Resources Numerical accuracy

Calculations

Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.

  • 6,917 calculations in 1,248 source files
  • 143 exact
  • 6,286 in 64-bit
  • 335 with a 32-bit step
  • Last reviewed

Calculations

  • Arrays in the binary file

    Writes an array of numbers into the binary USD file.

    USD mesh coordinates in saved and exported files usd/usdc-write.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    32-bit in part
  • Reading a mesh

    The points, faces and attached values of a mesh read from a USD scene.

    USD mesh coordinates in saved and exported files usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    32-bit in part
  • Built-in shapes as meshes

    A cube, sphere, cylinder, cone, capsule or plane of a USD scene as a mesh.

    ring point = (r·cos θ, r·sin θ, z), θ = 2π·j ÷ 24

    USD mesh coordinates in saved and exported files usd/geom.js
    • CadCraft
    • BimCraft
    • ModelCraft
    • TakeoffCraft
    • CivilCraft
    • DetailCraft
    • PartCraft
    64-bit
  • Matrix inverse

    The inverse of the normal matrix, used for the solution and for the cofactors behind the error ellipses.

    [N | I] → [I | N⁻¹] by row operations

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Observation equations

    For each distance, direction, angle, azimuth, vector or control observation: observed minus computed, and its partial derivatives.

    l = observed − computed; ∂d/∂x = Δx ÷ d; ∂az/∂x = Δy ÷ d²; ∂az/∂y = −Δx ÷ d²

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Gauss-Newton iteration

    Builds the weighted normal equations, solves for the corrections and applies them until they are small.

    N = AᵀPA; u = AᵀPl; Δx = N⁻¹u; P = 1 ÷ σ²

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Variance factor, redundancy and standardized residuals

    The a posteriori standard deviation of unit weight, each observation's redundancy number and its standardized residual.

    σ̂₀ = √(vᵀPv ÷ dof); r = 1 − w·aᵀQa; w-test = v ÷ (σ·√r)

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Error ellipses

    The semi-axes and azimuth of each free point's confidence ellipse, and its standard deviations in x and y.

    λ = (qxx + qyy ± √((qxx − qyy)² + 4qxy²)) ÷ 2; axis = k·σ̂₀·√λ; k = √(−2 ln(1 − confidence))

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Chi-square limits

    The lower and upper limits the variance test compares vᵀPv with.

    χ²(p, k) ≈ k·(1 − 2/(9k) + z·√(2/(9k)))³

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Critical value for the residual test

    The two-sided normal critical value for the chosen significance level.

    t = √(−2 ln(α/2)); z ≈ t − (c₀ + c₁t + c₂t²) ÷ (1 + d₁t + d₂t² + d₃t³)

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Leveling network

    Adjusted heights of the free points from observed height differences, with residuals and standard deviations.

    weight = 1 ÷ σ², or 1 ÷ length; h = N⁻¹u

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Traverse by the compass rule

    Traverse coordinates, the misclosure, and each point corrected in proportion to the distance traveled.

    x += d·sin(az), y += d·cos(az); correction = misclosure × (length so far ÷ perimeter); precision = perimeter ÷ misclosure

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Adjusted points as CSV

    The export of adjusted coordinates and ellipse values, one point per line.

    value written = round(v × 10⁴) ÷ 10⁴

    Survey network adjustment adjust.js
    • CivilCraft
    64-bit
  • Angle to (−π, π]

    Brings a direction difference into one turn, so a deflection is read the short way round.

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Deflection, tangent lengths and curve center at a PI

    The deflection angle at each PI, the tangent length of a plain curve, and for a curve with transitions the center and the two tangent lengths.

    Δ = a₂ − a₁; T = R·tan(Δ/2); center from n₁·c = R + p₁, n₂·c = R + p₂; T₁ = k₁ − u₁·c, T₂ = u₂·c + k₂

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Circular curve and its facts

    The arc's center, start angle, length, external, middle ordinate and chord, and the PC and PT stations.

    L = R·Δ; E = R·(1 ÷ cos(Δ/2) − 1); M = R·(1 − cos(Δ/2)); chord = 2R·sin(Δ/2)

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Transition, curve, transition at one PI

    The circular arc left between two transitions and the stations TS, SC, CS and ST.

    Δc = |Δ| − θ₁ − θ₂; Lc = R·Δc

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Point and direction at a station

    The coordinates and forward direction on the alignment at a station.

    line: p₀ + s·(cos dir, sin dir); arc: c + R·(cos a, sin a), a = a₀ ± s ÷ R

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Station and offset of a point

    The nearest station on the alignment to a point, and how far left or right of it the point lies.

    line: s = (p − p₀)·u clamped to the element; arc: s = R × swept angle; offset = (p − foot) × direction

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Station ticks

    The points at every whole multiple of the station interval.

    station = k × step, k whole

    Alignment lines and circular curves alignment.js
    • CivilCraft
    64-bit
  • Clothoid point

    The offsets along and across the tangent, and the turn so far, at a distance along a clothoid.

    θ = l² ÷ (2·R·Ls); x = l·Σ (−1)ⁿ θ²ⁿ ÷ ((2n)!·(4n+1)); y = l·Σ (−1)ⁿ θ²ⁿ⁺¹ ÷ ((2n+1)!·(4n+3))

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Gauss-Legendre quadrature

    The integral the other transition kinds and the cubic parabola's length are computed with.

    ∫ f ≈ (h ÷ 2)·Σ panels Σ₈ wₖ·f(mid + (h ÷ 2)·xₖ)

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Curvature shapes

    The curvature law of each transition kind and its integral, which gives the turn angle.

    κ = f(u) ÷ R; θ = Ls·F(u) ÷ R; u = l ÷ Ls

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Length along a cubic parabola

    The true length of a cubic parabola transition from its start to a distance along the tangent.

    s(x) = ∫₀ˣ √(1 + (v² ÷ (2·R·Ls))²) dv

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Cubic parabola parameter from a length

    The tangent length Ls of the cubic parabola whose curve has a given length.

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Point on a transition of any kind

    The offsets and turn at a distance along a transition, for all six kinds.

    x = ∫₀ˡ cos θ(s) ds; y = ∫₀ˡ sin θ(s) ds

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Transition constants

    The end offsets Xc and Yc, the shift p and the tangent offset k of a transition, and its true length.

    p = Yc − R·(1 − cos θ); k = Xc − R·sin θ

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Transition element and its long and short tangents

    Places a transition on the alignment and works out its own point of intersection.

    long tangent = Xc − Yc ÷ tan θ; short tangent = Yc ÷ sin θ

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Point on a placed transition

    The project coordinates and direction at a distance along a transition element.

    p = p₀ + R(dir₀)·(x, ±y)

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Nearest point on a transition

    The station on a transition closest to a given point, for station and offset.

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Alignment as a polyline

    The alignment as vertices for linework and export: arcs and transitions become chords.

    pieces = max(1, ⌈turn ÷ maxTurn⌉, ⌈length ÷ maxSeg⌉); default maxTurn = 0.5°

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Transitions as straight pieces

    Each transition cut into short lines so that crossings with other linework can be found; lines and arcs are kept exact.

    pieces = max(4, ⌈θ ÷ 0.25°⌉)

    Transition curves and sampled alignment geometry alignment.js
    • CivilCraft
    64-bit
  • Meters per drawing unit

    The length of each $INSUNITS drawing unit in meters.

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    Exact
  • Drawing units to project units

    The factor every imported coordinate is multiplied by.

    inch, yard, mile into feet: meters ÷ 0.3048; metric into feet: meters ÷ (1200 ÷ 3937); into meters: meters ÷ 1

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Object coordinate system

    The rotation from an entity's own coordinate system to world coordinates, from its extrusion direction.

    Az = N ÷ |N|; Ax = (Wy or Wz) × Az, normalized; Ay = Az × Ax

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Composing transforms

    The product of two 3×4 affine transforms, used for nested block references.

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Block reference placement

    The transform of one block reference: base point, scale, array spacing, rotation, insertion point and extrusion.

    M = parent · OCS · T(insert) · R(rotation) · T(column, row) · S(scale) · T(−base)

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Arcs and circles as vertices

    Points along a circular arc, at most 5° apart.

    n = max(2, ⌈sweep ÷ 5°⌉); p = c + r·(cos a, sin a)

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Polyline bulges as vertices

    The arc between two polyline vertices that carry a bulge, as intermediate points.

    θ = 4·atan(bulge); r = chord ÷ (2·sin(θ/2)); center = chord middle + r·cos(θ/2) along the normal

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Splines as vertices

    Points along a B-spline, rational or not, sampled evenly in its parameter.

    samples = min(4000, max(16, 32 × (control points − degree)))

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Splines stored as fit points only

    A smooth curve through the fit points when the file gives no control points.

    centripetal Catmull-Rom: knot step = √(distance between points); 8 vertices per span

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Ellipses as vertices

    Points along an ellipse or elliptical arc.

    minor = ratio × (N × major); p = c + major·cos s + minor·sin s

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • One elevation per object, and flat objects

    The ELEV attribute of an imported object, and whether its vertices keep a z at all.

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Feature lines read back from a drawing

    The vertices of a feature line written earlier by CivilCraft, scaled into project units.

    x, y, z × scale

    DWG and DXF linework into project units cad-linework.js
    • CivilCraft
    64-bit
  • Survey point from a block's insertion point

    The world position of each block reference, and of each cell of an arrayed reference, in project units.

    world = OCS · insert; array cell offset rotated by the reference's rotation; × unit scale

    DWG and DXF linework into project units block-points.js
    • CivilCraft
    64-bit
  • Number from attribute text

    The elevation or number read from a block attribute such as EL 105.32.

    DWG and DXF linework into project units block-points.js
    • CivilCraft
    64-bit
  • Elevation kept for a block point

    Which elevation a point made from a block gets: the insertion z, an attribute, or none.

    DWG and DXF linework into project units block-points.js
    • CivilCraft
    64-bit
  • Number from file text

    A coordinate, angle, distance or height read from a field of the file.

    Data collector files and polar reduction collector.js
    • CivilCraft
    64-bit
  • Dotted degrees, minutes, seconds to radians

    An angle written as DDD.MMSSss, as many data collectors write it, as radians.

    angle = (D + M ÷ 60 + S ÷ 3600) × π ÷ 180

    Data collector files and polar reduction collector.js
    • CivilCraft
    64-bit
  • Degrees or gons to radians

    A file angle in decimal degrees or gons as radians.

    degrees × π ÷ 180; gons × π ÷ 200

    Data collector files and polar reduction collector.js
    • CivilCraft
    64-bit

A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.