Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Performance roadmap — wave 3 60
FixPERF.39 Link to PERF.39Comment on PERF.39 PartCraft: a rebuild is one synchronous task (750 features 3.0 s, a 40 by 40 hole plate 8.9 s, every edit 1.3 to 1.6 s) and the D7.51 checkpoints save nothing

Measured in /use 0.8.1 (tools/perf/apps3d-partcraft.mjs): rebuilds are linear (4 to 8 ms per feature, 5.6 ms per hole: 50 features 0.32 s, 200 1.6 s, 750 3.0 s; plates 10x10 0.43 s, 20x20 1.5 s where the 0.5 JS died, 30x30 3.7 s, 40x40 8.9 s), but rebuild() (partcraft.js:351 into the manifold wasm) runs on the page thread as one task, so the app freezes for the whole of it, and an edit of the LAST feature with the checkpoint costs 1,475 ms against 1,352 ms for a full rebuild because prefixKeys (kernel.js:814) hashes every feature's JSON per rebuild. Change: the mesh kernel in a worker like brep-worker.js with progress and cancel, cheap prefix hashing (a per-feature hash kept on the feature), undo and redo (1.6 and 1.3 s today) from cached results. Healthy: orbit at 15 draw calls, the Parameters window 5 ms.

PartCraft App codeOur engines Planned 4 – docs/0.9-sessions/perf-wave3/
Suggest an item

Anyone can send one; no account and no name needed. The team reads each idea, and the ones we take on appear on this page. Please leave out web addresses.