Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Supplied sizes written to CSV

    Container volume, height, spread, girth and clear stem of each supplied size as one CSV cell.

    Plant sizes, spacing and symbols plants/plants.js
    • BimCraft
    • ModelCraft
    • CivilCraft
    64-bit
  • Supplied sizes read from CSV

    The same cell read back into numbers.

    Plant sizes, spacing and symbols plants/plants.js
    • BimCraft
    • ModelCraft
    • CivilCraft
    64-bit
  • 2D planting symbol

    The circles, lines, arcs and outlines of a plant's plan symbol, sized to its spread.

    R = spread ÷ 2 × scale; point = (r cos a, r sin a)

    Plant sizes, spacing and symbols plants/plants.js
    • BimCraft
    • ModelCraft
    • CivilCraft
    64-bit
  • Library item size

    The width, depth and height of the library item placed for a plant.

    mm = round(m × 1000)

    Plant sizes, spacing and symbols plants/plants.js
    • BimCraft
    • ModelCraft
    • CivilCraft
    64-bit
  • Key times to one millisecond

    The rounding applied to every key time, clip start and the animation length.

    t = round(t × 1000) ÷ 1000

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Stretching an animation to a new length

    Every key time and clip start when the animation is made longer or shorter.

    k = new length ÷ old length; t′ = round₀.₀₀₁(t × k)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Spreading chosen keys about a time

    The new times of selected keys scaled away from or toward a pivot time.

    t′ = round₀.₀₀₁(pivot + (t − pivot) × f)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Frame count and frame times

    The number of frames a render of the animation has, and the time of each frame.

    frames = max(1, round(length × fps) + 1); time of frame i = i ÷ fps

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Position between two keys

    Which pair of keys a time falls between and how far along that stretch it is.

    s = (t − tᵢ) ÷ (tᵢ₊₁ − tᵢ)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Time on a repeating track

    The time inside the keys' span that a repeating, ping-pong or offset track plays at.

    x = (t − t₀) ÷ P; k = floor(x); f = x − k

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Speed through a key

    The rate of change of a value at a key, from its two neighbors.

    m = (pᵢ₊₁ − pᵢ₋₁) ÷ (tᵢ₊₁ − tᵢ₋₁)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Value between two keys

    A position or other value between two keys: held, straight, or on a smooth curve.

    p = h₀₀ p₀ + h₀₁ p₁ + h₁₀ Δt m₀ + h₁₁ Δt m₁

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Bézier handles of a property key

    The two handle points of a key on a property curve.

    automatic: handle = key ± (Δt ÷ 3, m × Δt ÷ 3)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Property value on a Bézier curve

    The value of an animated property at a time between two keys with Bézier handles.

    solve x(u) = t by bisection; v = B(v₀, p₁, p₂, v₃; u)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Property value at a time

    A property track's value at any time, with its cycles followed.

    offset cycle: v + n × (last key − first key)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Camera at a time

    The camera's eye, target, view angle and view height between camera keys.

    eye, target, fov on the curve; height = exp(curve of ln height)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Matrix to position, rotation and scale

    A placement matrix split into its position, a unit quaternion and three scale factors.

    s = column lengths; q from the rotation matrix (Shepperd)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Position, rotation and scale to matrix

    The placement matrix built from a position, a quaternion and a scale.

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Blend of two rotations

    The rotation part of a pose between two keys.

    q = (sin((1 − k)θ) a + sin(kθ) b) ÷ sin θ, θ = acos(a · b)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Angles to quaternion

    XYZ rotation angles in degrees turned into a unit quaternion.

    q = q_z × q_y × q_x, each from sin and cos of half the angle

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Quaternion to angles

    XYZ rotation angles in degrees from a unit quaternion, chosen close to the key before.

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Object placement at a time

    A moving object's placement matrix between two matrix keys.

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Time inside a clip

    The time of a saved action that a clip plays at a given timeline time.

    x = (t − start) ÷ scale; local = from + (x mod span)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Mixing a clip into a pose

    An object's placement when a clip is blended in at less than full influence or added on top.

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Driver expression

    The value of a property worked out from other properties by a typed expression.

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Camera keys from saved scenes

    The key times of a walkthrough built from saved scenes with a move time and a hold time.

    t accumulates move and hold; key time = round₀.₀₀₁(t)

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Default gravity for rigid bodies

    The gravity a physics bake starts from when the file sets none.

    g = (0, 0, −9.81) m/s²

    Animation keys, curves and poses render/anim.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Rounding of manifest numbers

    The rounding every number in the manifest goes through.

    round(x, k) = round(x × 10ᵏ) ÷ 10ᵏ, k = 6 unless stated

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Color to linear values

    A hex color turned into the linear Rec.709 triple the manifest carries.

    c ≤ 0.04045: c ÷ 12.92; else ((c + 0.055) ÷ 1.055)^2.4

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Points and directions on the stage

    A point or a direction of the scene moved to the USD stage's coordinates.

    p′ = M p; d′ = (M d) ÷ |M d|

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Camera entry

    The camera's matrices, position, view direction, aspect and view angle or height.

    fovY = 2 atan(1 ÷ |P₅|) × 180 ÷ π; ortho height = 2 ÷ |P₅|

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Sun and lamp entries

    The sun's direction and strength, and each lamp's lumens, color, position, aim and size.

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Scene, exposure and white balance entries

    The ground height, sample count, exposure in stops, shutter time and white-balance gains.

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Animation frames entry

    The start and end time, frame rate, frame count and the camera matrix of each frame.

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Material values

    The OpenPBR parameters written for each material, where they differ from the defaults.

    Render hand-off manifest render/handoff.js
    • BimCraft
    • ModelCraft
    64-bit
  • Exposure value at ISO 100

    The EV figure the render dialog shows for the chosen f-stop, shutter time and ISO.

    EV = log₂(N² ÷ t) − log₂(S ÷ 100)

    Camera exposure and white balance render/pt-camera.js
    • BimCraft
    • ModelCraft
    64-bit
  • Exposure in stops

    The stops added to the picture's exposure from the brightness slider and, in camera mode, the f-stop, shutter and ISO.

    stops = slider + log₂(t × S × 256 ÷ N²)

    Camera exposure and white balance render/pt-camera.js
    • BimCraft
    • ModelCraft
    64-bit
  • Color temperature to chromaticity

    The CIE xy color of light of a given temperature in kelvin.

    x = a ÷ T³ + b ÷ T² + c ÷ T + d; y = polynomial in x

    Camera exposure and white balance render/pt-camera.js
    • BimCraft
    • ModelCraft
    64-bit
  • White-balance gains

    The three color gains that make light of the chosen temperature show as white.

    gain = (ref ÷ w) × (Y(w) ÷ Y(ref))

    Camera exposure and white balance render/pt-camera.js
    • BimCraft
    • ModelCraft
    64-bit
  • Angle of a point on an ellipse

    The ellipse parameter of the point on the ellipse nearest a given point.

    f(t) = (E(t) − q)·E′(t) = 0, solved by t ← t − f ÷ f′

    STEP curves and surfaces: parameters from points step/geom.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Parameter of a point on a B-spline curve

    The curve parameter nearest a given point.

    STEP curves and surfaces: parameters from points step/geom.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Parameters of a point on a B-spline surface

    The (u, v) of the surface point nearest a given point.

    [S_u·S_u S_u·S_v; S_u·S_v S_v·S_v] d = −[r·S_u; r·S_v], r = S(u, v) − q

    STEP curves and surfaces: parameters from points step/geom.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Surface of linear extrusion

    The point of a curve swept along a vector, and the (u, v) of a point.

    S(u, v) = C(u) + v · vec; v = (q − C(u))·d ÷ |vec|, u = project(q − v · vec)

    STEP curves and surfaces: parameters from points step/geom.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Offset surface

    The point of a surface moved a distance along its normal.

    S_off(u, v) = S(u, v) + d · n, n = (ΔS_u × ΔS_v) ÷ |…|

    STEP curves and surfaces: parameters from points step/geom.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Points along an edge

    The points of an edge from its start vertex to its end vertex along its curve.

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • How finely a curve is divided

    The parameters at which an edge curve is sampled.

    circle step = min(π ÷ 24, 2 acos(1 − tol ÷ r)); else halve while the middle is more than tol from the chord or the turn exceeds π ÷ 24

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Turn and crossing tests

    Whether three points turn left, right or run straight, and whether two segments cross.

    x = (a − o) × (b − o); left when x > 1e-9 × |ab| × |bc|, right when x < −1e-9 × |ab| × |bc|

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Holes joined to the outer ring

    One ring made from a face's outer loop and its holes by bridges, ready for ear clipping.

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • Ear clipping

    Triangles of a simple polygon in the plane.

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit
  • A loop in the surface's (u, v)

    The parameters of each boundary point, with periodic directions unwrapped and poles split.

    uᵢ ← uᵢ + round((uⱼ − uᵢ) ÷ period) × period

    STEP import: triangles for curved faces step/tess.js
    • BimCraft
    • ModelCraft
    • PartCraft
    64-bit

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.