Resources Numerical accuracy
Calculations
Every calculation under our calculation policies: what it works out, its formula and the precision it runs at. Open one to see its code as it is in the released app.
Calculations
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Grid lines and dots
How many grid steps fit inside the margins and where each line or dot is drawn.
n = floor((size − 2 × margin) ÷ pitch + 1e-6); start = (size − n × pitch) ÷ 2; line i = start + i × pitch
Blank pages: paper sizes and grid blank.js64-bit- MarkupCraft
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Old and new sheet mixed per pixel
The color of each pixel of the compare picture, and counts of removed, added and unchanged pixels.
Sheet compare picture compare.js32-bit, display only- MarkupCraft
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Value of a number row
The number handed to the app when a person changes a number box.
v = min(max, max(min, typed value))
Numbers typed into the property grid app-propgrid.js Every app64-bit -
Rounding of a slider value
Removes binary noise such as 0.30000000000000004 from a slider's value.
v = round to (decimals of the step + 2) decimals, at most 8
Numbers typed into the property grid app-propgrid.js Every app64-bit -
Value of a slider row
The number handed to the app while a slider is dragged or its box is changed.
v = fix(clamp(value, min, max), step)
Numbers typed into the property grid app-propgrid.js Every app64-bit -
Integer or float
Decides how a number is written.
Numbers sent between people editing together live-client.js Every app64-bit -
Writing a float
Writes a number as 8 bytes.
Numbers sent between people editing together live-client.js Every app64-bit -
Writing an integer
Writes a whole number in the shortest integer form that holds it.
Numbers sent between people editing together live-client.js Every appExact -
Reading a float
Reads a 4-byte or an 8-byte float from a message.
Numbers sent between people editing together live-client.js Every app64-bit -
Reading a 64-bit integer
Reads an unsigned or signed 64-bit integer.
Numbers sent between people editing together live-client.js Every appExact -
Cost of one call
The cost of a call from its token counts and the model's prices.
cost = (in × price in + out × price out) ÷ 1,000,000
Spending on a person's own AI model ai-byok.js Every app64-bit -
Spending today and this month
The cost, tokens and number of calls for the current day and month, and the calls in the last hour.
amount = Σ cost of the calls in the period
Spending on a person's own AI model ai-byok.js Every app64-bit -
Check before a call
Refuses a call when the calls per hour, the day's or month's spending, or the day's tokens could pass a limit.
refuse when spent + worst-case cost > limit; worst case = cost(estimated input, largest allowed output)
Spending on a person's own AI model ai-byok.js Every app64-bit -
Recorded cost and the token estimate
Stores each call's cost and estimates the input tokens of the next request.
estimated tokens = ⌈JSON length ÷ 3⌉ + 500
Spending on a person's own AI model ai-byok.js Every app64-bit -
Flow through a passage
Persons per second through a door or corridor of a given width.
rate = max(0, Fsm × (width − 2 × boundary))
People flow and evacuation time people.js Every app64-bit -
Speed and specific flow at a density
Walking speed and flow per meter of width at a given density of people.
S = k × (1 − 0.266 × D); Fs = S × D; k = 1.4 m/s
People flow and evacuation time people.js Every app64-bit -
Rate and speed of each passage
The flow rate and walking speed each passage gets, from its own values or the defaults for its kind.
People flow and evacuation time people.js Every app64-bit -
Door service time and walking time
How long a door takes per person, how long the passage takes to walk, and each room's distance to an exit in time.
service = 1 ÷ rate; walk = length ÷ speed; to exit = least total walking time
People flow and evacuation time people.js Every app64-bit -
Which way a room empties
The next passage for people in a room: the one with the least remaining walking time to an exit.
keep a hop when toExit(next) < toExit(room) − 1e-9; choose the least walk + toExit(next)
People flow and evacuation time people.js Every app64-bit -
Evacuation results
People evacuated, the time the last person reaches an exit, peak occupancy and density per room, and queues per door.
time = latest arrival at any exit; density = peak people in a room ÷ its area
People flow and evacuation time people.js Every app64-bit -
Joint frames at a pose
Each joint's rotation and offset from its parent at the given joint values.
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Joint torques for a motion (inverse dynamics)
The torque or force each joint needs for given positions, velocities and accelerations, with gravity, external loads and damping.
outward: ω, α, a of each link; F = m × a_com; N = I α + ω × (I ω); inward: τᵢ = axis · n (revolute) or axis · f (prismatic) + damping × q̇ᵢ
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Mass matrix
The joint-space mass matrix at a pose.
column j = rnea(q, q̇ = 0, q̈ = unit vector j) with no gravity, damping or external loads
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Joint accelerations for given torques (forward dynamics)
The acceleration of each joint under applied torques.
M q̈ = τ − h
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Kinetic and potential energy
The mechanism's kinetic, potential and total energy at a pose and velocity.
KE = ½ q̇ᵀ M q̇; PE = −Σ m × (g · p_com)
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Simulated motion over time
Joint positions and velocities at each time step under gravity and applied torques.
RK4: y₊ = y + dt ÷ 6 × (k₁ + 2k₂ + 2k₃ + k₄); steps = round(T ÷ dt); t = step × dt
Rigid-body dynamics of a mechanism dynamics.js Every app64-bit -
Courtyard of a footprint
The rectangle around all pads, grown by a margin.
courtyard = (min(x − w ÷ 2) − m, min(y − h ÷ 2) − m, max(x + w ÷ 2) + m, max(y + h ÷ 2) + m)
Parametric PCB footprints footlib.js Every app64-bit -
Two-terminal chip
Two pads at half the pitch either side of the center.
x = ∓ pitch ÷ 2
Parametric PCB footprints footlib.js Every app64-bit -
Dual-row surface-mount package
Pads in two rows, numbered counter-clockwise from the top left.
y = ((n ÷ 2 − 1) ÷ 2 − i) × pitch; x = ∓ row spacing ÷ 2
Parametric PCB footprints footlib.js Every app64-bit -
Dual in-line through-hole package
Drilled pads in two rows.
y = ((n ÷ 2 − 1) ÷ 2 − i) × pitch; x = ∓ row spacing ÷ 2
Parametric PCB footprints footlib.js Every app64-bit -
Pin header
Drilled pads in one or two rows at a pitch.
x = (r − (rows − 1) ÷ 2) × pitch; y = ((n − 1) ÷ 2 − i) × pitch
Parametric PCB footprints footlib.js Every app64-bit -
Quad flat package
Pads on four sides, numbered counter-clockwise from the top left.
along a side: ((n − 1) ÷ 2 − i) × pitch; across: ± span ÷ 2
Parametric PCB footprints footlib.js Every app64-bit -
Axial through-hole part
Two drilled pads at half the lead pitch either side of the center.
x = ∓ pitch ÷ 2
Parametric PCB footprints footlib.js Every app64-bit -
Positions stored as offsets from the origin
The kept points as 32-bit offsets from a whole-unit origin.
pos = fround(x − floor(min))
Point cloud positions and read-in values pointcloud.js32-bit in part- CadCraft
- BimCraft
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A point back in file coordinates
The file-unit position of one kept point.
p = pos + origin
Point cloud positions and read-in values pointcloud.js32-bit in part- CadCraft
- BimCraft
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Points in a slice
The points that lie within a thickness of a plane.
|pos − (at − origin)| ≤ thick ÷ 2
Point cloud positions and read-in values pointcloud.js32-bit in part- CadCraft
- BimCraft
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Intensities scaled to 0 to 65535
The intensity of each kept point on a common 16-bit scale.
out = round((v − lo) ÷ (hi − lo) × 65535)
Point cloud positions and read-in values pointcloud.js32-bit in part- CadCraft
- BimCraft
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LAS record decoder
The x, y, z of each LAS point from its stored integers.
x = Int32 × scale + offset
Point cloud positions and read-in values pointcloud.js64-bit- CadCraft
- BimCraft
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Size of the cloud
The extent of the cloud in each axis shown in the summary.
size = max − min
Point cloud positions and read-in values pointcloud.js64-bit- CadCraft
- BimCraft
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Round a box edge outward to 32-bit
A 32-bit number that is never above (down) or never below (up) the 64-bit value.
Ray hits against 32-bit triangle records compute/bvh-core.js32-bit in part- BimCraft
- ModelCraft
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Ray and triangle
Whether a ray meets a triangle and at what distance t and barycentric u, v.
t = (e2 · (s × e1)) ÷ (e1 · (d × e2))
Ray hits against 32-bit triangle records compute/bvh-core.js32-bit in part- BimCraft
- ModelCraft
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Ray and box slab test
The distance at which a ray enters a box, or Infinity.
t = (box − o) ÷ d, max of the near, min of the far
Ray hits against 32-bit triangle records compute/bvh-core.js64-bit- BimCraft
- ModelCraft
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Instance inverse matrix
The world-to-object matrix of an instance as 12 numbers.
M⁻¹ = adj(M) ÷ det(M), translation = −M⁻¹ t
Ray hits against 32-bit triangle records compute/bvh-scene.js32-bit in part- BimCraft
- ModelCraft
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Ray into object space of an instance
The ray origin and direction in an instance frame, and the triangle test that follows.
Ray hits against 32-bit triangle records compute/bvh-scene.js32-bit in part- BimCraft
- ModelCraft
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Triangle records from world triangles
The 12-number triangle records the scatter ray tests use.
e1 = v1 − v0; e2 = v2 − v0
Ray hits against 32-bit triangle records rt/rt-scatter-ui.js32-bit in part- BimCraft
- ModelCraft
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Ray against boxes
Calls back for every item whose box a ray passes through.
t₀ = max(nearₐ), t₁ = min(farₐ); hit if t₀ ≤ t₁
Box tree for picking and collisions m3d/bvh.js64-bit- CadCraft
- ModelCraft
- PartCraft
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Boxes of point lists
The box of each item from its points, grown by a pad.
Box tree for picking and collisions m3d/bvh.js64-bit- CadCraft
- ModelCraft
- PartCraft
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Accumulation buffer read back
The per-pixel sums of red, green, blue and sample count.
Path-traced picture sums and the saved file render/pt-gpu.js32-bit in part- BimCraft
- ModelCraft
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Sum of an exact range of samples
The sum of samples s0 to s0 + spp − 1 for every pixel.
Path-traced picture sums and the saved file render/pt-gpu.js32-bit in part- BimCraft
- ModelCraft
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Render elements read back
The per-pixel render elements and light-group sums.
Path-traced picture sums and the saved file render/pt-gpu.js32-bit in part- BimCraft
- ModelCraft
A calculation is added only after its source was read. Each statement can be checked in the code shown on its policy's page; the app repositories are public. When a release changes a calculation, its page says so until it has been read again.