Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Performance roadmap — wave 3 60
Sanity checkPERF.61 Link to PERF.61Comment on PERF.61 Apps: bundled add-ons that can never load in a release are still shipped and probed at every start

In /use CivilCraft and DetailCraft the regs add-on is refused "api-newer" (the release speaks add-on API 1.3, the add-on needs 1.4), BimCraft energyplus and CivilCraft site-geocode-osm are refused "manifest"; each release ships them (0.9 to 2.3 MB) and fetches their addon.json at every start, and Settings shows greyed entries. Change: bin/release-app.php refuses or drops a bundled add-on whose manifest fails AddonCatalog::checkManifest for the release's API. Also the Library should hide packs a release cannot run (seen in wave 2).

BimCraftCivilCraftDetailCraft Tests and tooling Planned 1 – docs/0.9-sessions/perf-wave3/
Sanity checkPERF.70 Link to PERF.70Comment on PERF.70 Server: operations checks: two cron jobs without a lock, status-check's serial probes, no Apache scoreboard, static files gzipped per request

bin/mail-poll.php (IMAP, every 5 min) and bin/a Discord member-sandbox-sync.php (every 10 min) have no flock while every other job has one; status-check runs 7 probes serially with 12 to 40 s timeouts plus 5 s retry sleeps (about 2 min worst case inside a 5-min slot; MeCentral timed out once on 2026-11-07). mod_status is on (Require local) but /server-status is rewritten to the 404 page by the catch-all .htaccess, so there is no scoreboard for bin/admin-perf.php --http or future measuring. Static JS is gzipped on every request: cadcraft.js 198 to 59.5 KB costs 9.0 ms p50 against 0.7 ms for an uncompressed file through the same .htaccess, 147 req/s at c=10 and p99 1,029 ms at c=20 (PERF.16 carries the fix: pre-compressed .br/.gz siblings and an immutable one-year cache). Changes: add the flock, run the probes with curl_multi or cap the total at 60 s, a <Location /server-status> with RewriteEngine Off in this site's vhost. Load floors for the record (c=10, keep-alive, zero failures): health 775 req/s, catalog 303, /status 189, / 80, /apps/cadcraft 58, /use/cadcraft 17.4 req/s at p50 586 ms (its 830 KB page is the throughput ceiling: PERF.2, PERF.3).

– Site and servicesTests and tooling Planned 1 – docs/0.9-sessions/perf-wave3/
Interface roadmap — wave 1 26
Sanity checkUI.17 Link to UI.17Comment on UI.17 Stability pass: every app × every layout × both themes × three widths on one contact sheet, the engine gaps closed, tests that hold

Owner: "I personally dont feel like our efforts are strong and stable and consistent." What exists: bin/test-app-workspaces.mjs (12 contract points per app and layout, green on 2026-10-24 for the two layouts of that day); the newer layouts were checked in CadCraft and BimCraft only (DU.1, VEC.1, SK.1 all "partial"); the engine inbox (docs/0.7-sessions/workspace-layouts.md § Inbox) lists gaps the per-app sessions found, most closed in the follow-up run, some still worked around in app CSS (z-index lifts, canvas sizing); FX.37 (tablets in portrait), FX.43 (packaged editions print no mount for toolbar tear) and FX.82 to FX.85 are partial. This row: (1) a contact sheet tool (tools/workspace-test/contact-sheet.mjs) that opens every app (eight plus SuperCad) in every layout, light and dark, at 1920, 1280 and 760 px wide with a showcase file, and writes one page of screenshots for the owner, re-run before every release and kept in the release notes results section; (2) run the conformance test for every app × layout and fix what fails, including the new points from UI.1; (3) remove the per-app CSS workarounds the engine now covers; (4) the partial rows above closed or re-filed; (5) a flake budget: the suite runs three times green on the VPS before this row is Built.

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shellTests and tooling Planned 3 – docs/0.9-sessions/interface-wave1/SUMMARY.md
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