Tutorials CadCraft help Walkthroughs
Turn the view and use your own coordinates (UCS)
Turn the view 90° or to any angle without moving anything in the drawing, and set a user coordinate system (UCS) so points, ortho, polar tracking, the grid and new text follow a building's own axes.
Written for CadCraft 0.5. The same help is inside the app: press F1.
What you will learn
How to look at a drawing turned, so a building drawn at an angle reads square on screen, and how to type points along its own axes. Nothing in the drawing moves while you do this: objects keep their coordinates, a turn is not an edit, and the drawing is not marked as changed.
Turn the view a quarter
- Click View › More › Turn view 90° left or Turn view 90° right.
The drawing turns on screen about the middle of the drawing area. Do it again to keep turning.
- Click View › More › Back to world to level it again.
The commands behind them are TURNLEFT, TURNRIGHT and TURNWORLD. To give one a key, add a line such as TL=TURNLEFT to your aliases with ALIASEDIT.
Line up with an angled building
- Type
UCSand press ReturnEnter, thenOBand ReturnEnter. - Click a wall line near the end that should be the origin.
The UCS now starts at that end with its X axis along the wall, and the view turns so the wall is level on screen. The axis icon in the lower-left corner shows where the UCS axes point.
- Draw as usual. With the UCS set:
x,yand@dx,dyare measured along the UCS axes;d<ameasures the angle from the UCS X axis.- Ortho, polar tracking and the grid follow the UCS axes, and so does the crosshair.
- New text and new paragraphs run along the UCS X axis;
DIMLINEAR's horizontal and vertical follow it too. - The coordinates in the status bar and from
IDare UCS coordinates.
- To type a world point while a UCS is set, put
*in front:*0,0or@*100,0. - Type
UCS, ReturnEnter, then ReturnEnter again to go back to the world.
Other ways to set a UCS
At the UCS prompt:
| You type | What it does |
|---|---|
| a point | A new origin; then click a point on the new X axis, or press ReturnEnter to keep the angle |
Z | Turn the UCS about its origin by an angle you type (degrees, counter-clockwise) or pick |
3 (3point) | An origin, a point along the positive X axis, and a point on the positive-Y side |
OB (OBject) | From a line, arc, circle, polyline segment, text, block reference, point or construction line |
P (Previous) | The UCS before this one (the last ten are kept while the drawing is open) |
W (World) | Back to the world |
NA (NAmed) | S saves the current UCS under a name, R restores one, D deletes one, ? lists them |
Every change turns the view so the new UCS X axis is level. PLAN turns the view without changing the UCS: ReturnEnter for the current UCS, U for a saved one, W for the world.
Good to know
- Each pane of a split screen keeps its own turn. The UCS belongs to the drawing.
- Sheets work in paper coordinates; set a UCS on the Model tab, or inside a viewport.
- Selection windows dragged in a turned view select what lies inside them on screen.
- LISP routines get points in the UCS from
getpoint, can readUCSORG,UCSXDIR,UCSYDIRandVIEWTWIST, andtransconverts between the world, the UCS and the display.