Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Binary STL
Writes each triangle's unit normal and three corners.
normal = n ÷ |n| from the winding; every number written with setFloat32
STL and 3MF files for the printer print3d.js32-bit in part- ModelCraft
- PartCraft
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A coordinate as 3MF text
Formats one coordinate for the 3MF file.
0 if |v| < 10⁻¹²; else v rounded to 10 significant digits
STL and 3MF files for the printer print3d.js64-bit- ModelCraft
- PartCraft
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3MF vertex list
Writes every corner of the mesh as a vertex element.
STL and 3MF files for the printer print3d.js64-bit- ModelCraft
- PartCraft
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Render buffers of a definition
The triangles of a definition's shown faces as position, normal and texture-coordinate buffers.
Scene handed to the renderer render-mc.js32-bit, display only- ModelCraft
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Height from a baked displacement map
The displacement height at a texture coordinate.
bilinear blend of the four texels round (u, v), wrapping at the edges, read at texel centers
Scene handed to the renderer render-mc.js32-bit, display only- ModelCraft
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Displaced mesh point
Moves a mesh point along its averaged normal by the material's height times its scale, for the render.
p′ = p + n̂ × height(u, v) × scale
Scene handed to the renderer render-mc.js32-bit, display only- ModelCraft
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Flat area per color
The total area of level, upward faces of each color, largest first.
s = ∛|m₀·(m₅·m₁₀ − m₆·m₉)|; area = Σ face area × s²; shown = round(area × 100) ÷ 100
Areas of flat upward faces by color render-mc.js64-bit- ModelCraft
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Sunrise, sunset and solar noon
The clock hours of sunrise, sunset and solar noon and the sun's highest altitude on a day.
hᵢ = min(0.05·i, 23.99), i = 0 … 480; rise = first hᵢ with altitude > 0 after one ≤ 0; noon = hᵢ of the highest altitude
Time of day, date and exposure from plain words scene-say.js64-bit- ModelCraft
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Clock hour for a named time
The hour that stands for dawn, morning, noon, afternoon, golden hour, dusk or night on a given day.
dawn = rise + 0.3; morning = rise + 0.45·(noon − rise); afternoon = noon + 0.55·(set − noon); dusk = set − 0.1; night = set + 2; hour = round to 0.01
Time of day, date and exposure from plain words scene-say.js64-bit- ModelCraft
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The look for the choices made
Combines time, date or season and weather into the sun's date and hour and the render's exposure.
month, day = round(given); exposure = round((weather + time of day) × 100) ÷ 100
Time of day, date and exposure from plain words scene-say.js64-bit- ModelCraft
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Places things can stand on
Top-level placements and large flat faces with their box, top height, height and area.
placement area = Δx × Δy of its box; face area from the model kernel; every number rounded to 0.001
Placing scene trees and people scene-entourage.js64-bit- ModelCraft
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Point inside a face outline
Whether a plan point lies inside a polygon.
count edges with (y_a > y) ≠ (y_b > y) and x < (x_b − x_a)·(y − y_a) ÷ (y_b − y_a) + x_a; inside if odd
Placing scene trees and people scene-entourage.js64-bit- ModelCraft
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The ground a request names
The region to scatter over, the height things stand at, and the boxes to keep clear.
on a placement: its box in plan, z = top of the box; on a face: its outline, z = first point's z; avoid boxes with top > z + 0.3 and bottom < z + 2.5
Placing scene trees and people scene-entourage.js64-bit- ModelCraft
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Planting trees
Places a number of trees over the region, each with a random turn and a size within 10% of the library's.
minimum distance = max(0.5, 0.9 × crown width); yaw = rand × 2π; scale = 0.9 + 0.2 × rand
Placing scene trees and people scene-entourage.js64-bit- ModelCraft
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Placing people
Places figures over the region; along a line they face along it, half each way.
heading = atan2(Δy, Δx) of the line; yaw = heading + π ÷ 2 (+ π for half of them) + (rand − ½) × 0.3; scale = 0.97 + 0.06 × rand
Placing scene trees and people scene-entourage.js64-bit- ModelCraft
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Scattering points with a minimum spacing
Seeded points inside a rectangle or along a line, none closer than the minimum distance to another.
rectangle: x = x₀ + margin + rand × w, y likewise; line: p = a + (b − a) × i ÷ (count − 1) + normal × jitter; kept x, y = round to 0.01
Placing scene trees and people scene-say.js64-bit- ModelCraft
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Placement matrix
The 4×4 matrix for a turn about the vertical axis, a uniform scale and a position.
c = cos(yaw)·scale; s = sin(yaw)·scale; columns [c, s, 0], [−s, c, 0], [0, 0, scale], [x, y, z]
Placing scene trees and people scene-say.js64-bit- ModelCraft
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Arc and circle as straight segments
The ground segments for one traced line, arc or circle.
aₖ = a₀ + sweep × k ÷ n; pₖ = [cx + r·cos aₖ, cy + r·sin aₖ, 0]
Traced sketch into model edges sketch-photo-mc.js64-bit- ModelCraft
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Picked points in millimeters
The picked model points as the surfaces library receives them.
v_mm = round(v × 1000 × 10⁶) ÷ 10⁶
Points picked for surfaces surfaces-mc.js64-bit- ModelCraft
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Letter outlines from strokes
The outline of the text: each stroke segment as a rectangle of the pen's width, each stroke point as a disc.
r = height × weight ÷ 2; rectangle corners = a ∓ r·n̂, b ∓ r·n̂; disc corner = c + r·[cos(i·π ÷ 6), sin(i·π ÷ 6)]; line k at y − 1.6·k·height
3D text text3d.js64-bit- ModelCraft
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Letters as faces or solids
The component the app places: flat faces, or a closed solid from z = 0 to the depth.
g6(v) = round(v × 10⁶) ÷ 10⁶ on every coordinate
3D text text3d.js32-bit in part- ModelCraft
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Did another program change the points
Decides whether a definition's native USD points still match the model's own.
changed if any fround(own coordinate) ≠ file coordinate, or the counts differ
USD save, open and import usd-modelcraft.jsExact- ModelCraft
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Mesh from the native points
Rebuilds a definition that was changed elsewhere from the file's native points and faces.
USD save, open and import usd-modelcraft.js64-bit- ModelCraft
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Was a placement moved elsewhere
Decides whether a placement's matrix in the file differs from the model's and takes the file's if so.
moved if any |mₖ(file) − mₖ(own)| > 10⁻⁷ × max(1, |mₖ(own)|)
USD save, open and import usd-modelcraft.js64-bit- ModelCraft
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Placements through the stage's frame
Brings a placement matrix from the file's units and up axis into meters with Z up.
M′ = F · M · F⁻¹
USD save, open and import usd-modelcraft.js64-bit- ModelCraft
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Imported mesh points
The points of an imported mesh in meters with Z up.
p′ = F · p (rotation, scale and translation of the frame)
USD save, open and import usd-modelcraft.js64-bit- ModelCraft
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Lamp output from a USD light
The lumens of an imported lamp when the file does not carry ModelCraft's own value.
area = width × height × scale² or 4π·(radius × scale)²; lumens = intensity × 2^exposure × 683 × max(area, 10⁻⁶) × π
USD save, open and import usd-modelcraft.js64-bit- ModelCraft
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Round starting size
Rounds a size to 1, 2, 5 or 10 times a power of ten.
p = 10^⌊log₁₀ x⌋; m = x ÷ p; result = (1 if m < 1.5, 2 if m < 3.5, 5 if m < 7.5, else 10) × p
Sizes for new curves and meshes, remesh grid ws-curve.js64-bit- ModelCraft
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Text as a curve object
The letters' outlines as closed flat splines, filled and given a thickness.
extrude = height × 0.05; each outline point [x, y] becomes a spline point [x, y, 0]
Sizes for new curves and meshes, remesh grid ws-curve.js64-bit- ModelCraft
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Voxel remesh grid size
Suggests a voxel size and counts the grid cells the typed size would need.
suggested = niceSize(largest extent ÷ 40); cells = Π (⌈(extentₖ + 4·voxel) ÷ (voxel ÷ 2)⌉ + 1)
Sizes for new curves and meshes, remesh grid ws-mesh.js64-bit- ModelCraft
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Size of a new mesh shape
The size given to a new plane, cube, cylinder, sphere or torus.
s = niceSize(view height ÷ 5); radius = s ÷ 2; torus tube = s ÷ 8
Sizes for new curves and meshes, remesh grid ws-mesh.js64-bit- ModelCraft
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Volume and size of a placed solid
The volume of a closed group or component and its width, depth and height as placed.
k = ∛|det M₃ₓ₃|; volume = V × k × k × k; size_q = (max_q − min_q) × |column q|; retyped size → L ÷ |column q|
Entity info: volume, size, angle and area modelcraft.js64-bit- ModelCraft
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Volume and size of a placed mesh
The volume of a closed mesh and its size as placed.
k = ∛|det M₃ₓ₃|; volume = V × k³; size_q = (max_q − min_q) × |column q|
Entity info: volume, size, angle and area modelcraft.js64-bit- ModelCraft
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Arc angle
The angle an arc sweeps, in degrees.
shown = round(sweep × 180 ÷ π × 100) ÷ 100
Entity info: volume, size, angle and area modelcraft.js64-bit- ModelCraft
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Total area of selected faces
The sum of the areas of the selected faces.
total = Σ face area
Entity info: volume, size, angle and area modelcraft.js64-bit- ModelCraft
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Print check size and volume
The size in millimeters and the volume in cubic centimeters shown after a print check.
shown size = round(mm × 10) ÷ 10; shown volume = round(mm³ ÷ 1000 × 10) ÷ 10 cm³
Entity info: volume, size, angle and area modelcraft.js64-bit- ModelCraft
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Mirror plane for a flipped copy
Puts the mirror plane on the far side of the selection's box so the copy lands beside the original.
far = max over the box's 8 corners of (corner − c)·a; plane point = c + a × far
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Curve object from a drawn curve
Makes a curve object from a drawn arc, circle, polygon or curve, flat when all its points share a height.
closed if |first − last| < 10⁻⁹; flat if every |z − z₀| < 10⁻⁹, then z ← 0 and the placement carries z₀; bevel depth = max(10⁻⁴, length ÷ 100)
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Node meshes baked into the model
Converts each baked mesh from millimeters to the model's meters.
x_m = x_mm ÷ 1000
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Guessing storey heights
Proposes a storey for each different height the top-level groups and components stand on.
height = round(box min z × 100) ÷ 100
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Sun settings from the panel
Reads month, day, hour, latitude, longitude and time zone from the Style panel into the model's sun.
value = clamp(parseFloat(text), lo, hi); month, day = value | 0
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Room handed to add-ons
The room made by the selected floor face, as add-ons receive it: outline in millimeters, height and area.
z = round(room height × 1000); area (mm²) = area (m²) × 10⁶
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Scale of a photographed sketch
Reads the 1 : n scale the person types for a sketch photo.
n = round(Number(text)); accepted if 1 ≤ n ≤ 100 000
Edits and settings from the main window modelcraft.js64-bit- ModelCraft
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Point and normal under the pointer
The clicked point and the face normal in the face's own coordinates, and where on the material's tile the point lies.
p = M⁻¹ × hit; n = (b − a) × (c − a), made unit; tile uv = planar uv ÷ tile size
Decal placement and size ws-shading.js64-bit- ModelCraft
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Barycentric weights of a point in a triangle
The three weights of a point against a triangle's corners and its distance from the triangle's plane.
n = ab × ac; b = ((ap × ac) · n) ÷ |n|²; c = ((ab × ap) · n) ÷ |n|²; a = 1 − b − c; dist = |ap · n| ÷ |n|
Decal placement and size ws-shading.js64-bit- ModelCraft
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Size of a new decal
The width and height a new decal and its material tile are stored with.
height = round(width × (picture height ÷ picture width) × 1000) ÷ 1000
Decal placement and size ws-shading.js64-bit- ModelCraft
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Resize a decal
A decal's new height and depth when its width is changed.
h = round(w × size₁ ÷ size₀ × 1000) ÷ 1000; depth = max(0.01, min(w, h) ÷ 2)
Decal placement and size ws-shading.js64-bit- ModelCraft
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Turn a decal a quarter turn
The decal's new width direction and swapped sizes after a quarter turn about its normal.
u′ = n × u; size′ = [size₁, size₀]
Decal placement and size ws-shading.js64-bit- ModelCraft
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A placement's surface in world coordinates
Every triangle corner of the selected object with its normal and UV, in world coordinates, for the bake.
Texture bake inputs ws-shading.js32-bit, display only- ModelCraft
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Bake ray distance and widths
The ray distance, curvature width and cage distance handed to the bake.
dist = given, or 0.25 × bounding box diagonal; width = percent ÷ 100; cage = percent ÷ 100
Texture bake inputs ws-shading.js32-bit, display only- ModelCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.