Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Grand total
Runs the whole calculation and states the total cost.
grand = scheduled + unscheduled
Costs on the schedule cost5d.js64-bit- BimCraft
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Rates read from TakeoffCraft
Turns TakeoffCraft's stored rates into prices per unit.
rate = stored whole number ÷ 10000
Costs on the schedule cost5d.js64-bit- BimCraft
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Costs in the CSV export
The amounts written to the exported table.
Costs on the schedule cost5d.js64-bit- BimCraft
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Rounding of stored map values
Rounds an easting, northing or height before it is stored.
round(v × 10⁶) ÷ 10⁶
Placing a model on the map crs-georef.js64-bit- BimCraft
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Latitude and longitude of a grid point
The longitude and latitude of an easting and northing in the chosen system.
Placing a model on the map crs-georef.js64-bit- BimCraft
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Map conversion as a matrix
The matrix that takes model coordinates to map coordinates.
x' = s (a x − b y) + E; y' = s (b x + a y) + N; z' = s z + H, with (a, b) the normalized X axis
Placing a model on the map crs-georef.js64-bit- BimCraft
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Rotation of the model on the grid
The angle of the model's X axis from grid east, in degrees.
θ = atan2(ordinate, abscissa) × 180 ÷ π
Placing a model on the map crs-georef.js64-bit- BimCraft
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True north in the model
The direction of true north in the model's own X and Y.
g = grid direction of a 0.0001° step north; true north = (cos(g − m), sin(g − m)), m the model's rotation
Placing a model on the map crs-georef.js64-bit- BimCraft
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Map conversion moved to another system
The same place on the earth described in a different coordinate system: new origin, rotation and scale.
origin' = T(E, N); p₁ = T(origin + 10 m along the X axis); axis' = (p₁ − origin') ÷ D; scale' = scale × D ÷ step
Placing a model on the map crs-georef.js64-bit- BimCraft
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Illuminance of the whole sky
The horizontal illuminance of an unobstructed overcast sky, which every component is divided by.
E_h = 7π ÷ 9, in units of the zenith luminance
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Overcast sky integrated in altitude
The light a vertical plane gets from the sky between the horizon and an altitude.
F(θ) = (θ ÷ 2 + sin 2θ ÷ 4) ÷ 3 + (2 ÷ 9)(1 − cos³θ)
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Overcast sky luminance
The sky's brightness at an altitude, relative to the zenith.
L(θ) = (1 + 2 sin θ) ÷ 3
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Hidden altitude intervals joined
Joins the altitude ranges hidden by separate objects into one list.
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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What hides the sky in one direction
The altitudes hidden along one level direction from a window.
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Sky profile of a window
For each direction across the window's front, the altitudes that are hidden.
φᵢ = −90° + step ÷ 2 + i × step, i = 0 … 180 ÷ step − 1
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Weight of an azimuth band
How much a band of directions counts, by how squarely it faces the window.
w = sin(φ + step ÷ 2) − sin(φ − step ÷ 2)
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Vertical sky component
The share of the unobstructed sky's light that reaches the window, in percent.
VSC = 100 × Σ over bands of w × Σ over visible intervals of (F(b) − F(a)) ÷ (7π ÷ 9)
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Share of a uniform sky seen
The share of a uniform sky's light a window still gets, used for diffuse sun gain.
fraction = Σ w × Σ (G(b) − G(a)) ÷ Σ w × G(π ÷ 2), G(θ) = θ ÷ 2 + sin 2θ ÷ 4
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Angle of obstruction
The altitude of the top of whatever hides the horizon square to the window.
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Is a ray hidden
Decides whether a ray from a point through the window meets sky or an obstruction.
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Floor of a room
Picks the floor triangles out of a room's shell.
floor when |n_z| > 0.7 |n| and the triangle's mean height is below the shell's middle
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Is a grid point over the floor
Tests a plan point against one floor triangle.
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Grid of points in a room
The points at working-plane height where the daylight factor is worked out.
spacing = max(0.25, ceil(√(area ÷ max) × 20) ÷ 20) m; points at lo + s ÷ 2, then every s
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Window opening as a rectangle
The rectangle that stands for a window's opening.
k = √(area ÷ (width × height)); half sizes = k × width ÷ 2 and k × height ÷ 2
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Sky and externally reflected components at a point
The light a point gets through one window straight from the sky and from obstructions, in percent.
SC = 100 ÷ E_h × Σ over patches of L(θ) sin θ × dA cos ω ÷ r²
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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C factor by angle of obstruction
The coefficient C of the internally reflected component.
straight lines between table rows at 0°, 10° … 80°
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Internally reflected component
The light a room gets by reflection from its own surfaces, in percent.
IRC = T W ÷ (A (1 − R)) × (C R_fw + 5 R_cw) × M
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Daylight factor on the grid
The daylight factor at every grid point of a room and its mean, median, minimum, maximum and uniformity.
DF = (SC + ERC) × T × glazed share × M + IRC; uniformity = min ÷ mean
Sky view and daylight factor daylight-bim-sky.js64-bit- BimCraft
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Solar constant
The sun's irradiance outside the atmosphere at the mean earth–sun distance.
G_sc = 1367 W/m²
Sun gain through windows daylight-bim-sky.js64-bit- BimCraft
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Clear-sky irradiance
Beam and diffuse irradiance under a clear sky for a day of the year and a sun height.
τ_b = a₀ + a₁ e^(−k ÷ cos θz); G_on = 1367 (1 + 0.033 cos(2π n ÷ 365)); τ_d = 0.271 − 0.294 τ_b
Sun gain through windows daylight-bim-sky.js64-bit- BimCraft
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Climate factors for the date
Picks the row of climate factors that fits the latitude and the month.
Sun gain through windows daylight-bim-sky.js64-bit- BimCraft
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Sun gain through one day
The gain through each window at every time step, each room's peak and when it falls, and the day's energy.
gain = g × A × (G_bn cos i unless shaded + G_dh × 0.5 × sky fraction + (G_bh + G_dh) × ρ × 0.5); kWh = Σ gain × step ÷ 1000
Sun gain through windows daylight-bim-sky.js64-bit- BimCraft
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Total blocked angle
The total of the angle intervals that obstructions hide, with overlaps counted once.
total = Σ (hiᵢ − loᵢ) over the merged intervals, each clipped to 0°…90°
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Sky angle in one section
The angle of sky, from the horizon to straight up, that is still visible from a point on the window's outer face.
cut point = a + t · (b − a), t = d_a ÷ (d_a − d_b); angle = atan2(v, u); θ = 90° − blocked total
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Mean reflectance of the room
The area-weighted mean reflectance of floor, walls, ceiling and glass.
R = (A_floor·ρ_floor + A_wall·ρ_wall + A_ceiling·ρ_ceiling + A_glass·0.1) ÷ (A_floor + A_wall + A_ceiling + A_glass)
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Average daylight factor
The room's average daylight factor in percent.
ADF = Σ (T × A_g × θ × M) ÷ (A × (1 − R²))
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Triangle area and tilt
The area of one triangle of a room's shell and how far its normal points up or down.
area = |AB × AC| ÷ 2; nz = (AB × AC)_z ÷ |AB × AC|
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Closest point of a triangle
The point of a triangle nearest to a given point, used to find which room a window belongs to.
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Direction a window faces
The level direction across which a window's triangles are thinnest.
width(α) = max(x·cos α + y·sin α) − min(x·cos α + y·sin α); the α with the least width
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Floor, wall and ceiling areas of a room
The inside surface areas of a room from the triangles of its space.
A = A_floor + A_wall + A_ceiling
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Window area
The area of one window and the point on its outer face that the sky angle is measured from.
area = OverallWidth × k × OverallHeight × k, k = file length unit in mm ÷ 1000
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Sky angle of a window
The window's sky angle: the mean of five sections across its width.
θ = (θ₁ + θ₂ + θ₃ + θ₄ + θ₅) ÷ 5, at 10, 30, 50, 70 and 90 % of the width
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Result per room
Each room's mean reflectance, glazed areas, daylight factor and guidance band for the inputs given.
A_g = window area × glazed share; band: below 2 % low, below 5 % mid, else high
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Daylight table as CSV
The rooms' results written as a CSV file.
Average daylight factor of rooms daylight-bim.js64-bit- BimCraft
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Combine two transforms
The product of two plan transforms, each six numbers.
[a b c d e f]: x′ = a·x + c·y + e, y′ = b·x + d·y + f
DWG and DXF drawings compiled for the plan view dwg-compile.js64-bit- BimCraft
- TakeoffCraft
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Block insert transform
Where the content of a block lands: insertion point, rotation, scale, base point and its place in a row and column array.
M = T(insert) · R(rotation) · S(sx, sy) · T(−base + (col × colSpacing ÷ sx, row × rowSpacing ÷ sy))
DWG and DXF drawings compiled for the plan view dwg-compile.js64-bit- BimCraft
- TakeoffCraft
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Tilted block seen from above
The plan transform of an insert whose extrusion direction is neither up nor down.
Ax = unit(Wz × N) (or Wy × N when |Nx| and |Ny| < 1/64); Ay = unit(N × Ax); offset = N·z
DWG and DXF drawings compiled for the plan view dwg-compile.js64-bit- BimCraft
- TakeoffCraft
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Downward extrusion
Mirrors an entity in X when its extrusion direction points down.
DWG and DXF drawings compiled for the plan view dwg-compile.js64-bit- BimCraft
- TakeoffCraft
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Transform points
A list of points moved through a transform into the space's coordinates.
x′ = a·x + c·y + e; y′ = b·x + d·y + f
DWG and DXF drawings compiled for the plan view dwg-compile.js64-bit- BimCraft
- TakeoffCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.