Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Constraint equations

    The residual of each constraint: how far the current geometry is from meeting it.

    coincident: P₀ − P₁; distance: |P₁ − P₀| − d; parallel: (u × v) ÷ (|u|·|v|); tangent: distance(center, line) − r; angle: atan2(u × v, u·v) − θ·π ÷ 180

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Circle of a polyline arc segment

    The center and radius of a polyline's arc segment as the solver sees it.

    θ = 4·atan(b); r = |c ÷ (2·sin(θ ÷ 2))|; h = ± r·cos(θ ÷ 2); center = chord midpoint + normal × h

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Derivatives

    How each equation changes with each coordinate it depends on.

    ∂f/∂x ≈ (f(x + h) − f(x − h)) ÷ 2h, h = 1e-6 × max(1, |x|)

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Cholesky solve

    Solves the damped normal equations for one step.

    A = L·Lᵀ; L·y = b; Lᵀ·z = y

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Newton iteration

    Repeats damped least-norm steps until every equation is met.

    (J·Jᵀ + μ·max(scale, 1e-12)·I)·y = −r; dx = Jᵀ·y; x ← x + α·dx, α = 1, ½, ¼ …

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Writing the solution back

    The changed objects after a solve, and the remaining residual.

    residual = √(Σ rᵢ²)

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Radius sign and arc angles

    Puts solved values back into an object in its stored form.

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Degrees of freedom and redundant constraints

    How many independent constraints there are, which ones add nothing, which conflict and which objects are fully fixed.

    v = row ÷ |row|; v ← v − (v·b)·b for each kept row b, twice; redundant when |v| < 1e-7; degrees of freedom = variables − rank

    2D constraint solver gsolve.js
    • CadCraft
    64-bit
  • Arcs as straight pieces

    The points that stand in for an arc or circle in a hatch boundary.

    n = max(4, ⌈|sweep| ÷ (2π ÷ 128)⌉); point = c + r·(cos a, sin a)

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • A closed object as a boundary

    The boundary loop of a circle, a closed polyline or a full ellipse picked as an object.

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Boundary tolerance

    The distance within which boundary pieces count as touching.

    tol = 1e-9 × max(width, height, 1)

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Where two boundary pieces cross

    The parameters at which two segments cross or touch, so each can be split there.

    u = ((c − a) × q) ÷ (r × q); v = ((c − a) × r) ÷ (r × q)

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Merging boundary corners

    The corner points of the boundary, with points that nearly coincide made one.

    snap = 1000 × tol; split point = start + (end − start)·t

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Faces and their areas

    Every closed region the boundary pieces make, with the signed area used to choose among them.

    area = ½ Σ (xᵢ·yᵢ₊₁ − xᵢ₊₁·yᵢ)

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Point inside a face

    Whether the picked point, or an island, lies inside a face.

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Pattern scale and angle

    The pattern's line families at the hatch's scale, angle and origin.

    k = scale ÷ (1 metric, 25.4 inch); origin = R(angle)·(x, y)·k; spacing and dashes × k

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Pattern lines clipped to the boundary

    The dashes of every pattern line that fall inside the hatch.

    line k origin = O + k·(dx·u + dy·n); crossing: t = d₁ ÷ (d₁ − d₂) along an edge

    Hatch boundaries and pattern lines hatch.js
    • CadCraft
    64-bit
  • Rounding of stored values

    The two rounding helpers every stored number of an item goes through.

    r4(v) = round(v × 10000) ÷ 10000; r2(v) = round(v × 100) ÷ 100

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Block to millimeters

    The transform from a block's own coordinates and units to the item's millimeters.

    M = [mm, 0, 0, mm, −base.x·mm, −base.y·mm]; scale of a transform = √|det|; angle = r4(atan2(y, x) in degrees)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Lines, circles and arcs of a block

    A block's lines, circles and arcs as plan entities in millimeters.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Nested block references

    The transform of a block reference inside the block, with its rows and columns.

    local = T(insert) · R(rotation) · S(sx, sy) · T(−base + column·spacing ÷ sx, row·spacing ÷ sy)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Mesh body from a block's 3D faces

    The item's 3D body and height when the block holds 3D faces.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Arcs as points, 5° steps

    The points that replace a circle or arc that cannot stay an arc.

    n = max(8, ⌈sweep ÷ 5°⌉); point = c + r·(cos a, sin a)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Splines as points

    The points that replace a block's spline in the item's plan.

    de Boor recurrence at u = lo + (hi − lo)·s ÷ n, n = max(16, 8 × control points)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Arc points for bounds

    The points of an arc used to find a plan's bounds.

    n = max(4, ⌈sweep ÷ 10°⌉); point = c + r·(cos a, sin a)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Bounds of a plan

    The box round an item's plan, from which its width and depth are taken.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Box body on a plan

    A box body standing on the plan's bounds with a given height.

    w = max x − min x; d = max y − min y; each of x, y, z, w, d, h rounded to 4 decimals

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Item from a mesh file

    A mesh file's triangles as an item body in millimeters, with its footprint and sizes.

    p = file point × unit in mm; Y-up: (x, y, z) → (x, −z, y); stored = r4(p − (center x, max y, min z))

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • STL corners

    The corner points of an STL file's triangles.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • glTF accessor values

    The numbers of a glTF position or index accessor.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • glTF node transforms

    The matrix that places each glTF node's mesh.

    M = T · R(q) · S, R from the quaternion (qx, qy, qz, qw)

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Convex hull footprint

    The outline round a mesh item's points, used as its plan.

    monotone chain; turn = (a − o) × (b − o), popped when ≤ 0

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Box of a body

    The box a body fills: a box body itself, or the extent of a mesh body.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Box item from width, depth and height

    The rectangle plan and box body of an item given only by its sizes.

    x from −w ÷ 2 to +w ÷ 2; y from −d to 0; label height = min(0.18 d, 150), reduced to fit 90% of w

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Sizes from attributes

    Width, depth and height read from a block's attributes.

    Library item geometry from blocks, meshes and tables libitem.js
    • CadCraft
    • BimCraft
    64-bit
  • Meters per drawing unit

    The table that converts drawing units to the 3D model's meters.

    inch 0.0254; foot 0.3048; yard 0.9144; mile 1609.344; no unit 0.001

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    Exact
  • Outline of a closed 2D object

    The ring of points a solid is extruded from, and its area.

    circle: 48 points at radius r; arc: steps of at most 7.5°; area = ½ |Σ (xᵢ·yᵢ₊₁ − xᵢ₊₁·yᵢ)|

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • Extruded solid

    A solid made by pushing a ring up or down by a height.

    local ring = ring − (min x, min y); placed at (min x, min y, z₀)

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • Cylinder

    A cylinder from a center, radius and height.

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • Volume of each solid

    The volume listed for every closed solid.

    volume = |V of the definition| × |det of the placement's 3 × 3 part|

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • Changing the drawing's units

    Scales the 3D model so it stays the same size on the drawing when the units change.

    ratio = m per new unit ÷ m per old unit; every vertex and placement offset × ratio

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • 3D faces written to a file

    The model's faces as 3D faces in drawing units for DWG and DXF.

    file point = placed vertex in meters ÷ k, k = meters per drawing unit

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • 3D faces inside blocks

    Places the 3D faces a block holds once for every reference of that block.

    (x′, y′) = M·(x, y); z′ = z

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • 3D faces read from a file

    A file's loose 3D faces brought into the model in meters.

    corner in meters = file corner × k

    3D solids, faces and units in a drawing model3d.js
    • CadCraft
    64-bit
  • Underlay shapes and text

    The underlay's paths as plotted segments and fills, and its text.

    B(t) = (1 − t)³·P₀ + 3(1 − t)²t·P₁ + 3(1 − t)t²·P₂ + t³·P₃, t = s ÷ 8; line width = max(0.05, w × √|det|); text height = h × √|det| ÷ FONT_EM

    PDF underlay in a plot pdf-emit.js
    • CadCraft
    64-bit
  • Finding the paper

    The four corners of the sheet of paper in the photo.

    corner = (pixel + 0.5) × k on a copy reduced by the whole factor k; fill = bright pixels inside ÷ outline area

    Sketch photo to drawing photosketch.js
    • CadCraft
    64-bit
  • Perspective matrix from four corners

    The 3 × 3 matrix that takes the straight sheet's corners to the corners found in the photo.

    8 equations in h₁ … h₈ with h₉ = 1, solved by Gauss–Jordan elimination

    Sketch photo to drawing photosketch.js
    • CadCraft
    64-bit
  • Applying the perspective matrix

    Where a point of the straight sheet lies in the photo.

    w = h₇x + h₈y + h₉; x′ = (h₁x + h₂y + h₃) ÷ w; y′ = (h₄x + h₅y + h₆) ÷ w

    Sketch photo to drawing photosketch.js
    • CadCraft
    64-bit
  • Sheet proportions

    The long-to-short side ratio of the straightened sheet.

    w = mean of top and bottom; h = mean of left and right; ratio = max ÷ min

    Sketch photo to drawing photosketch.js
    • CadCraft
    64-bit
  • Drawing units per pixel

    The size of one pixel of the straightened sheet in drawing units.

    units per px = long side (mm) ÷ long side (px) × scale ÷ mm per unit

    Sketch photo to drawing photosketch.js
    • CadCraft
    64-bit

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.