A seeded smooth noise value between −1 and 1 at a point; the displace modifier multiplies it by the strength.
value = 2 × trilinear blend of 8 lattice values, with smoothstep weights t²(3 − 2t), − 1
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Lattice displacement
The move of a point inside a cage whose boundary points were moved.
u = (x − min_x) ÷ (max_x − min_x) (same for v, w); d = Σ faces − Σ edges + Σ corners (transfinite interpolation)
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Closest point on a triangle
The point of a triangle nearest a given point; used by shrinkwrap and by snapping onto a retopology target.
vertex, edge or interior region chosen by the signs of six dot products; interior: a + ab·(v_b ÷ (v_a + v_b + v_c)) + ac·(v_c ÷ (v_a + v_b + v_c))
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Nearest point on a triangle mesh
Finds the nearest point of a target's triangles to a point, with its distance.
r = size ÷ 64, doubled up to 30 times; best = min over triangles in the box p ± r of |closest − p|; accepted when best ≤ r
Modifier stack: scale, mirror, array, solidify, displace, lattice, curve, shrinkwrap mesh/modifiers.js64-bit- ModelCraft
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Grid
A flat grid of nx by ny quads, size s, centered on the origin.
p(i, j) = [(i ÷ nx − 0.5)·s, (j ÷ ny − 0.5)·s, 0]
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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Cube
A cube of side s standing on z = 0, centered in x and y.
h = s ÷ 2; corners (±h, ±h, 0) and (±h, ±h, s)
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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Cylinder and cone
A ring of n points of radius r at z = 0, with a second ring at height h for a cylinder or one apex for a cone.
a = 2π·i ÷ n; p = [r·cos a, r·sin a, 0 or h]; apex = [0, 0, h]
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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UV sphere
A sphere of radius r resting on z = 0, made of k rings of n points between two poles.
θ = π·j ÷ k, φ = 2π·i ÷ n; p = [r·sin θ·cos φ, r·sin θ·sin φ, r − r·cos θ]
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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Ico sphere
A sphere of radius r resting on z = 0, from an icosahedron whose triangles are split into four a number of times.
g = (1 + √5) ÷ 2; corners = unit(±1, ±g, 0) and its rotations; midpoint = unit((a + b) ÷ 2); p = unit point·r + [0, 0, r]
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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Torus
A torus of ring radius R and tube radius r resting on z = 0.
a = 2π·i ÷ n, b = 2π·j ÷ k; w = R + r·cos b; p = [w·cos a, w·sin a, r + r·sin b]
Mesh primitives mesh/primitives.js64-bit- ModelCraft
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Rotation matrix
The matrix that turns geometry by an angle about an axis through a point.
R = c·I + s·[axis]ₓ + (1 − c)·axis·axisᵀ, c = cos(angle·π ÷ 180), s = sin(angle·π ÷ 180); t = p − R·p
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Scale matrix
The matrix that scales geometry by a factor about a center.
p′ = f·p + c·(1 − f)
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Applying a matrix to geometry
Moves a point, a curve, a surface, a mesh or a list of them by a 4 × 4 matrix.
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Divide, power and remainder
The Divide, Power, Smaller, Larger and Remainder nodes.
a ÷ b; aᵇ; remainder = a − b·floor(a ÷ b)
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Sine, cosine, tangent and angle
Trigonometry with angles in degrees.
sin(x·π ÷ 180), cos(x·π ÷ 180), tan(x·π ÷ 180); angle = atan2(y, x) ÷ (π ÷ 180)
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Series and range
A list of evenly stepped numbers, by step or between two ends.
series: start + k·step; range: start + (end − start)·k ÷ (n − 1)
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Sum of a list
Adds the numbers of a list.
Σ xᵢ
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Vector length and distance
The length of a vector and the distance between two points.
√(Δx² + Δy² + Δz²)
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Point on a circle
A point at a radius and an angle from a center, in the plane z = center z.
[c_x + r·cos(a·π ÷ 180), c_y + r·sin(a·π ÷ 180), c_z]
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Point on curve and divide curve
A point at a fraction of a curve, and the points that divide a curve into a number of parts.
u = u₀ + (u₁ − u₀)·t; divide: u = u₀ + (u₁ − u₀)·k ÷ n
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Array around an axis
Copies of geometry turned round an axis in equal steps of a full circle.
copy k: rotate by 360·k ÷ n degrees
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Surface to mesh
A triangle mesh of a surface within a tolerance.
Node graph functions nodes/library.js64-bit- ModelCraft
- PartCraft
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Point on a curve
The point of a NURBS curve at parameter u.
C(u) = Σ Nᵢ(u)·wᵢ·Pᵢ ÷ Σ Nᵢ(u)·wᵢ
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Derivatives of a curve
The point and the first d derivatives of a curve at u.
C⁽ʳ⁾ = (A⁽ʳ⁾ − Σᵢ₌₁..ᵣ C(r, i)·w⁽ⁱ⁾·C⁽ʳ⁻ⁱ⁾) ÷ w
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Curvature of a curve
The curvature at u.
κ = |C′ × C″| ÷ |C′|³
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Curvature vector
The vector that points to the center of curvature with length equal to the curvature.
κN = (C″ − t·(C″·t)) ÷ |C′|², t = C′ ÷ |C′|
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Torsion
The torsion of a curve at u.
τ = (C′ × C″)·C‴ ÷ |C′ × C″|²
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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From homogeneous points
Turns weighted (homogeneous) control points back into control points and weights.
P = (wx, wy, wz) ÷ w
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Arc and circle
A circular arc, or a full circle, as an exact rational quadratic curve.
pieces of at most 90°; Δθ = θ ÷ pieces; middle weight = cos(Δθ ÷ 2); P₁ = P₀ + T₀·r·tan(Δθ ÷ 2)
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Polyline as a curve
A degree 1 curve through given points, with knots in proportion to the lengths of its segments.
Lᵢ = Lᵢ₋₁ + max(1e-12, |Pᵢ − Pᵢ₋₁|); knotᵢ = Lᵢ ÷ L(last)
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
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Transforming a curve
Moves a curve by a 4 × 4 matrix.
NURBS curves and surfaces: points, derivatives, normals and curvature nurbs/curve.js64-bit- ModelCraft
- PartCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.