Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Angle on the nearest turn
Returns each solved angle on the turn closest to where it started, inside its limits.
w = s₀ + ((val − s₀ + 180) mod 360) − 180
Closed-loop joint solver assembly.js64-bit- PartCraft
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Rank, mobility and conflicts
Counts the independent conditions at the answer, how many values could still be set, and which loops did not close.
mobility = unknowns − rank; conflict when max |r| of a loop > max(1000 × tol, 1e-6)
Closed-loop joint solver assembly.js64-bit- PartCraft
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Overlap volume of a pair
The common volume of two placed parts and whether it counts as a clash.
v = volume(A ∩ B); clash when v > 1e-6
Interference between assembly parts assembly.js32-bit in part- PartCraft
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Thread zones
Tubes around each cosmetic thread, used to tell a bolt in a tapped hole from a real clash.
r₀ = 0.97 × minor (default 0.8 × major); r₁ = 1.03 × major + 0.001; length = depth + 2 × max(0.05 × major, 0.001)
Interference between assembly parts assembly.js64-bit- PartCraft
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Motion check steps
Steps one joint value from a start to an end and reports interference at each step.
value_s = from + (to − from) × s ÷ steps, s = 0 … steps
Interference between assembly parts assembly.js64-bit- PartCraft
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Scale about a point
The matrix that scales a body by three factors about a fixed point.
p′ = c + diag(sx, sy, sz) × (p − c); translation = c × (1 − s)
Body move, scale and path pattern arithmetic bodies.js64-bit- PartCraft
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Smallest rotation between two directions
The rotation that turns one unit direction onto another by the smallest angle.
k = (a × b) ÷ |a × b|; θ = atan2(|a × b|, a · b)
Body move, scale and path pattern arithmetic bodies.js64-bit- PartCraft
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Rotation about an axis
The 3 × 3 rotation about a unit axis by an angle in radians.
R = cos θ I + sin θ [k]× + (1 − cos θ) k kᵀ
Body move, scale and path pattern arithmetic bodies.js64-bit- PartCraft
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Rigid motion about a point
The 4 × 4 matrix of a rotation about a point followed by a translation.
p′ = R (p − c) + c + t; offset = c − R c + t
Body move, scale and path pattern arithmetic bodies.js64-bit- PartCraft
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Pattern stations along a path
The arc length at which each copy of a path pattern sits.
equal: step = L ÷ count (closed) or room ÷ (count − 1) (open); s_i = s₀ ± step × i, wrapped into [0, L) on a closed path
Body move, scale and path pattern arithmetic bodies.js64-bit- PartCraft
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Nearest point on an edge
The point of an edge closest to a given point, with the tangent there.
circle: p = c + r × unit(radial part of (q − c)); other curves: minimize |C(t) − q|²
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Midpoint of an edge by length
The point half way along an edge measured along the curve.
length = Σ over 32 pieces of Σ₈ wᵢ |C′(tᵢ)| × h; bisect for length(t) = total ÷ 2
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Where an edge crosses a plane
The points at which an edge passes through a plane.
g(t) = (C(t) − o) · n; bisect each sign change of g between 400 samples
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Arc of a sweep path
Turns a sketch arc into the three points OpenCascade builds the path arc from.
r = |s − c|; mid = c + r × (cos, sin)((a₀ + a₁) ÷ 2), a₁ raised by 2π when a₁ ≤ a₀
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Chaining path pieces
Decides which curve ends meet when pieces are joined into one path.
same when |p − q| ≤ 1e-6 × max(1, largest |end point|)
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Sweep profile at the path's end
Checks that the profile's plane passes through one end of the path, and which end.
|(p − o) · n| ≤ 1e-6 × max(1, |path chord|)
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Extrude up to a face
How far along the extrude direction each profile point is from the target plane.
t = ((o − x) · n) ÷ (u · n); parallel target: depth = min t; otherwise depth = 1.02 × max t + 1, then cut back by the plane
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Through, offset and vertex extents
The extrude depth for through-all cuts, an offset from a face, and up to a vertex.
through: far + 1 + 0.01 × body range; offset: o = face − n × side × offset; vertex: b = (p − o) · u
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Picking the next face
Chooses the first face of the body that the extrude meets.
nearest face by its lowest vertex distance along u, ties (within 1e-7 × scale) by centroid distance
Reference geometry, sweep paths and extrude extents brep-design.js64-bit- PartCraft
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Points along a projected edge
Turns one edge of a view into the points its line segments join.
circle: n = max(8, ceil(|t₁ − t₀| ÷ (π ÷ 60))); other curves: n = 96; drop a sample within 1e-7 × size of the chord
Drawing views of the exact solid brep-draw.js64-bit- PartCraft
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Extent of a view
The smallest box around a view's segments, used to place and scale it.
u₀ = min, u₁ = max over segment ends (same for v)
Drawing views of the exact solid brep-draw.js64-bit- PartCraft
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Section plane position
Places the cutting plane square to a view's direction and builds the box that removes the near half.
o = center − d (center · d) + d × at; box side = 2 × (2 × diagonal + 10)
Drawing views of the exact solid brep-draw.js64-bit- PartCraft
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Faces in the cutting plane
Finds the faces created by the cut, whose outlines bound the hatched area.
||n · d| − 1| ≤ 1e-9 and |(p − o) · d| ≤ 1e-6 × diagonal
Drawing views of the exact solid brep-draw.js64-bit- PartCraft
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Cutting-plane line in the neighboring view
The point and direction of the line that shows where the section was cut.
along = unit(d_section × d_view); p = (o · right, o · up); dir = (along · right, along · up)
Drawing views of the exact solid brep-draw.js64-bit- PartCraft
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Number of steps round a circle
How many interpolation points a round direction gets, from its effective radius.
h = (384 × DEV ÷ R)^¼; n = ceil(2π ÷ h) rounded up to a multiple of 4, between 32 and 720
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Cubic spline through the unit circle
The poles of a periodic cubic B-spline that passes through the circle at every knot.
pole i = k × (cos((i − 1)h), sin((i − 1)h)), k = 6 ÷ (4 + 2 cos h), err = h⁴ ÷ 384
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Largest stretch of the map
The largest factor by which the scale lengthens any direction, used to size the deviation.
σ = |M x| after 60 power iterations of x ← unit(Mᵀ M x)
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Image of a curve
A line, circle, ellipse, Bézier or B-spline curve after the scale, as a B-spline in the same parameter.
line, Bézier, B-spline: poles ↦ T × pole (exact); circle, ellipse: T × (c + r₁ x cos + r₂ y sin) at the spline's poles
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Image of a surface
A plane, cylinder, cone, sphere, torus, extrusion, revolution or spline surface after the scale.
plane ↦ plane with frame from T x, T x × T y; cylinder, cone: ring(u) × (R + v sin α) + v cos α Z; sphere, torus: ring(u) × (R₁ + R₂ cos v) + R₂ sin v Z
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Inverse of a placement
Inverts a 3 × 4 placement matrix found in the shape.
M⁻¹ = adj(M) ÷ det(M); t⁻¹ = −M⁻¹ t
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Parameter range of straight directions
How far a line or the straight direction of a surface must extend to cover the body.
t₀ = ((center − o) · d) ÷ |d|²; range = t₀ ± (1.02 × D ÷ |d| + 1)
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Raised shape tolerances
The tolerance written on every vertex, edge and face of the scaled body.
tol = max(old, max(1e-7, 3 × largest deviation + 1e-9))
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Numbers written to the shape text
Turns each coordinate, weight and knot into the text OpenCascade reads back.
text = String(v); −0 → 0
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Matching equal placements
Decides when two uses of the same curve or surface share one mapped copy.
key = entries rounded to 1e-12, joined
Non-uniform scale of an exact body brep-gtrsf.js64-bit- PartCraft
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Rib slab outline
The flat region the rib is cut from: the sketch chain carried past both ends and offset to one side.
E = 4 × max(1, diagonal + |box center − sketch origin|); ends ± E along the end directions; far side = + E × D
Rib feature brep-rib.js64-bit- PartCraft
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Choosing the rib piece
Picks the piece of the trimmed slab that lies beside the sketch line and checks it is closed off by the body.
distance(probe, piece) < 1e-6 × max(1, t); open when reach > 0.5 × E
Rib feature brep-rib.js64-bit- PartCraft
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Edge flange frame
The axes a flange is built in: along the edge, out of the sheet's face, and out of its side.
e = unit(B − A); square when |n_big · n_side| ≤ 1e-6; P = (A + B) ÷ 2 − v × t ÷ 2 must lie on the side face
Sheet metal base and edge flanges brep-sheet.js64-bit- PartCraft
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Flange cross-section
The corner points of the bend and the leg in the plane square to the edge.
C = (0, r); point(ρ, φ) = C + ρ (cos φ, sin φ); φ from −π ÷ 2 to −π ÷ 2 + θ; leg end = arc end + length × (−sin φ₁, cos φ₁)
Sheet metal base and edge flanges brep-sheet.js64-bit- PartCraft
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Bend relief slot
The box cut beside an offset flange end so the bend can form.
depth into the sheet = r + t; box length along u = (r + t) + 1e-3 × max(1, r + t); through 2 × t
Sheet metal base and edge flanges brep-sheet.js64-bit- PartCraft
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Side of the first bend
Which side of an open profile the sheet's thickness goes on.
turn = sign((p₁ − p₀) × (p₂ − p₁))
Sheet metal base and edge flanges brep-sheet.js64-bit- PartCraft
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Cone from its derivatives
A cone's axis point, axis direction, radius and slope from the surface's derivatives at one point.
ρ = |P_uu|; e = −P_uu ÷ ρ; z = P_v − (P_v · e) e; axis point = P − ρ e; slope k = (P_v · e) ÷ |z|
Exact surface records for meshing brep-surf.js64-bit- PartCraft
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Torus from its derivatives
A torus's center, axis and two radii from the surface's derivatives at one point.
ρ = |P_uu|; A = P − ρ e; d = unit(e × P_u); tube center M = P + P_vv; c = A + ((M − A) · d) d; R = |M − c|; r = |P_vv|
Exact surface records for meshing brep-surf.js64-bit- PartCraft
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Check against the kernel's face
Confirms the record describes the same surface as the kernel's face before it is used.
25 points on a 5 × 5 grid (2 % to 98 % of the parameter box); each within 1e-9 × size of the record's surface
Exact surface records for meshing brep-surf.js64-bit- PartCraft
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Closed loops with their curves
Collects a sketch's curves into closed loops, keeping each curve's exact definition.
tol = 1e-6 × max(1, extent); ends within 10 × tol share a node; arc mid = c + r (cos, sin)(a₀ + sweep ÷ 2)
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Arc edge through three points
Builds an arc of the profile in the kernel.
arc through a (start node), mid, b (end node)
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Loop orientation
Whether a loop runs counterclockwise, from the sign of its area.
A = ½ Σ (x_j y_i − x_i y_j)
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Point just inside a loop
A test point a small step inside the loop's longest edge, used to decide nesting.
p = midpoint of longest edge + normal × 1e-6 × max(1, edge length)
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Which loops are holes
Counts how many other loops contain each loop; odd depth is a hole.
depth_i = number of loops whose polygon contains innerPoint(loop_i); face when depth is even
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Stored edge and face reference points
The point saved with a picked edge or face so it can be found again after a rebuild.
at = coordinates rounded to 6 decimals
Sketch profiles for exact solids brep.js64-bit- PartCraft
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Extrude depth and start
Where an extrude starts and how far it runs for blind, mid-plane and through-all ends.
blind: z₀ = 0 or −h; mid: z₀ = −h ÷ 2; through: h = far side + 1 + 0.01 × body range
Exact-kernel feature dimensions brep.js64-bit- PartCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.