Tutorials ModelCraft help Getting started
Get started with ModelCraft
What ModelCraft is for, how to open it, and your first box from a rectangle to a saved model.
Written for ModelCraft 0.3. The same help is inside the app: press F1.
ModelCraft is a 3D modeler for early design: massing studies, room layouts, quick building forms and the shadows they cast. You draw flat shapes, pull them up into solids, and keep working on them by drawing on their faces. It runs in your web browser, and your models stay on your computer.
If you have used SketchUp, most of what you know carries over: the same tool letters, push/pull, a value box for exact sizes, groups and components. Coming from other modelers lists what is different.
Open ModelCraft
- Open ModelCraft in a current version of Chrome, Edge, Firefox or Safari. See Browsers and computers.
- Wait for the 3D view to appear: a light (or dark) area in the middle with a card titled "Start modeling".
The screen has a toolbar along the top, the Outliner and Components on the left, the 3D view in the middle, Entity info, Style and Scenes on the right, and a status bar along the bottom with the value box and the units. The ModelCraft screen explains each part.
Check the units first
Look at the bottom right corner. The units picker shows what lengths are measured in.
- A new model starts in feet and inches when your browser is set to the United States (also Liberia and Myanmar), and in millimeters everywhere else.
- To change it, choose another unit in the picker: ft and in, in, m, cm or mm. The model itself does not change size; only how lengths are shown and how bare numbers are read.
A number you type without a unit uses the model's unit. In a feet-and-inches model a bare number is inches, so 120 means 10 feet.
Draw your first box
- Press RR for the Rectangle tool, or click Rectangle in the Draw group of the toolbar.
- Click once on the ground near the middle of the view. That is the first corner.
- Move the pointer away. A rectangle follows it, and the value box at the bottom (labeled Dimensions) shows its size.
- Type the size and press ReturnEnter: for example
4m,3m, or16',12'in feet and inches. You don't need to click in the value box first; typing a number sends it there.
You get a flat rectangle on the ground. It is a face: a surface with edges around it.
- Press PP for Push/pull.
- Click the rectangle, move the pointer up, and click again. Or click the rectangle and type a height, such as
3mor10', then press ReturnEnter.
The rectangle becomes a box with a top, a bottom and four sides.
- Press SpaceSpace to go back to Select, then click the top of the box. Entity info on the right shows its area.
Look around
- Orbit: drag with the middle mouse button (the wheel), or press OO and drag with the left button.
- Pan: drag with the right button, or with the middle button while you hold ⇧Shift.
- Zoom: turn the wheel. It zooms toward whatever is under the pointer.
- See everything: press ⇧ZShift+Z, or click Extents.
On a trackpad or a touch screen the gestures are different. See Orbit, pan and zoom.
Undo
Press ⌘ZCtrl+Z to undo and ⌘YCtrl+Y to redo, or use Undo and Redo in the toolbar. ModelCraft remembers the last 200 steps while the model is open. The history is not saved in the file.
Save your model
- Click Save in the File group, or press ⌘SCtrl+S.
- The browser downloads a file named after your model, such as
Untitled.modelcraft. The status bar says where it went: "Saved Untitled.modelcraft to your downloads."
Saving is a download. Each save makes a new copy in your downloads folder; it does not overwrite the file you opened. To keep a tidy project folder, move or rename the file there yourself. Open, save, import and export explains why and what else you can do.
Get help
Press F1F1 or click Help in the app bar to open this help beside the model. It works with no connection. Press F1F1 again, or EscEsc inside the help, to close it. See Using this help.