Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Interface roadmap — wave 1 26
FeatureUI.3 Link to UI.3Comment on UI.3 Multi-monitor: any number of windows, remembered per app and layout, restored in one click

Owner: "one of our biggest desires is to be multi monitor capable". Today the panels window is one window for both panels (app-panels.js), each torn-off block is one more pop-up, and only the panels window remembers its position and screen (cc-app-settings:<slug> panels.wins, Window Management API "Put it on my other screen" in Chromium); a block's pop-up opens at a default size at the pointer's screen and is forgotten on reload; a browser cannot reopen windows without a click, so after a reload the shell can only offer "Open it". Change, on the one window service (UI.2): each window keeps {screen, x, y, w, h, contents} under cc-windows:<slug>:<layout>, the left and right panels may be two windows, a palette may leave its panel for a window of its own, several bars may share one window (a tool strip window), and on start the status line offers "Restore my 3 windows" (one click opens them all, the browser allows that inside one click), with getScreenDetails() where the browser has it and the last position elsewhere. The layout file (format v2, UI.6) may say a block starts in a window ("place": "window"), so a layout made for two screens is shareable. Studio does the same through real windows (UI.4). Works on the page too: a floating palette or bar (place float) can be dragged anywhere over the drawing and is remembered the same way, so "reorganized on the page/canvas" is the same feature with the window left out.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shellDesktop host Planned 5 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.7 Link to UI.7Comment on UI.7 A layout per app, finished: each app remembers its own, a switcher in the title bar, SuperCad Studio lists every layout

Owner: each app can use a different interface. FX.82 (0.9, partial) added a checkbox in Settings › Layout that keeps the pick for that app alone; the rest is open. Change: (1) the per-app pick is the default (cc-workspace:<slug> first, the global cc-workspace as the fallback), shown in Settings as "This app" / "Every app" with the app's name; (2) a workspace switcher in the title bar and the Vector/Drafting menu bars (the "2D Drafting ▾" drop-down of the owner's reference screenshot): the list of layouts with the person's own first, switching in place without a reload (the engine's decide() already does this; Work environments WS.24 still reload: they stop reloading when only the layout changes); (3) SuperCad Studio's manifest lists all seven layouts, not only docked, and its hosted apps follow the host's pick or keep their own (the guest rule stays: a guest never lays out the host's page); (4) ?workspace=<id> stays for one page. Help common/layout-ribbon, layout-toolbox and layout-own updated; words shell.ws.switch*.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.20 Link to UI.20Comment on UI.20 Theme switch: sun and moon icons for light and dark wherever the interface says "Paper" and "Model"

Owner 2026-11-09: where we say "paper/model" we switch to sun/moon icons for the light and dark themes. Today the theme toggle is a two-button form with the words Paper and Model: the site navbar (navbar.inc, titles "Paper space: light theme" / "Model space: dark theme"), the app bar in every app and its More menu on phones (app-bar.inc, words shell.bar.paper / shell.bar.model and their titles), the Settings radios (app-settings.inc already draws bi-sun next to "Paper"; shell.settings.theme.paper / .model), and the pre-paint script and site.js that read them. Change: one shared toggle component (space-toggle.inc) drawn as two icon buttons, a sun for light and a moon for dark, from the CadCraft icon set (UI.14: two new drawings, sun and moon, in all three styles) with the pressed state lit, aria-labels and tooltips "Light theme" / "Dark theme" (plus "Match the system" where Settings offers it), the words shell.bar.light / shell.bar.dark in en, es-MX and id and the old keys retired by bin/test-shell-lang.mjs; the navbar, the app bar, its More menu, Settings and the Studio hub use the one component. What stays: the stored values paper / model (localStorage cc-space, the cc_space cookie, data-space) and the brand file names cadcraft-logo-{paper,model}: internal names, nothing a person reads, so no stored setting breaks. What this does NOT touch: CadCraft's real paper space and model space (the drawing's layouts and the MODEL / PAPER status toggle), which keep their names because that is what they are. Help: the theme line in common/getting-started topics; the FAQ answer that names Paper and Model, if any, re-read. Owner addition the same day: in the apps the sun and moon are one row of two icon buttons inside the Craft menu, which opens from the app mark and name at the far left of the absolute top (UI.8, UI.24); icons in a row, never list items; the website navbar keeps its own pair.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftStudioSuperCad Studio App shellSite and services Planned 1 – docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.23 Link to UI.23Comment on UI.23 Layout designer page in the developer section: how to build your own layout theme with the CadCraft icons, with the icon gallery and a layout checker

Owner 2026-11-09: "there should be a designer page, in the developer section, where people learn how to build their own layout theme with our icons." Today /developers is the API only (Overview, Guides, Reference, Console, Changelog, Your keys); layouts are documented for makers in the add-ons repo (docs/LAYOUTS.md) and the help topic common/layout-own, and nothing shows the icons. Change: /developers/layouts (SSR from Catalog and the library data, sub-nav entry "Layouts", in the sitemap and llms.txt): (1) the pattern: the zone map and the dockable-unit rule from UI.1 drawn live (the mockup's dock manager moved onto the site as a component), the block presets, what an adapter fills per app; (2) the icon gallery from the UI.22 build: every icon in Full colour, Outline colorized and the app's theme colour, with key, name and the commands that use it, search, copy-the-key, and the UI.13 drawing rules for anyone adding one; (3) the step-by-step guide: start from a built-in file, place units in zones, choose tool rows and their icons (toolrows.icons "set"), set the tone (UI.16), save as <name>.ccworkspace.json, install it in Settings › Layout › Add a layout file or in SuperCad Studio, or publish it as a layout add-on for everyone; (4) a layout checker: drop a layout file and the page runs the shared format module's resolveLayout in the browser (the engine's own code; progressive enhancement, the guide reads without it) and lists the notes: unknown places, blocks an app cannot fill, missing icon keys; (5) "Design it in the app": opens any app in /use in Arrange mode (UI.5) with one-click export of the result, so the page teaches and the app does; (6) "Themes people made": layout add-ons from the add-ons index, none until there are some. Words in en, es-MX, id; common/layout-own links the page; the 0.10 release note names it. Public and indexable; names no other program (vendor-names rule).

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio Site and servicesHelp and wordsTests and tooling Planned 4 UI.1 (the written pattern), UI.22 (gallery data); format v2 (UI.6) when it lands, v1 until then. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.24 Link to UI.24Comment on UI.24 The Craft menu at the far right of the absolute top and Add-ons at the far right of the menu bar: the shell's own buttons condensed, pinnable

Owner 2026-11-09: condense "OUR buttons" that extend the site's functions; an absolute top with the logo, the app name, a dock space for the menu bar "and then the CRAFT MENU (far right): settings, full screen, help, support, about, login/logout, account. ADD-ONS goes into the top menu far right and lists all the add-ons and panels"; "some are addon panels, others are part of CRAFT MENU". What exists: app-bar.inc draws the mark, area chip, theme toggle, Find, Help, Save for offline, Settings, Full screen; thirteen modules each insert their own button before Settings. Change: (1) one registration, ccShell.option(), that every module and add-on calls instead of inserting a button; (2) the Craft menu opens from the app mark and name at the far left of the absolute top (UI.8), the same in every app and layout: Settings, Full screen, Help, Support, About (with Report a problem), Save for offline, Visit GetCadCraft.com, the sun and moon as one row of icons (UI.20), Sign in, then Account with sign out inside; (3) Add-ons as the last item of the menu bar in every layout that has one (a title-bar button where none does): every add-on and panel (module, Team, AI and add-on panels), each a dockable unit (UI.21) opening at its remembered place, a tick when open; closing a panel returns it to this list; (4) Find (owner): [ search box | magnifying glass ] at the far right of the absolute top; the box folds to the glass when room is short and a click opens it; Ctrl+K; the area chip stays beside the app name; Problems also keeps its count in the status bar; (5) up to six options pinned in the absolute top as buttons, saved per app and in the layout file (format v2); (6) badges on a pinned button or on the mark; (7) Alt+O opens the Craft menu; options keep their shortcuts. The app's tools are not touched. Words shell.craft.*; help craft-menu; test: every option reachable in every app and layout, no bar button outside the registry.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 4 UI.8 (the title bar block) agrees on where the menu sits; UI.21 makes it a dockable unit. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.26 Link to UI.26Comment on UI.26 One head on every panel and ribbon group: grab handle far left, close far right, and the handle opens the dock menu (Dock to, Float, Window, Pin, Hide)

Owner 2026-11-09: "we should make the grab handle and close x standardized on all panels and ribbons (far left, far right), and a drop-down menu can be click the grab handle (menu: dock to xxx, pin)." What exists: the two app panels have the shell's grip bar (app-panels.js) and Problems a "…" menu (dock right / left, float, window); the ribbon has its own tear-off handle; the toolbox, tool rows and status bar have popout buttons in different corners; the Vector and Sketch palettes draw their own heads. Change: one head component in the dock manager (UI.21) for every unit in every zone and orientation: the grab handle at the far left (drag = move; click = the dock menu), the unit's tabs or name in the middle, collapse, and close at the far right, in that order, always. The dock menu lists Dock to top / canvas top / left panel / right panel / bottom (only the zones the layout allows, UI.1), Float on the drawing, Open in a window (UI.2, UI.3), Pin (the unit stays put: drag, auto-hide and close are off until unpinned), Collapse / Open, Hide (place none; it comes back from Settings › Layout › Hidden or the Craft options menu, UI.24), then the unit's own commands if it registers any. Right-click and a long press open the same menu; the handle is focusable. Head height, glyphs (from the icon library, UI.22) and colours (the zone's family) come from the tokens, so a ribbon group's head and a palette's head differ only in orientation. The ribbon's tear-off handle, the popout buttons and the "…" menus retire into it. Conformance: every unit in every layout shows handle left and close right, the menu opens, and each item does what it says. Owner addition the same day: a visibility order on the head so the close never draws the eye: title or tab name 100 % of the ink, grab handle 70 %, collapse 55 %, close 40 %, full ink on hover and focus; four tokens in app-workspace.css, the same on both themes.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Planned 2 UI.21 (the unit) is where the head lives. docs/0.9-sessions/interface-wave1/SUMMARY.md
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