Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Help and tutorials 1
FeatureTUT.1 Link to TUT.1Comment on TUT.1 Tutorial pictures, wave 3: judge the unseen topics, re-shoot clipped discs, fix help text that disagrees with the app

Waves 1 and 2 put step pictures (orange ring + numbered disc, matching caption discs) on 73 of 687 tutorial topics: 268 pictures, 4 clips. Wave 3: (1) open and judge the never-skimmed topics (DetailCraft base-plates, marks-and-bom, ifc-export, shop-drawings, select-and-change, brace-gussets; CadCraft sheets-and-viewports, blocks, select-objects, insert-from-file-and-library, pictures); (2) re-shoot pictures whose disc clips or covers text (CadCraft hatch 1, MarkupCraft markups-list-and-export 2-3 and statuses-and-replies 2, PartCraft reference-geometry 3); (3) more hands-on topics only where a picture helps (2-4 shots, skip concept/reference/settings/what's-new; clips about 1 per 8 topics), toward the owner's roughly 40% mark; (4) owner decides which help-text mismatches to correct (CadCraft object-snaps, TakeoffCraft auto-count and create-items, MarkupCraft sheet-links and rotate-scale, ModelCraft rotate-scale and paint, PartCraft extrude-and-cut, relations-dimensions, reference-geometry, draft-analysis, BimCraft model-checks and edit-elements, CivilCraft parcels and Radius). Tool: tools/help-walkthrough-shots.mjs with tools/help-shots/<app>.mjs. Wave 1-2 not committed yet.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft Planned – – owner, tutorial pictures 2026-11-07
Interface roadmap — wave 1 26
FeatureUI.3 Link to UI.3Comment on UI.3 Multi-monitor: any number of windows, remembered per app and layout, restored in one click

Owner: "one of our biggest desires is to be multi monitor capable". Today the panels window is one window for both panels (app-panels.js), each torn-off block is one more pop-up, and only the panels window remembers its position and screen (cc-app-settings:<slug> panels.wins, Window Management API "Put it on my other screen" in Chromium); a block's pop-up opens at a default size at the pointer's screen and is forgotten on reload; a browser cannot reopen windows without a click, so after a reload the shell can only offer "Open it". Change, on the one window service (UI.2): each window keeps {screen, x, y, w, h, contents} under cc-windows:<slug>:<layout>, the left and right panels may be two windows, a palette may leave its panel for a window of its own, several bars may share one window (a tool strip window), and on start the status line offers "Restore my 3 windows" (one click opens them all, the browser allows that inside one click), with getScreenDetails() where the browser has it and the last position elsewhere. The layout file (format v2, UI.6) may say a block starts in a window ("place": "window"), so a layout made for two screens is shareable. Studio does the same through real windows (UI.4). Works on the page too: a floating palette or bar (place float) can be dragged anywhere over the drawing and is remembered the same way, so "reorganized on the page/canvas" is the same feature with the window left out.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shellDesktop host Planned 5 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.5 Link to UI.5Comment on UI.5 Arrange by dragging: move any block, palette or bar to another place and save it as your own layout

Owner: each layout can be customized, or a person creates their own. Today "Arrange your own layout" (WS.25, app-workspace-arrange.js) is a form: a dialog with radio buttons for where the toolbox goes, which panel holds which palette, which bars show; one palette stack, no split editors; a new layout is made from the form, not from the screen. Change: an Arrange mode (Settings › Layout › Arrange, or the grip's "…" › Arrange) that draws the slot map of UI.1 over the live page as drop targets and lets the person drag every block (ribbon, tool rows, menu bar, toolbox, palettes, info box, quick bar, view tabs, status bar, command line) by its grip to another allowed place, to float, or to a window (UI.3); blocks that cannot go there say so on hover (the format's places list is the rule); a palette may be dragged out of its stack into the other panel or into a stack of its own (two palette stacks: a format v2 change, UI.6). Done = the result saved as "My <layout name>" (file:my-<id>, the existing WS.17 path) and chosen; Reset puts the built-in back. Every drag is also an undoable step while the mode is on. Replaces the form, keeps its validation (validateLayout, resolveLayout). Test: a drag of each block kind in CadCraft and BimCraft, saved, reloaded, exported and imported again byte-identical. Owner addition the same day (UI.21): the drop targets are the dock zones of the one dock manager, so a ribbon group dragged to a side column becomes a palette there, a palette dragged to the top joins the ribbon, and either dropped on another unit joins it as a tab.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 6 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.6 Link to UI.6Comment on UI.6 Customize what a layout holds: the tools in each ribbon tab, tool row, palette and menu; layout format v2

A layout today says WHERE the app's blocks go; what a ribbon tab or tool row holds comes from the app's adapter (its ribbon(), toolbox() and the input registry) and cannot be changed, except My tools (8 slots, WS.21) and the menu style's toolbar arrangement. Change: layout format v2 (app-workspace-format.js VERSION 2; v1 files still read): an optional "tools" section per block with add / remove / move / rename of tools and groups by registry id ("ribbon": {"tabs": [{"id": "home", "groups": [{"id": "draw", "tools": ["line", "polyline", "circle", "+cmd:layer.new"]}]}]}), a "menubar.menus" override, "palettes.stacks" (two stacks, UI.5), "place": "window" (UI.3), and "look.tone" (UI.16); every id checked against the app at resolve time, unknown ones dropped with a note as today. The UI: right-click a tool › Remove from here / Add a tool… (the My tools picker, grown to any group) / Move left / right / New group, in every block, saved into the person's derived layout (UI.5). Reset per block. The add-ons repo carries a byte-identical copy of the format (examples/layout-drawing-first/tools/workspace-format.js; the test checks it) and docs/LAYOUTS.md gains the v2 section. The 20-tool "visible" count of tool rows and the ribbon's large/small split become per-group choices here too. Owner addition the same day: where a ribbon group's name sits is a layout setting, not a constant: look.names "below" (under the tools, the ribbon default) or "above" (over them, the palette and tool-row default), overridable per zone in the layout file and switchable in Settings › Layout; the dock manager (UI.21) and the ribbon (UI.11) read it, and the mockup's demo has the switch. Also (owner): a bar never wraps; look.overflow = "more" (default: items that do not fit fold from the right into ⋯, Add-ons stays last), "compact" (one ☰ button) or "drop" (the bar takes its own row in the top zone until there is room); for the menu bar, tool rows and the status bar.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 6 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.7 Link to UI.7Comment on UI.7 A layout per app, finished: each app remembers its own, a switcher in the title bar, SuperCad Studio lists every layout

Owner: each app can use a different interface. FX.82 (0.9, partial) added a checkbox in Settings › Layout that keeps the pick for that app alone; the rest is open. Change: (1) the per-app pick is the default (cc-workspace:<slug> first, the global cc-workspace as the fallback), shown in Settings as "This app" / "Every app" with the app's name; (2) a workspace switcher in the title bar and the Vector/Drafting menu bars (the "2D Drafting ▾" drop-down of the owner's reference screenshot): the list of layouts with the person's own first, switching in place without a reload (the engine's decide() already does this; Work environments WS.24 still reload: they stop reloading when only the layout changes); (3) SuperCad Studio's manifest lists all seven layouts, not only docked, and its hosted apps follow the host's pick or keep their own (the guest rule stays: a guest never lays out the host's page); (4) ?workspace=<id> stays for one page. Help common/layout-ribbon, layout-toolbox and layout-own updated; words shell.ws.switch*.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.8 Link to UI.8Comment on UI.8 Title bar: quick-access tools you choose, the workspace switcher, the document name and a command search box

The owner's reference (testfiles/dropai-BkUApXoy/paste-2026-11-09T00-47-03.png, a drafting program in the browser) has a second strip under the menu bar: app mark, quick-access tools (new, open, save, save as, print, undo ▾, redo ▾), the workspace drop-down, the document name centred, and "Type a keyword or phrase" search at the right. Our titlebar block has quick (the well-known actions only: open save undo redo select clear fit), the document name, Help and Settings. Change: quick takes any registry command id (format v2, UI.6) and a person adds or removes tools there by right-click (the My tools picker); undo and redo get a ▾ with the last steps when the app's history offers them (CadCraft has one); the switcher (UI.7); a search box that is the command finder (Ctrl+K, ccPalette) inline, with help topics and Library items in its results as the finder already lists them; the name shows the dirty mark and a tooltip with the path. One titlebar for the menu-bar layouts too: the Vector menu bar's brand slot and the title bar merge into one block with a "menus" option, so a layout never has two brand marks (owner rule 2026-11-05: the brand always visible, once). Owner addition the same day: the title bar is the ABSOLUTE TOP of every app and layout: the app mark and name at the far left with the area chip (Browser / Lab / Studio and the version), which open the Craft menu (UI.24); a dock zone beside them where the menu bar sits by default (it can also dock underneath in the top zone, or tear off like any unit, UI.21); this row's quick-access tools and workspace switcher; and Find, the search box, at the far right. Nothing else is in that row: the module buttons of the owner's screenshot (Find, Help, Save for offline, Problems, Calc sheets, Design reasons, Lessons, Field packs, Engines, Drawing details, Settings, Full screen, Paper / Model) move into the Craft menu, the Add-ons list or the title bar's own blocks as UI.24 says. The mockup's demo draws it.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 2 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.9 Link to UI.9Comment on UI.9 Command line anywhere: docked in the status strip, floating over the drawing, in its own window, or hidden

Duncan docks a command line in the status strip (statusbar.command, 0.9 DU.1), and it only hands its text to the command finder; the reference screenshot floats one over the drawing with history above it and a ▾ to open the log. CadCraft has a real command line of its own (cad-cmdline-09.md) in the classic layout only. Change: a commandline block of its own (places: stage-bottom, bottom, float, window; options history, log, width), filled by the app when it has one (CadCraft's, with its LISP and keyword prompts) and by the finder elsewhere; dragged by its grip to float anywhere over the drawing or to a window (UI.2/UI.3), remembered; Ctrl+9 shows/hides it as people expect; typed input goes to it from anywhere in the drawing when the layout says so (the classic rule). Works in every layout the person adds it to (UI.5), default in Drafting (UI.12) and Duncan.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shellApp code Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.10 Link to UI.10Comment on UI.10 View overlays: view cube and compass, navigation bar, viewport label, axes icon, in the corners of the drawing

The drafting reference shows four things over the drawing itself: a view cube with a compass (N/E/S/W, "TOP", a WCS drop-down) top right, a navigation bar (a Discord member, zoom, zoom window, orbit) at the right edge, a viewport label "[-][Top][2D Wireframe]" top left, and an axes (UCS) icon bottom left. The engine has no corner places: view-top and view-bottom are full-width strips, and each app draws its own view cube (BimCraft's display modes beside the view cube, GH.3-B) or none. Change: four view-corner places (view-tl, view-tr, view-bl, view-br) in the format, each a small stack of overlays that never take pointer events outside their boxes; shared overlay blocks: viewcube (the app's 3D view orientation through the adapter's views API, with the compass and the named views), navbar (a Discord member, zoom extents, zoom window, orbit, walk from the registry), viewlabel (view name, display mode, scale, the [-] menu with the app's view commands), axes (the app's UCS/axes drawing, or the shared one). Each is a block a layout turns on, so Drafting (UI.12) and Sketch have them and Toolbox does not. Apps keep their own where they have more (BimCraft's display modes feed viewlabel). Test: each overlay present and placed in every app that has 3D, with the drawing's pointer events untouched between them.

CadCraftBimCraftModelCraftCivilCraftDetailCraftPartCraft App shellApp code Planned 4 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.11 Link to UI.11Comment on UI.11 Ribbon and footer: group flyouts, inline controls in a group, contextual tabs that light up; a status bar with toggles and a customize menu

Ribbons: our ribbon block draws each group's large tools and stacked small tools with the group's name under it; the reference adds a ▾ on the group title that opens the rest of the group (tool rows have this: details.tr-more), inline controls inside a group (the layer drop-down, colour / linetype / lineweight pickers "ByLayer" in the Properties group, a measure field), and a contextual tab that appears lit in the app's colour when something is selected (ours exists, A.contextTab, but looks like the others). Change: ribbon groups take "more" (the rest of the group under ▾) and "slots" (the adapter's slot controls moved in, as the info box does), large / small per tool from format v2 (UI.6), a contextual tab coloured by the app's layer and a one-line label of what is selected, keyboard access by Alt. Footer bars: the status bar today holds the app's status line, the selection count and the layout's name; the reference's holds the Model / Layout tabs, mode toggles (grid, snap, ortho, polar, object snap, tracking, lineweight, transparency, selection cycling, annotation scale 1:1, workspace, isolate) and a gear that chooses which toggles show. Change: statusbar takes "toggles" (registry commands with pressed state, drawn as icon buttons lit when on, the app says which it has through pressed()), a scale slot, and a customize menu (the gear) that ticks toggles on and off, saved in the person's layout. Model / Layout tabs are viewtabs mode "all" at view-bottom, with a "+" when the app can add a view (CadCraft paper space, BimCraft sheets). Owner addition the same day: a ribbon group has no collapse control; collapsing belongs to palettes and floating panels (UI.26), and a unit dropped into a ribbon zone opens. The ribbon as a whole still minimizes to its tab strip (DF.27), from the tab strip, never per group.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 4 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.12 Link to UI.12Comment on UI.12 Drafting layout: menu bar, quick-access strip, ribbon, file tabs, view cube and navigation bar, command line, Model / Layout tabs, status toggles

The owner's reference screenshot is a 2D drafting workspace of the kind people who come from the long-established drafting program know: a menu bar (File Edit View Insert Format Tools Draw Dimension Modify Window Help), the quick-access strip with the workspace drop-down and search, a ribbon (Home Insert Annotate Parametric View Manage Output Add-ins Collaborate) with Draw / Modify / Annotation / Layers / Block / Properties / Groups / Utilities / Clipboard / View groups, file tabs (Start, Drawing1*, +), the drawing with a viewport label, a view cube with compass, a navigation bar and an axes icon, a floating command line, Model / Layout1 / Layout2 tabs and a status bar of toggles with the scale and a customize gear, in a dark chrome. None of our six built-ins is this one (docked and autorev are BIM ribbons, Vector and Sketch are palette layouts). This row: a seventh built-in, "Drafting" (assets/workspaces/drafting.ccworkspace.json; the name is ours, never the program's: the vendor-names rule), made only of the engine's blocks (menubar set "drafting", titlebar with quick + switcher + search, ribbon with more/slots/contextual, viewtabs open at view-top, the four view overlays, commandline float, viewtabs all at view-bottom, statusbar toggles + scale + customize, look.tone dark), listed in all eight apps and SuperCad Studio; CadCraft's adapter fills every slot, the other apps fill what they have (resolveLayout drops the rest with a note, as today). Every pixel from our tokens and icons: the layout copies where things are, never another program's artwork. Conformance test, help topic common/layout-drafting, es-MX and id words, a screenshot for /download and the release note.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shellApp code Planned 4 UI.8 to UI.11 (the blocks it is made of); the owner's look at the mockup (UI.1). docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.14 Link to UI.14Comment on UI.14 One icon family everywhere: the CadCraft set in every layout's ribbon, toolbar, toolbox, menu and palette, and the missing tools drawn

Today the set shows only in Duncan's tool rows and the Vector/Sketch palettes; the ribbon, the classic toolbars, the menu styles, the toolbox, the File menu, the pet palette and the status bar still show Bootstrap Icons or the app's own drawings, and about 270 specialist tools (the 2026-11-05 count: BimCraft MEP and families, CivilCraft alignments and water, DetailCraft connections, PartCraft features, MarkupCraft and TakeoffCraft marks) have no drawing in the set at all. Change: (1) the engine's tool() and the input registry's icon lookup ask the set first for EVERY block and the classic toolbars (iconKey → iconNode; Bootstrap only as the last fallback, logged in the lab so the missing list is real); (2) draw the missing tools in sets per app, each set reviewed on the UI.13 sheet, one agent per app with the rules, about 30 icons a day; (3) the eight apps' own toolbar drawings (CadCraft's 1.6 px line icons, BimCraft's, …) retire where the set covers them, kept under Settings › Icons "Each app's own drawings" for people who prefer them; (4) add-ons name icons from the set by key (api.icons) so an add-on's tools match. Measured at the end: zero Bootstrap fallbacks in the eight apps' default toolbars and ribbons in the lab; the number of set icons in the release note. Owner addition the same day (UI.22): the drawings themselves, the inventory and the icon repo are UI.22, the library; this row is wiring that library into every block, layout and app so one family shows everywhere.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shellApp code Planned 8 UI.13 (the rules) first. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.15 Link to UI.15Comment on UI.15 Theme-coloured icons, and the colorize colour carried to labels and eyebrows

Settings › Global › Icons offers Full colour (fixed pastel fills: --ic-a #8fd3f5, --ic-b #ffb870, …, the same on light and dark), Outline colorized (one colour the person picks, --cc-icon-color) and Each app's own drawings. Owner: "cleaner colorful and theme colored icons (see color, colorize setting of icons - labels/eyebrows should follow)". Change: (1) a Theme colour style: the fills and accent lines derived from the theme tokens at render time (the app's layer colour --layer-<app> for the accent s1, its complement for s2, fills as tints of the sheet toward the layer colour with the ink as the line), so icons follow light / dark and change with the app, and a "Colour" pick (app colour, a layer colour, or any colour) under it; (2) the Full colour fills get a dark-theme set (today the same pastels sit on #1D232B and look washed); (3) "Labels and eyebrows follow": a switch that gives group titles (the ribbon's group names, the tool rows' group labels, palette headers, tab labels, the status bar's section names) the icon colour too, finishing FX.91 (group names in the app's colour, partial) with one rule for every block; disabled stays plainly grey (FX.90) in every style; (4) a contrast check in Settings: the picked colour is shown against both sheets and a warning says when it fails 3:1 on either. CSS stays token-only (--ic-* in app-workspace.css); the icon module reads the theme once and on the cc-space change.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.16 Link to UI.16Comment on UI.16 Layout chrome tone: a layout may be dark, light or follow the theme, with its own chrome tokens

The reference drafting interface is dark chrome around the drawing whatever the OS theme; ours takes --ws-chrome, --ws-line, --ws-blue from the site theme (cc-space light / dark), so a layout cannot ask for a dark frame on a light theme or a paper-white frame on dark. Change: look.tone in the layout format (format v2, UI.6): "theme" (default, as today), "dark", "light"; the engine sets data-ws-tone on the layout's regions and app-workspace.css defines the chrome tokens per tone (sheet, chrome, line, ink, muted, the blue, the tab colours) once, so every block in every layout reads the same six tokens and no block carries a literal colour (a lint over app-workspace.css for hex values outside the token block). The drawing surface keeps the app's own background setting. Settings › Layout shows the tone under the layout name and lets the person override it per layout. Icons follow the tone through UI.15's theme colours.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraft App shell Planned 2 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.20 Link to UI.20Comment on UI.20 Theme switch: sun and moon icons for light and dark wherever the interface says "Paper" and "Model"

Owner 2026-11-09: where we say "paper/model" we switch to sun/moon icons for the light and dark themes. Today the theme toggle is a two-button form with the words Paper and Model: the site navbar (navbar.inc, titles "Paper space: light theme" / "Model space: dark theme"), the app bar in every app and its More menu on phones (app-bar.inc, words shell.bar.paper / shell.bar.model and their titles), the Settings radios (app-settings.inc already draws bi-sun next to "Paper"; shell.settings.theme.paper / .model), and the pre-paint script and site.js that read them. Change: one shared toggle component (space-toggle.inc) drawn as two icon buttons, a sun for light and a moon for dark, from the CadCraft icon set (UI.14: two new drawings, sun and moon, in all three styles) with the pressed state lit, aria-labels and tooltips "Light theme" / "Dark theme" (plus "Match the system" where Settings offers it), the words shell.bar.light / shell.bar.dark in en, es-MX and id and the old keys retired by bin/test-shell-lang.mjs; the navbar, the app bar, its More menu, Settings and the Studio hub use the one component. What stays: the stored values paper / model (localStorage cc-space, the cc_space cookie, data-space) and the brand file names cadcraft-logo-{paper,model}: internal names, nothing a person reads, so no stored setting breaks. What this does NOT touch: CadCraft's real paper space and model space (the drawing's layouts and the MODEL / PAPER status toggle), which keep their names because that is what they are. Help: the theme line in common/getting-started topics; the FAQ answer that names Paper and Model, if any, re-read. Owner addition the same day: in the apps the sun and moon are one row of two icon buttons inside the Craft menu, which opens from the app mark and name at the far left of the absolute top (UI.8, UI.24); icons in a row, never list items; the website navbar keeps its own pair.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftStudioSuperCad Studio App shellSite and services Planned 1 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.23 Link to UI.23Comment on UI.23 Layout designer page in the developer section: how to build your own layout theme with the CadCraft icons, with the icon gallery and a layout checker

Owner 2026-11-09: "there should be a designer page, in the developer section, where people learn how to build their own layout theme with our icons." Today /developers is the API only (Overview, Guides, Reference, Console, Changelog, Your keys); layouts are documented for makers in the add-ons repo (docs/LAYOUTS.md) and the help topic common/layout-own, and nothing shows the icons. Change: /developers/layouts (SSR from Catalog and the library data, sub-nav entry "Layouts", in the sitemap and llms.txt): (1) the pattern: the zone map and the dockable-unit rule from UI.1 drawn live (the mockup's dock manager moved onto the site as a component), the block presets, what an adapter fills per app; (2) the icon gallery from the UI.22 build: every icon in Full colour, Outline colorized and the app's theme colour, with key, name and the commands that use it, search, copy-the-key, and the UI.13 drawing rules for anyone adding one; (3) the step-by-step guide: start from a built-in file, place units in zones, choose tool rows and their icons (toolrows.icons "set"), set the tone (UI.16), save as <name>.ccworkspace.json, install it in Settings › Layout › Add a layout file or in SuperCad Studio, or publish it as a layout add-on for everyone; (4) a layout checker: drop a layout file and the page runs the shared format module's resolveLayout in the browser (the engine's own code; progressive enhancement, the guide reads without it) and lists the notes: unknown places, blocks an app cannot fill, missing icon keys; (5) "Design it in the app": opens any app in /use in Arrange mode (UI.5) with one-click export of the result, so the page teaches and the app does; (6) "Themes people made": layout add-ons from the add-ons index, none until there are some. Words in en, es-MX, id; common/layout-own links the page; the 0.10 release note names it. Public and indexable; names no other program (vendor-names rule).

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio Site and servicesHelp and wordsTests and tooling Planned 4 UI.1 (the written pattern), UI.22 (gallery data); format v2 (UI.6) when it lands, v1 until then. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.24 Link to UI.24Comment on UI.24 The Craft menu at the far right of the absolute top and Add-ons at the far right of the menu bar: the shell's own buttons condensed, pinnable

Owner 2026-11-09: condense "OUR buttons" that extend the site's functions; an absolute top with the logo, the app name, a dock space for the menu bar "and then the CRAFT MENU (far right): settings, full screen, help, support, about, login/logout, account. ADD-ONS goes into the top menu far right and lists all the add-ons and panels"; "some are addon panels, others are part of CRAFT MENU". What exists: app-bar.inc draws the mark, area chip, theme toggle, Find, Help, Save for offline, Settings, Full screen; thirteen modules each insert their own button before Settings. Change: (1) one registration, ccShell.option(), that every module and add-on calls instead of inserting a button; (2) the Craft menu opens from the app mark and name at the far left of the absolute top (UI.8), the same in every app and layout: Settings, Full screen, Help, Support, About (with Report a problem), Save for offline, Visit GetCadCraft.com, the sun and moon as one row of icons (UI.20), Sign in, then Account with sign out inside; (3) Add-ons as the last item of the menu bar in every layout that has one (a title-bar button where none does): every add-on and panel (module, Team, AI and add-on panels), each a dockable unit (UI.21) opening at its remembered place, a tick when open; closing a panel returns it to this list; (4) Find (owner): [ search box | magnifying glass ] at the far right of the absolute top; the box folds to the glass when room is short and a click opens it; Ctrl+K; the area chip stays beside the app name; Problems also keeps its count in the status bar; (5) up to six options pinned in the absolute top as buttons, saved per app and in the layout file (format v2); (6) badges on a pinned button or on the mark; (7) Alt+O opens the Craft menu; options keep their shortcuts. The app's tools are not touched. Words shell.craft.*; help craft-menu; test: every option reachable in every app and layout, no bar button outside the registry.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 4 UI.8 (the title bar block) agrees on where the menu sits; UI.21 makes it a dockable unit. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.26 Link to UI.26Comment on UI.26 One head on every panel and ribbon group: grab handle far left, close far right, and the handle opens the dock menu (Dock to, Float, Window, Pin, Hide)

Owner 2026-11-09: "we should make the grab handle and close x standardized on all panels and ribbons (far left, far right), and a drop-down menu can be click the grab handle (menu: dock to xxx, pin)." What exists: the two app panels have the shell's grip bar (app-panels.js) and Problems a "…" menu (dock right / left, float, window); the ribbon has its own tear-off handle; the toolbox, tool rows and status bar have popout buttons in different corners; the Vector and Sketch palettes draw their own heads. Change: one head component in the dock manager (UI.21) for every unit in every zone and orientation: the grab handle at the far left (drag = move; click = the dock menu), the unit's tabs or name in the middle, collapse, and close at the far right, in that order, always. The dock menu lists Dock to top / canvas top / left panel / right panel / bottom (only the zones the layout allows, UI.1), Float on the drawing, Open in a window (UI.2, UI.3), Pin (the unit stays put: drag, auto-hide and close are off until unpinned), Collapse / Open, Hide (place none; it comes back from Settings › Layout › Hidden or the Craft options menu, UI.24), then the unit's own commands if it registers any. Right-click and a long press open the same menu; the handle is focusable. Head height, glyphs (from the icon library, UI.22) and colours (the zone's family) come from the tokens, so a ribbon group's head and a palette's head differ only in orientation. The ribbon's tear-off handle, the popout buttons and the "…" menus retire into it. Conformance: every unit in every layout shows handle left and close right, the menu opens, and each item does what it says. Owner addition the same day: a visibility order on the head so the close never draws the eye: title or tab name 100 % of the ink, grab handle 70 %, collapse 55 %, close 40 %, full ink on hover and focus; four tokens in app-workspace.css, the same on both themes.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 2 UI.21 (the unit) is where the head lives. docs/0.9-sessions/interface-wave1/SUMMARY.md
CivilCraft 1
FeatureCV.1 Link to CV.1Comment on CV.1 BCF issues in CivilCraft, next to LandXML

Asked on LinkedIn under a post about CivilCraft, by a BIM/COBie specialist: is there BCF support, or similar, when using the LandXML interoperability with site personnel? Today: no. LandXML 1.2 in/out is built (points, TIN surfaces, alignments with profiles, pipe networks) but LandXML has no place for issues. BCF 2.1 is built and schema-valid in BimCraft (Issues, one viewpoint per issue) and MarkupCraft (PDF markups). This row: Issues in CivilCraft: pin a problem to a plan location, an alignment station, a surface point or a pipe, with its 2D/3D view, a title, status and comment; export and import BCF 2.1 (and read 3.0) so site personnel and BIM tools exchange them next to the LandXML file. Build on BimCraft's BCF code as shared lib plus a thin CivilCraft adapter (build-for-super), and tie into Problems where a check already finds the issue. Open: how a BCF viewpoint maps to a plan or profile view (BCF cameras are 3D; the plan view needs an orthogonal camera); whether issues travel inside the LandXML as extension data (not standard: probably a sidecar). Untested: nothing built.

CivilCraft Planned 2 – LinkedIn comment on the CivilCraft post, 2026-11-09
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