Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Interface roadmap — wave 1 26
PlatformUI.1 Link to UI.1Comment on UI.1 Interface pattern: one slot system every layout maps onto, written down, with a reference mockup

Owner 2026-11-09: our layout efforts do not feel "strong and stable and consistent"; main menu bars, ribbons, panels and footer bars from every mainstream interface must fit one patterned system cleanly. What exists: the layout engine (assets/js/app-workspace.js, 1,050 lines) with 15 block kinds over 12 fixed places (app-workspace-format.js PLACES: top, bottom, left-panel, right-panel, stage-top/bottom/left/right, view-top/bottom, float, none) and six built-in layouts (docked, toolbox, autorev, duncan, vector, sketch), each a data file. The pattern is real but was never drawn or written as a rule book, so each new layout (Duncan, Vector, Sketch) added its own block and its own CSS section. This row: (1) the mockup made today, pattern.html: the slot map, the seven layouts (the six plus the Drafting layout of UI.12) drawn on the same slots, the block families (menu bars, ribbons and tool rows, palettes and panels, bars, overlays, windows) and the consistency rules; (2) a spec docs/INTERFACE-PATTERN.md from it: the places (adding view-corner overlays, UI.10, and windows, UI.2/UI.3), what each family may do in each place, the one tear-off, one "…" menu, one pressed/disabled/hover state, one dialog baseline, one icon set, one keyboard contract, one storage key family; (3) the conformance test (bin/test-app-workspaces.mjs, 12 contract points) gains a point per rule, so every layout in every app is held to the same pattern from then on. Every later row in this wave builds inside this spec; a new block that does not fit it is refused. Owner addition the same day (see UI.21): the pattern is zones and dockable units, a ribbon being tool units docked along the top of the canvas and a palette the same unit docked at a side, the way panels dock, group and collapse in image editors; the mockup and spec state it that way.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Partly built 2 Owner look at the mockup (docs/0.9-sessions/interface-wave1/pattern.html); the spec is written after that look. docs/0.9-sessions/interface-wave1/SUMMARY.md
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