Release planning

CadCraft 1.0 impact map

Every fix and feature lined up for 1.0, and what each one touches: which apps, and which layers of the stack.

ProjectCadCraft
Sheet0.10 impact
Items110
Date2026-11-09
51Fix
22Feature
0Spike
28Platform
0Site ops
8Sanity check
1Decision
≈ 319days in the written 0.10 plans
  • Planned 101 on the plan for the release it is filed under
  • Built 0 built and working in /lab (the dev builds). Whether the public has it is its reach: "in the lab", "Live" (the last gate) or "switched off"; see docs/REACH-LIVE.md
  • Partly built 1 part of it is built in /lab; the rest waits (see "Waits on")
  • Promised 0 the live site already says it is coming
  • Moved 0 moved here from an earlier release or wishlist
  • Found 0 bug found after a release shipped; fixed in a point release or the next one
  • Candidate 3 recommended in a spike or session log; owner to choose
  • Community please test 0 built and in /use; a Discord post gives the steps and the expected result and asks people to try it on their own devices, files or know-how
  • Decision Time 5 a decision, check, file, key, flag or go only you can give; folds into the list once answered

Built means built and working in the lab. Live means the public can use it, and is the last gate: 0 Built · Live, 0 Built · in the lab.

Sheet 1 · impact areas

Where 0.10 lands

How many items touch each app and each layer, by kind. One item can touch several areas, so the rows add up to more than the item count. Pick a row to filter the schedule below.

Impact areaFixFeatureSpikePlatformSite opsSanity checkDecisionAll
Apps
CadCraft 20 17 – 10 – 3 1 51
BimCraft 18 20 – 9 – 4 1 52
ModelCraft 19 20 – 10 – 3 1 53
MarkupCraft 12 16 – 9 – 3 1 41
TakeoffCraft 14 16 – 9 – 3 1 43
CivilCraft 21 18 – 10 – 4 1 54
DetailCraft 15 17 – 9 – 4 1 46
PartCraft 15 17 – 9 – 3 1 45
Studio – 1 – – – – – 1
SuperCad Studio – 6 – 6 – 1 1 14
Layers
Site and services 13 3 – 8 – 1 – 25
Desktop host – 1 – 1 – – – 2
App shell 5 15 – 8 – 2 1 31
App code 23 4 – 3 – – – 30
Our engines 8 – – 1 – 1 – 10
Vendor engines – – – – – – – 0
Drawing surface 3 – – – – – – 3
Help and words 2 1 – – – 1 – 4
Tests and tooling 2 1 – 2 – 3 – 8

Sheet 2 · schedule

Every fix and feature

Grouped by track. App chips carry each app’s layer colour; Studio is in ink. "Waits on" names what has to happen first; the small lines under it say who asked and where the item is written up.

Add an item Fork map (Rust and C++ forks) The roadmap

Issues sync every 10 minutes; last sync Nov 9, 2026 7:00 pm.

ItemWhatAppsLayersStatusDaysWaits onIssues
Interface roadmap — wave 1 26
DecisionUI.19 Link to UI.19Comment on UI.19 Owner: which mainstream interfaces to mock next, per app, for interface wave 2

Built-in layouts after this wave: Ribbon and project browser (docked), Toolbox and info box, AutoRev, Duncan, Vector, Sketch, Drafting (UI.12). Owner 2026-11-09: each app has several mainstream interfaces people like; mock them so a person picks the one they like per app. Candidates not yet mocked, by app, for your pick (names here are for you; the layout names stay ours, see the vendor-names rule): CadCraft: the classic toolbars-and-command-line drafting screen of the 2000s (menu bar, docked toolbars on four sides, command window, no ribbon). BimCraft: the Toolbox layout already follows the Archicad pattern and AutoRev the Revit one; a Vectorworks Architect pattern is Vector. ModelCraft: Sketch is there; a Blender-style editor-areas layout (split editors, header per area, N-panel) and a Rhino-style layout (four viewports, command line, toolbar tabs, right panels). MarkupCraft and TakeoffCraft: the Bluebeam pattern (left thumbnails, tool chest and markups list in right tabs, a properties toolbar under the ribbon) and the PlanSwift pattern (left pages tree, right takeoff items list, a quantities bar). CivilCraft: the Civil 3D pattern is a ribbon with a Toolspace palette (Prospector / Settings / Survey tabs) at the left. DetailCraft: the Tekla pattern (ribbon, a side pane with Applications & components, a mini toolbar at the selection). PartCraft: the Fusion / SolidWorks pattern (toolbar tabs, a browser tree at the left, a timeline at the bottom, a marking menu at the pointer, a Command Manager). Pick the three or four that matter most for 0.10 and this row becomes wave 2's list; each is one layout file plus the blocks it needs (split editors and a timeline are the two blocks none of the above have).

CadCraftBimCraftModelCraftMarkupCraftTakeoffCraftCivilCraftDetailCraftPartCraftSuperCad Studio App shell Decision Time – Owner's pick. docs/0.9-sessions/interface-wave1/SUMMARY.md
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