Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Interface roadmap — wave 1 26
Sanity checkUI.17 Link to UI.17Comment on UI.17 Stability pass: every app × every layout × both themes × three widths on one contact sheet, the engine gaps closed, tests that hold

Owner: "I personally dont feel like our efforts are strong and stable and consistent." What exists: bin/test-app-workspaces.mjs (12 contract points per app and layout, green on 2026-10-24 for the two layouts of that day); the newer layouts were checked in CadCraft and BimCraft only (DU.1, VEC.1, SK.1 all "partial"); the engine inbox (docs/0.7-sessions/workspace-layouts.md § Inbox) lists gaps the per-app sessions found, most closed in the follow-up run, some still worked around in app CSS (z-index lifts, canvas sizing); FX.37 (tablets in portrait), FX.43 (packaged editions print no mount for toolbar tear) and FX.82 to FX.85 are partial. This row: (1) a contact sheet tool (tools/workspace-test/contact-sheet.mjs) that opens every app (eight plus SuperCad) in every layout, light and dark, at 1920, 1280 and 760 px wide with a showcase file, and writes one page of screenshots for the owner, re-run before every release and kept in the release notes results section; (2) run the conformance test for every app × layout and fix what fails, including the new points from UI.1; (3) remove the per-app CSS workarounds the engine now covers; (4) the partial rows above closed or re-filed; (5) a flake budget: the suite runs three times green on the VPS before this row is Built.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shellTests and tooling Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
PlatformUI.22 Link to UI.22Comment on UI.22 The icon library: one drawing for every command, option and shell function in the eight apps, kept as data, the same in every layout and app

Owner 2026-11-09: "we need to create an entire library of icons (a task) that covers all of the application options, so that our icons are consistent regardless of the layout/app." What exists: app-workspace-icons.js holds 114 drawings on a 32-unit grid; about 270 specialist tools had no drawing by the 2026-11-05 count; the shell bar, More menu, panel tabs, status bar, menus and dialogs still use Bootstrap Icons (bi-*) and each app draws some of its own, so one command looks different from layout to layout and app to app. This row makes the library its own thing: (1) an inventory tool (tools/icons/inventory.mjs) reads every app's command registry, its toolbar, menu and toolbox definitions, the shell's bar buttons and panel tabs, Settings and the layout blocks, and writes docs/icons/INVENTORY.md: every command or option id, its apps, its drawing key or "missing"; nothing is drawn before the list exists; (2) the library in its own public repo (getcadcraft/icons, Apache-2.0, like every shared library): one SVG source per icon on the 32 grid with the five fills and two strokes as classes, names.json (key, name, aliases, the commands that use it), and a build that packs the set into app-workspace-icons.js, a sprite for the site and the add-ons kit, and the gallery data for UI.23; a hand edit of the packed file is refused by a check; (3) the drawings, under the UI.13 rules, in batches by app with the owner's look at each batch on the review sheet; shared verbs (move, copy, rotate, trim, offset, measure, zoom, undo) drawn once for every app; the shell's own set (home, find, help, settings, sun and moon, full screen, offline, problems, team, lessons, the AI and the panel buttons); (4) a lint in the release freeze: a registered command without a drawing, a drawing without a name, or a bi-* class left in shell or app chrome fails it; (5) the count in the release note (UI.18) comes from the inventory, never typed. Each app's own drawings are migrated or retired by its session.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shellApp codeTests and tooling Planned 10 UI.13 (the owner's drawing rules) first; UI.14 wires the result into every block. docs/0.9-sessions/interface-wave1/SUMMARY.md
FeatureUI.23 Link to UI.23Comment on UI.23 Layout designer page in the developer section: how to build your own layout theme with the CadCraft icons, with the icon gallery and a layout checker

Owner 2026-11-09: "there should be a designer page, in the developer section, where people learn how to build their own layout theme with our icons." Today /developers is the API only (Overview, Guides, Reference, Console, Changelog, Your keys); layouts are documented for makers in the add-ons repo (docs/LAYOUTS.md) and the help topic common/layout-own, and nothing shows the icons. Change: /developers/layouts (SSR from Catalog and the library data, sub-nav entry "Layouts", in the sitemap and llms.txt): (1) the pattern: the zone map and the dockable-unit rule from UI.1 drawn live (the mockup's dock manager moved onto the site as a component), the block presets, what an adapter fills per app; (2) the icon gallery from the UI.22 build: every icon in Full colour, Outline colorized and the app's theme colour, with key, name and the commands that use it, search, copy-the-key, and the UI.13 drawing rules for anyone adding one; (3) the step-by-step guide: start from a built-in file, place units in zones, choose tool rows and their icons (toolrows.icons "set"), set the tone (UI.16), save as <name>.ccworkspace.json, install it in Settings › Layout › Add a layout file or in SuperCad Studio, or publish it as a layout add-on for everyone; (4) a layout checker: drop a layout file and the page runs the shared format module's resolveLayout in the browser (the engine's own code; progressive enhancement, the guide reads without it) and lists the notes: unknown places, blocks an app cannot fill, missing icon keys; (5) "Design it in the app": opens any app in /use in Arrange mode (UI.5) with one-click export of the result, so the page teaches and the app does; (6) "Themes people made": layout add-ons from the add-ons index, none until there are some. Words in en, es-MX, id; common/layout-own links the page; the 0.10 release note names it. Public and indexable; names no other program (vendor-names rule).

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio Site and servicesHelp and wordsTests and tooling Planned 4 UI.1 (the written pattern), UI.22 (gallery data); format v2 (UI.6) when it lands, v1 until then. docs/0.9-sessions/interface-wave1/SUMMARY.md
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